diff options
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r-- | source/blender/gpu/GPU_material.h | 21 |
1 files changed, 5 insertions, 16 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h index cc3039b558a..9252c684aeb 100644 --- a/source/blender/gpu/GPU_material.h +++ b/source/blender/gpu/GPU_material.h @@ -65,7 +65,6 @@ typedef struct GPUNode GPUNode; typedef struct GPUNodeLink GPUNodeLink; typedef struct GPUMaterial GPUMaterial; typedef struct GPULamp GPULamp; -typedef struct GPUParticleInfo GPUParticleInfo; /* Functions to create GPU Materials nodes */ @@ -95,11 +94,7 @@ typedef enum GPUBuiltin { GPU_OBCOLOR = (1 << 6), GPU_AUTO_BUMPSCALE = (1 << 7), GPU_CAMERA_TEXCO_FACTORS = (1 << 8), - GPU_PARTICLE_SCALAR_PROPS = (1 << 9), - GPU_PARTICLE_LOCATION = (1 << 10), - GPU_PARTICLE_VELOCITY = (1 << 11), - GPU_PARTICLE_ANG_VELOCITY = (1 << 12), - GPU_LOC_TO_VIEW_MATRIX = (1 << 13), + GPU_LOC_TO_VIEW_MATRIX = (1 << 9), GPU_INVERSE_LOC_TO_VIEW_MATRIX = (1 << 14), GPU_PBR = (1 << 15), } GPUBuiltin; @@ -250,8 +245,10 @@ void GPU_material_bind( float viewmat[4][4], float viewinv[4][4], float cameraborder[4], bool scenelock); void GPU_material_bind_uniforms( GPUMaterial *material, float obmat[4][4], float viewmat[4][4], float obcol[4], - float autobumpscale, GPUParticleInfo *pi); -void GPU_material_bind_uniforms_pbr(GPUMaterial *material, struct GPUProbe *probe, struct GPUPBR *pbr, struct GPUPBRSettings *pbr_settings); + float autobumpscale); +void GPU_material_bind_uniforms_pbr( + GPUMaterial *material, struct GPUProbe *probe, struct GPUPBR *pbr, + struct GPUPBRSettings *pbr_settings); void GPU_material_unbind(GPUMaterial *material); bool GPU_material_bound(GPUMaterial *material); struct Scene *GPU_material_scene(GPUMaterial *material); @@ -412,14 +409,6 @@ void GPU_horizon_update_color(float color[3]); void GPU_ambient_update_color(float color[3]); void GPU_zenith_update_color(float color[3]); -struct GPUParticleInfo -{ - float scalprops[4]; - float location[3]; - float velocity[3]; - float angular_velocity[3]; -}; - #ifdef WITH_OPENSUBDIV struct DerivedMesh; void GPU_material_update_fvar_offset(GPUMaterial *gpu_material, |