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Diffstat (limited to 'source/blender/gpu/GPU_shader_interface.h')
-rw-r--r--source/blender/gpu/GPU_shader_interface.h13
1 files changed, 6 insertions, 7 deletions
diff --git a/source/blender/gpu/GPU_shader_interface.h b/source/blender/gpu/GPU_shader_interface.h
index 7875ac35fae..28ee162bdbd 100644
--- a/source/blender/gpu/GPU_shader_interface.h
+++ b/source/blender/gpu/GPU_shader_interface.h
@@ -92,9 +92,8 @@ typedef struct GPUShaderInterface {
uint16_t enabled_ubo_mask;
uint64_t enabled_tex_mask;
/** Opengl Location of builtin uniforms. Fast access, no lookup needed. */
- /* TODO replace by location only array. */
- GPUShaderInput builtins[GPU_NUM_UNIFORMS];
- GPUShaderInput builtin_blocks[GPU_NUM_UNIFORM_BLOCKS];
+ int32_t builtins[GPU_NUM_UNIFORMS];
+ int32_t builtin_blocks[GPU_NUM_UNIFORM_BLOCKS];
/** Flat array. In this order: Attributes, Ubos, Uniforms. */
GPUShaderInput inputs[0];
} GPUShaderInterface;
@@ -103,10 +102,10 @@ GPUShaderInterface *GPU_shaderinterface_create(int32_t program_id);
void GPU_shaderinterface_discard(GPUShaderInterface *);
const GPUShaderInput *GPU_shaderinterface_uniform(const GPUShaderInterface *, const char *name);
-const GPUShaderInput *GPU_shaderinterface_uniform_builtin(const GPUShaderInterface *shaderface,
- GPUUniformBuiltin builtin);
-const GPUShaderInput *GPU_shaderinterface_block_builtin(const GPUShaderInterface *shaderface,
- GPUUniformBlockBuiltin builtin);
+int32_t GPU_shaderinterface_uniform_builtin(const GPUShaderInterface *shaderface,
+ GPUUniformBuiltin builtin);
+int32_t GPU_shaderinterface_block_builtin(const GPUShaderInterface *shaderface,
+ GPUUniformBlockBuiltin builtin);
const GPUShaderInput *GPU_shaderinterface_ubo(const GPUShaderInterface *, const char *name);
const GPUShaderInput *GPU_shaderinterface_attr(const GPUShaderInterface *, const char *name);