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Diffstat (limited to 'source/blender/gpu/GPU_lamp.h')
-rw-r--r--source/blender/gpu/GPU_lamp.h77
1 files changed, 77 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_lamp.h b/source/blender/gpu/GPU_lamp.h
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Brecht Van Lommel, Clément Foucault.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file GPU_lamp.h
+ * \ingroup gpu
+ */
+
+#ifndef __GPU_LAMP_H__
+#define __GPU_LAMP_H__
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct Scene;
+struct Object;
+struct RenderEngineType;
+
+typedef struct GPULamp GPULamp;
+
+#define MAX_LAMP_DATA 2
+
+typedef struct LampEngineData {
+ void *storage[MAX_LAMP_DATA];
+} LampEngineData;
+
+LampEngineData *GPU_lamp_engine_data_get(struct Scene *scene, struct Object *ob, struct Object *par, struct RenderEngineType *re);
+
+GPULamp *GPU_lamp_from_blender(struct Scene *scene, struct Object *ob, struct Object *par);
+void GPU_lamp_free(struct Object *ob);
+void GPU_lamp_engine_data_free(LampEngineData *led);
+
+bool GPU_lamp_override_visible(GPULamp *lamp, struct SceneRenderLayer *srl, struct Material *ma);
+bool GPU_lamp_has_shadow_buffer(GPULamp *lamp);
+void GPU_lamp_update_buffer_mats(GPULamp *lamp);
+void GPU_lamp_shadow_buffer_bind(GPULamp *lamp, float viewmat[4][4], int *winsize, float winmat[4][4]);
+void GPU_lamp_shadow_buffer_unbind(GPULamp *lamp);
+int GPU_lamp_shadow_buffer_type(GPULamp *lamp);
+int GPU_lamp_shadow_bind_code(GPULamp *lamp);
+float *GPU_lamp_dynpersmat(GPULamp *lamp);
+
+void GPU_lamp_update(GPULamp *lamp, int lay, int hide, float obmat[4][4]);
+void GPU_lamp_update_colors(GPULamp *lamp, float r, float g, float b, float energy);
+void GPU_lamp_update_distance(GPULamp *lamp, float distance, float att1, float att2,
+ float coeff_const, float coeff_lin, float coeff_quad);
+void GPU_lamp_update_spot(GPULamp *lamp, float spotsize, float spotblend);
+int GPU_lamp_shadow_layer(GPULamp *lamp);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __GPU_LAMP_H__ */