diff options
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r-- | source/blender/gpu/GPU_material.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h index 63e5f64e6bc..cd8e9e74906 100644 --- a/source/blender/gpu/GPU_material.h +++ b/source/blender/gpu/GPU_material.h @@ -114,8 +114,8 @@ GPUNodeLink *GPU_texture(int size, float *pixels); GPUNodeLink *GPU_dynamic_texture(struct GPUTexture *tex, int dynamictype, void *data); GPUNodeLink *GPU_builtin(GPUBuiltin builtin); -int GPU_link(GPUMaterial *mat, const char *name, ...); -int GPU_stack_link(GPUMaterial *mat, const char *name, GPUNodeStack *in, GPUNodeStack *out, ...); +bool GPU_link(GPUMaterial *mat, const char *name, ...); +bool GPU_stack_link(GPUMaterial *mat, const char *name, GPUNodeStack *in, GPUNodeStack *out, ...); void GPU_material_output_link(GPUMaterial *material, GPUNodeLink *link); void GPU_material_enable_alpha(GPUMaterial *material); @@ -235,7 +235,7 @@ void GPU_free_shader_export(GPUShaderExport *shader); GPULamp *GPU_lamp_from_blender(struct Scene *scene, struct Object *ob, struct Object *par); void GPU_lamp_free(struct Object *ob); -int GPU_lamp_has_shadow_buffer(GPULamp *lamp); +bool GPU_lamp_has_shadow_buffer(GPULamp *lamp); void GPU_lamp_update_buffer_mats(GPULamp *lamp); void GPU_lamp_shadow_buffer_bind(GPULamp *lamp, float viewmat[4][4], int *winsize, float winmat[4][4]); void GPU_lamp_shadow_buffer_unbind(GPULamp *lamp); |