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Diffstat (limited to 'source/blender/gpu/GPU_lamp.h')
-rw-r--r--source/blender/gpu/GPU_lamp.h77
1 files changed, 0 insertions, 77 deletions
diff --git a/source/blender/gpu/GPU_lamp.h b/source/blender/gpu/GPU_lamp.h
deleted file mode 100644
index 87350f1ceb4..00000000000
--- a/source/blender/gpu/GPU_lamp.h
+++ /dev/null
@@ -1,77 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2005 Blender Foundation.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): Brecht Van Lommel, Clément Foucault.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file GPU_lamp.h
- * \ingroup gpu
- */
-
-#ifndef __GPU_LAMP_H__
-#define __GPU_LAMP_H__
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-struct Scene;
-struct Object;
-struct RenderEngineType;
-
-typedef struct GPULamp GPULamp;
-
-#define MAX_LAMP_DATA 2
-
-typedef struct LampEngineData {
- void *storage[MAX_LAMP_DATA];
-} LampEngineData;
-
-LampEngineData *GPU_lamp_engine_data_get(struct Scene *scene, struct Object *ob, struct Object *par, struct RenderEngineType *re);
-
-GPULamp *GPU_lamp_from_blender(struct Scene *scene, struct Object *ob, struct Object *par);
-void GPU_lamp_free(struct Object *ob);
-void GPU_lamp_engine_data_free(LampEngineData *led);
-
-bool GPU_lamp_visible(GPULamp *lamp, struct Material *ma);
-bool GPU_lamp_has_shadow_buffer(GPULamp *lamp);
-void GPU_lamp_update_buffer_mats(GPULamp *lamp);
-void GPU_lamp_shadow_buffer_bind(GPULamp *lamp, float viewmat[4][4], int *winsize, float winmat[4][4]);
-void GPU_lamp_shadow_buffer_unbind(GPULamp *lamp);
-int GPU_lamp_shadow_buffer_type(GPULamp *lamp);
-int GPU_lamp_shadow_bind_code(GPULamp *lamp);
-float *GPU_lamp_dynpersmat(GPULamp *lamp);
-
-void GPU_lamp_update(GPULamp *lamp, int lay, int hide, float obmat[4][4]);
-void GPU_lamp_update_colors(GPULamp *lamp, float r, float g, float b, float energy);
-void GPU_lamp_update_distance(GPULamp *lamp, float distance, float att1, float att2,
- float coeff_const, float coeff_lin, float coeff_quad);
-void GPU_lamp_update_spot(GPULamp *lamp, float spotsize, float spotblend);
-int GPU_lamp_shadow_layer(GPULamp *lamp);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __GPU_LAMP_H__ */