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Diffstat (limited to 'source/blender/gpu/GPU_primitive.h')
-rw-r--r-- | source/blender/gpu/GPU_primitive.h | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_primitive.h b/source/blender/gpu/GPU_primitive.h new file mode 100644 index 00000000000..bcedfa56ab1 --- /dev/null +++ b/source/blender/gpu/GPU_primitive.h @@ -0,0 +1,65 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2016 by Mike Erwin. + * All rights reserved. + * + * Contributor(s): Blender Foundation + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/gpu/GPU_primitive.h + * \ingroup gpu + * + * GPU geometric primitives + */ + +#ifndef __GPU_PRIMITIVE_H__ +#define __GPU_PRIMITIVE_H__ + +#include "GPU_common.h" + +typedef enum { + GPU_PRIM_POINTS, + GPU_PRIM_LINES, + GPU_PRIM_TRIS, + GPU_PRIM_LINE_STRIP, + GPU_PRIM_LINE_LOOP, /* GL has this, Vulkan does not */ + GPU_PRIM_TRI_STRIP, + GPU_PRIM_TRI_FAN, + + GPU_PRIM_LINES_ADJ, + GPU_PRIM_TRIS_ADJ, + GPU_PRIM_LINE_STRIP_ADJ, + + GPU_PRIM_NONE +} GPUPrimType; + +/* what types of primitives does each shader expect? */ +typedef enum { + GPU_PRIM_CLASS_NONE = 0, + GPU_PRIM_CLASS_POINT = (1 << 0), + GPU_PRIM_CLASS_LINE = (1 << 1), + GPU_PRIM_CLASS_SURFACE = (1 << 2), + GPU_PRIM_CLASS_ANY = GPU_PRIM_CLASS_POINT | GPU_PRIM_CLASS_LINE | GPU_PRIM_CLASS_SURFACE +} GPUPrimClass; + +GPUPrimClass GPU_primtype_class(GPUPrimType); +bool GPU_primtype_belongs_to_class(GPUPrimType, GPUPrimClass); + +#endif /* __GPU_PRIMITIVE_H__ */ |