diff options
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r-- | source/blender/gpu/GPU_material.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h index 20791652735..17d3ce3cd73 100644 --- a/source/blender/gpu/GPU_material.h +++ b/source/blender/gpu/GPU_material.h @@ -54,6 +54,7 @@ struct GPUNodeStack; struct GPUMaterial; struct GPUTexture; struct GPULamp; +struct PreviewImage; typedef struct GPUNode GPUNode; typedef struct GPUNodeLink GPUNodeLink; @@ -108,6 +109,7 @@ GPUNodeLink *GPU_attribute(int type, const char *name); GPUNodeLink *GPU_uniform(float *num); GPUNodeLink *GPU_dynamic_uniform(float *num, int dynamictype, void *data); GPUNodeLink *GPU_image(struct Image *ima, struct ImageUser *iuser, int isdata); +GPUNodeLink *GPU_image_preview(struct PreviewImage *prv); GPUNodeLink *GPU_texture(int size, float *pixels); GPUNodeLink *GPU_dynamic_texture(struct GPUTexture *tex, int dynamictype, void *data); GPUNodeLink *GPU_builtin(GPUBuiltin builtin); @@ -122,6 +124,7 @@ GPUBlendMode GPU_material_alpha_blend(GPUMaterial *material, float obcol[4]); /* High level functions to create and use GPU materials */ GPUMaterial *GPU_material_from_blender(struct Scene *scene, struct Material *ma); +GPUMaterial *GPU_material_matcap(struct Scene *scene, struct Material *ma); void GPU_material_free(struct Material *ma); void GPU_materials_free(void); @@ -234,6 +237,7 @@ int GPU_lamp_has_shadow_buffer(GPULamp *lamp); void GPU_lamp_update_buffer_mats(GPULamp *lamp); void GPU_lamp_shadow_buffer_bind(GPULamp *lamp, float viewmat[4][4], int *winsize, float winmat[4][4]); void GPU_lamp_shadow_buffer_unbind(GPULamp *lamp); +int GPU_lamp_shadow_buffer_type(GPULamp *lamp); void GPU_lamp_update(GPULamp *lamp, int lay, int hide, float obmat[4][4]); void GPU_lamp_update_colors(GPULamp *lamp, float r, float g, float b, float energy); |