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Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r--source/blender/gpu/GPU_material.h169
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diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This shader is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This shader is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this shader; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Brecht Van Lommel.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __GPU_MATERIAL__
+#define __GPU_MATERIAL__
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct Image;
+struct ImageUser;
+struct Material;
+struct Object;
+struct Lamp;
+struct bNode;
+struct LinkNode;
+struct Scene;
+struct GPUVertexAttribs;
+struct GPUNode;
+struct GPUNodeLink;
+struct GPUNodeStack;
+struct GPUMaterial;
+struct GPUTexture;
+struct GPULamp;
+
+typedef struct GPUNode GPUNode;
+typedef struct GPUNodeLink GPUNodeLink;
+typedef struct GPUMaterial GPUMaterial;
+typedef struct GPULamp GPULamp;
+
+/* Functions to create GPU Materials nodes */
+
+typedef enum GPUType {
+ GPU_NONE = 0,
+ GPU_FLOAT = 1,
+ GPU_VEC2 = 2,
+ GPU_VEC3 = 3,
+ GPU_VEC4 = 4,
+ GPU_MAT3 = 9,
+ GPU_MAT4 = 16,
+ GPU_TEX1D = 1001,
+ GPU_TEX2D = 1002,
+ GPU_SHADOW2D = 1003,
+ GPU_ATTRIB = 3001
+} GPUType;
+
+typedef enum GPUBuiltin {
+ GPU_VIEW_MATRIX = 1,
+ GPU_OBJECT_MATRIX = 2,
+ GPU_INVERSE_VIEW_MATRIX = 4,
+ GPU_INVERSE_OBJECT_MATRIX = 8,
+ GPU_VIEW_POSITION = 16,
+ GPU_VIEW_NORMAL = 32,
+ GPU_OBCOLOR = 64
+} GPUBuiltin;
+
+typedef enum GPUBlendMode {
+ GPU_BLEND_SOLID = 0,
+ GPU_BLEND_ADD = 1,
+ GPU_BLEND_ALPHA = 2,
+ GPU_BLEND_CLIP = 4
+} GPUBlendMode;
+
+typedef struct GPUNodeStack {
+ GPUType type;
+ char *name;
+ float vec[4];
+ struct GPUNodeLink *link;
+ short hasinput;
+ short hasoutput;
+ short sockettype;
+} GPUNodeStack;
+
+GPUNodeLink *GPU_attribute(int type, char *name);
+GPUNodeLink *GPU_uniform(float *num);
+GPUNodeLink *GPU_dynamic_uniform(float *num);
+GPUNodeLink *GPU_image(struct Image *ima, struct ImageUser *iuser);
+GPUNodeLink *GPU_texture(int size, float *pixels);
+GPUNodeLink *GPU_dynamic_texture(struct GPUTexture *tex);
+GPUNodeLink *GPU_socket(GPUNodeStack *sock);
+GPUNodeLink *GPU_builtin(GPUBuiltin builtin);
+
+int GPU_link(GPUMaterial *mat, char *name, ...);
+int GPU_stack_link(GPUMaterial *mat, char *name, GPUNodeStack *in, GPUNodeStack *out, ...);
+
+void GPU_material_output_link(GPUMaterial *material, GPUNodeLink *link);
+void GPU_material_enable_alpha(GPUMaterial *material);
+GPUBlendMode GPU_material_blend_mode(GPUMaterial *material, float obcol[4]);
+
+/* High level functions to create and use GPU materials */
+
+GPUMaterial *GPU_material_from_blender(struct Scene *scene, struct Material *ma);
+void GPU_material_free(struct Material *ma);
+
+void GPU_materials_free();
+
+void GPU_material_bind(GPUMaterial *material, int oblay, int viewlay, double time);
+void GPU_material_bind_uniforms(GPUMaterial *material, float obmat[][4], float viewmat[][4], float viewinv[][4], float obcol[4]);
+void GPU_material_unbind(GPUMaterial *material);
+int GPU_material_bound(GPUMaterial *material);
+
+void GPU_material_vertex_attributes(GPUMaterial *material,
+ struct GPUVertexAttribs *attrib);
+
+/* Exported shading */
+
+typedef struct GPUShadeInput {
+ GPUMaterial *gpumat;
+ struct Material *mat;
+
+ GPUNodeLink *rgb, *specrgb, *vn, *view, *vcol, *ref;
+ GPUNodeLink *alpha, *refl, *spec, *emit, *har, *amb;
+} GPUShadeInput;
+
+typedef struct GPUShadeResult {
+ GPUNodeLink *diff, *spec, *combined, *alpha;
+} GPUShadeResult;
+
+void GPU_shadeinput_set(GPUMaterial *mat, struct Material *ma, GPUShadeInput *shi);
+void GPU_shaderesult_set(GPUShadeInput *shi, GPUShadeResult *shr);
+
+/* Lamps */
+
+GPULamp *GPU_lamp_from_blender(struct Scene *scene, struct Object *ob, struct Object *par);
+void GPU_lamp_free(struct Object *ob);
+
+int GPU_lamp_has_shadow_buffer(GPULamp *lamp);
+void GPU_lamp_shadow_buffer_bind(GPULamp *lamp, float viewmat[][4], int *winsize, float winmat[][4]);
+void GPU_lamp_shadow_buffer_unbind(GPULamp *lamp);
+
+void GPU_lamp_update(GPULamp *lamp, int lay, float obmat[][4]);
+int GPU_lamp_shadow_layer(GPULamp *lamp);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /*__GPU_MATERIAL__*/
+