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Diffstat (limited to 'source/blender/gpu/GPU_matrix.h')
-rw-r--r--source/blender/gpu/GPU_matrix.h16
1 files changed, 12 insertions, 4 deletions
diff --git a/source/blender/gpu/GPU_matrix.h b/source/blender/gpu/GPU_matrix.h
index 2899fba46e4..eabfb5d2dc3 100644
--- a/source/blender/gpu/GPU_matrix.h
+++ b/source/blender/gpu/GPU_matrix.h
@@ -102,11 +102,15 @@ struct GPUMatrixUnproject_Precalc {
float model_inverted[4][4];
float view[4];
bool is_persp;
- /** Result of 'projmat_dimensions'. */
+ /**
+ * Result of #projmat_dimensions_db.
+ * Using double precision here is important as far clipping ranges
+ * can cause divide-by-zero when using float, see: T66937.
+ */
struct {
- float xmin, xmax;
- float ymin, ymax;
- float zmin, zmax;
+ double xmin, xmax;
+ double ymin, ymax;
+ double zmin, zmax;
} dims;
};
@@ -147,6 +151,10 @@ const float (*GPU_matrix_normal_inverse_get(float m[3][3]))[3];
void GPU_matrix_bind(const struct GPUShaderInterface *);
bool GPU_matrix_dirty_get(void); /* since last bind */
+/* own working polygon offset */
+float GPU_polygon_offset_calc(const float (*winmat)[4], float viewdist, float dist);
+void GPU_polygon_offset(float viewdist, float dist);
+
/* Python API needs to be able to inspect the stack so errors raise exceptions
* instead of crashing. */
#ifdef USE_GPU_PY_MATRIX_API