diff options
Diffstat (limited to 'source/blender/gpu/GPU_select.h')
-rw-r--r-- | source/blender/gpu/GPU_select.h | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/source/blender/gpu/GPU_select.h b/source/blender/gpu/GPU_select.h index 09137fc998b..6a16b5b7456 100644 --- a/source/blender/gpu/GPU_select.h +++ b/source/blender/gpu/GPU_select.h @@ -40,22 +40,9 @@ enum { GPU_SELECT_NEAREST_SECOND_PASS = 3, }; -/* initialize and provide buffer for results */ void GPU_select_begin(unsigned int *buffer, unsigned int bufsize, rctf *input, char mode, int oldhits); - -/* loads a new selection id and ends previous query, if any. In second pass of selection it also returns - * if id has been hit on the first pass already. Thus we can skip drawing un-hit objects IMPORTANT: We rely on the order of object rendering on passes to be - * the same for this to work */ bool GPU_select_load_id(unsigned int id); - -/* cleanup and flush selection results to buffer. Return number of hits and hits in buffer. - * if dopass is true, we will do a second pass with occlusion queries to get the closest hit */ unsigned int GPU_select_end(void); - -/* does the GPU support occlusion queries? */ -bool GPU_select_query_check_support(void); - -/* is occlusion query supported and user activated? */ bool GPU_select_query_check_active(void); #endif |