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Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r--source/blender/gpu/GPU_material.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index 20791652735..17d3ce3cd73 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -54,6 +54,7 @@ struct GPUNodeStack;
struct GPUMaterial;
struct GPUTexture;
struct GPULamp;
+struct PreviewImage;
typedef struct GPUNode GPUNode;
typedef struct GPUNodeLink GPUNodeLink;
@@ -108,6 +109,7 @@ GPUNodeLink *GPU_attribute(int type, const char *name);
GPUNodeLink *GPU_uniform(float *num);
GPUNodeLink *GPU_dynamic_uniform(float *num, int dynamictype, void *data);
GPUNodeLink *GPU_image(struct Image *ima, struct ImageUser *iuser, int isdata);
+GPUNodeLink *GPU_image_preview(struct PreviewImage *prv);
GPUNodeLink *GPU_texture(int size, float *pixels);
GPUNodeLink *GPU_dynamic_texture(struct GPUTexture *tex, int dynamictype, void *data);
GPUNodeLink *GPU_builtin(GPUBuiltin builtin);
@@ -122,6 +124,7 @@ GPUBlendMode GPU_material_alpha_blend(GPUMaterial *material, float obcol[4]);
/* High level functions to create and use GPU materials */
GPUMaterial *GPU_material_from_blender(struct Scene *scene, struct Material *ma);
+GPUMaterial *GPU_material_matcap(struct Scene *scene, struct Material *ma);
void GPU_material_free(struct Material *ma);
void GPU_materials_free(void);
@@ -234,6 +237,7 @@ int GPU_lamp_has_shadow_buffer(GPULamp *lamp);
void GPU_lamp_update_buffer_mats(GPULamp *lamp);
void GPU_lamp_shadow_buffer_bind(GPULamp *lamp, float viewmat[4][4], int *winsize, float winmat[4][4]);
void GPU_lamp_shadow_buffer_unbind(GPULamp *lamp);
+int GPU_lamp_shadow_buffer_type(GPULamp *lamp);
void GPU_lamp_update(GPULamp *lamp, int lay, int hide, float obmat[4][4]);
void GPU_lamp_update_colors(GPULamp *lamp, float r, float g, float b, float energy);