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Diffstat (limited to 'source/blender/gpu/GPU_matrix.h')
-rw-r--r-- | source/blender/gpu/GPU_matrix.h | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_matrix.h b/source/blender/gpu/GPU_matrix.h new file mode 100644 index 00000000000..4390b62379e --- /dev/null +++ b/source/blender/gpu/GPU_matrix.h @@ -0,0 +1,147 @@ +#ifndef _GPU_MATRIX_H_ +#define _GPU_MATRIX_H_ + +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2012 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Alexandr Kuznetsov, Jason Wilkins, Mike Erwin + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file source/blender/gpu/GPU_matrix.h + * \ingroup gpu + */ + +#include "GPU_glew.h" +#include <stdbool.h> + +#ifdef __cplusplus +extern "C" { +#endif + +/* For now we support the legacy matrix stack in gpuGetMatrix functions. + * Will remove this after switching to core profile, which can happen after + * we convert all code to use the API in this file. */ +#define SUPPORT_LEGACY_MATRIX 1 + + +void gpuMatrixInit(void); /* called by system -- make private? */ + + +/* MatrixMode is conceptually different from GL_MATRIX_MODE */ + +typedef enum { + MATRIX_MODE_INACTIVE, + MATRIX_MODE_2D, + MATRIX_MODE_3D +} MatrixMode; + +MatrixMode gpuMatrixMode(void); + +void gpuMatrixBegin2D(void); +void gpuMatrixBegin3D(void); +void gpuMatrixEnd(void); +/* TODO: gpuMatrixResume2D & gpuMatrixResume3D to switch modes but not reset stack */ + + +/* ModelView Matrix (2D or 3D) */ + +void gpuPushMatrix(void); /* TODO: PushCopy vs PushIdentity? */ +void gpuPopMatrix(void); + +void gpuLoadIdentity(void); + +void gpuScaleUniform(float factor); + + +/* 3D ModelView Matrix */ + +void gpuLoadMatrix3D(const float m[4][4]); +void gpuMultMatrix3D(const float m[4][4]); +//const float *gpuGetMatrix3D(float m[4][4]); + +void gpuTranslate3f(float x, float y, float z); +void gpuTranslate3fv(const float vec[3]); +void gpuScale3f(float x, float y, float z); +void gpuScale3fv(const float vec[3]); +void gpuRotate3fv(float deg, const float axis[3]); /* axis of rotation should be a unit vector */ +void gpuRotateAxis(float deg, char axis); /* TODO: enum for axis? */ + +void gpuLookAt(float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ); +/* TODO: variant that takes eye[3], center[3], up[3] */ + + +/* 2D ModelView Matrix */ + +void gpuLoadMatrix2D(const float m[3][3]); +void gpuMultMatrix2D(const float m[3][3]); + +void gpuTranslate2f(float x, float y); +void gpuTranslate2fv(const float vec[2]); +void gpuScale2f(float x, float y); +void gpuScale2fv(const float vec[2]); +void gpuRotate2D(float deg); + + +/* 3D Projection Matrix */ + +void gpuOrtho(float left, float right, float bottom, float top, float near, float far); +void gpuFrustum(float left, float right, float bottom, float top, float near, float far); +void gpuPerspective(float fovy, float aspect, float near, float far); + +/* pass vector through current transform (world --> screen) */ +void gpuProject(const float obj[3], const float model[4][4], const float proj[4][4], const GLint view[4], float win[3]); + +/* pass vector through inverse transform (world <-- screen) */ +bool gpuUnProject(const float win[3], const float model[4][4], const float proj[4][4], const GLint view[4], float obj[3]); + + +/* 2D Projection Matrix */ + +void gpuOrtho2D(float left, float right, float bottom, float top); + + +/* functions to get matrix values */ +const float *gpuGetModelViewMatrix3D(float m[4][4]); +const float *gpuGetProjectionMatrix3D(float m[4][4]); +const float *gpuGetModelViewProjectionMatrix3D(float m[4][4]); + +const float *gpuGetNormalMatrix(float m[3][3]); +const float *gpuGetNormalMatrixInverse(float m[3][3]); + + +#if SUPPORT_LEGACY_MATRIX +/* copy top matrix from each legacy stack into new fresh stack */ +void gpuMatrixBegin3D_legacy(void); +#endif + + +/* set uniform values for currently bound shader */ +void gpuBindMatrices(GLuint program); +bool gpuMatricesDirty(void); /* since last bind */ + +#ifdef __cplusplus +} +#endif + +#endif /* GPU_MATRIX_H */ |