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Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r--source/blender/gpu/GPU_material.h16
1 files changed, 10 insertions, 6 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index 02a2c3c7bf4..1d50c0586a0 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -30,6 +30,10 @@
* ***** END GPL LICENSE BLOCK *****
*/
+/** \file GPU_material.h
+ * \ingroup gpu
+ */
+
#ifndef __GPU_MATERIAL__
#define __GPU_MATERIAL__
@@ -93,7 +97,7 @@ typedef enum GPUBlendMode {
typedef struct GPUNodeStack {
GPUType type;
- char *name;
+ const char *name;
float vec[4];
struct GPUNodeLink *link;
short hasinput;
@@ -101,7 +105,7 @@ typedef struct GPUNodeStack {
short sockettype;
} GPUNodeStack;
-GPUNodeLink *GPU_attribute(int type, char *name);
+GPUNodeLink *GPU_attribute(int type, const char *name);
GPUNodeLink *GPU_uniform(float *num);
GPUNodeLink *GPU_dynamic_uniform(float *num);
GPUNodeLink *GPU_image(struct Image *ima, struct ImageUser *iuser);
@@ -110,8 +114,8 @@ GPUNodeLink *GPU_dynamic_texture(struct GPUTexture *tex);
GPUNodeLink *GPU_socket(GPUNodeStack *sock);
GPUNodeLink *GPU_builtin(GPUBuiltin builtin);
-int GPU_link(GPUMaterial *mat, char *name, ...);
-int GPU_stack_link(GPUMaterial *mat, char *name, GPUNodeStack *in, GPUNodeStack *out, ...);
+int GPU_link(GPUMaterial *mat, const char *name, ...);
+int GPU_stack_link(GPUMaterial *mat, const char *name, GPUNodeStack *in, GPUNodeStack *out, ...);
void GPU_material_output_link(GPUMaterial *material, GPUNodeLink *link);
void GPU_material_enable_alpha(GPUMaterial *material);
@@ -122,7 +126,7 @@ GPUBlendMode GPU_material_blend_mode(GPUMaterial *material, float obcol[4]);
GPUMaterial *GPU_material_from_blender(struct Scene *scene, struct Material *ma);
void GPU_material_free(struct Material *ma);
-void GPU_materials_free();
+void GPU_materials_free(void);
void GPU_material_bind(GPUMaterial *material, int oblay, int viewlay, double time, int mipmap);
void GPU_material_bind_uniforms(GPUMaterial *material, float obmat[][4], float viewmat[][4], float viewinv[][4], float obcol[4]);