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Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r--source/blender/gpu/GPU_material.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index 63e5f64e6bc..cd8e9e74906 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -114,8 +114,8 @@ GPUNodeLink *GPU_texture(int size, float *pixels);
GPUNodeLink *GPU_dynamic_texture(struct GPUTexture *tex, int dynamictype, void *data);
GPUNodeLink *GPU_builtin(GPUBuiltin builtin);
-int GPU_link(GPUMaterial *mat, const char *name, ...);
-int GPU_stack_link(GPUMaterial *mat, const char *name, GPUNodeStack *in, GPUNodeStack *out, ...);
+bool GPU_link(GPUMaterial *mat, const char *name, ...);
+bool GPU_stack_link(GPUMaterial *mat, const char *name, GPUNodeStack *in, GPUNodeStack *out, ...);
void GPU_material_output_link(GPUMaterial *material, GPUNodeLink *link);
void GPU_material_enable_alpha(GPUMaterial *material);
@@ -235,7 +235,7 @@ void GPU_free_shader_export(GPUShaderExport *shader);
GPULamp *GPU_lamp_from_blender(struct Scene *scene, struct Object *ob, struct Object *par);
void GPU_lamp_free(struct Object *ob);
-int GPU_lamp_has_shadow_buffer(GPULamp *lamp);
+bool GPU_lamp_has_shadow_buffer(GPULamp *lamp);
void GPU_lamp_update_buffer_mats(GPULamp *lamp);
void GPU_lamp_shadow_buffer_bind(GPULamp *lamp, float viewmat[4][4], int *winsize, float winmat[4][4]);
void GPU_lamp_shadow_buffer_unbind(GPULamp *lamp);