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Diffstat (limited to 'source/blender/gpu/GPU_shader_interface.h')
-rw-r--r--source/blender/gpu/GPU_shader_interface.h117
1 files changed, 0 insertions, 117 deletions
diff --git a/source/blender/gpu/GPU_shader_interface.h b/source/blender/gpu/GPU_shader_interface.h
deleted file mode 100644
index 47e4e432d66..00000000000
--- a/source/blender/gpu/GPU_shader_interface.h
+++ /dev/null
@@ -1,117 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2016 by Mike Erwin.
- * All rights reserved.
- */
-
-/** \file
- * \ingroup gpu
- *
- * GPU shader interface (C --> GLSL)
- */
-
-#pragma once
-
-#include "GPU_common.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef enum {
- GPU_UNIFORM_MODEL = 0, /* mat4 ModelMatrix */
- GPU_UNIFORM_VIEW, /* mat4 ViewMatrix */
- GPU_UNIFORM_MODELVIEW, /* mat4 ModelViewMatrix */
- GPU_UNIFORM_PROJECTION, /* mat4 ProjectionMatrix */
- GPU_UNIFORM_VIEWPROJECTION, /* mat4 ViewProjectionMatrix */
- GPU_UNIFORM_MVP, /* mat4 ModelViewProjectionMatrix */
-
- GPU_UNIFORM_MODEL_INV, /* mat4 ModelMatrixInverse */
- GPU_UNIFORM_VIEW_INV, /* mat4 ViewMatrixInverse */
- GPU_UNIFORM_MODELVIEW_INV, /* mat4 ModelViewMatrixInverse */
- GPU_UNIFORM_PROJECTION_INV, /* mat4 ProjectionMatrixInverse */
- GPU_UNIFORM_VIEWPROJECTION_INV, /* mat4 ViewProjectionMatrixInverse */
-
- GPU_UNIFORM_NORMAL, /* mat3 NormalMatrix */
- GPU_UNIFORM_ORCO, /* vec4 OrcoTexCoFactors[] */
- GPU_UNIFORM_CLIPPLANES, /* vec4 WorldClipPlanes[] */
-
- GPU_UNIFORM_COLOR, /* vec4 color */
- GPU_UNIFORM_BASE_INSTANCE, /* int baseInstance */
- GPU_UNIFORM_RESOURCE_CHUNK, /* int resourceChunk */
- GPU_UNIFORM_RESOURCE_ID, /* int resourceId */
- GPU_UNIFORM_SRGB_TRANSFORM, /* bool srgbTarget */
-
- GPU_NUM_UNIFORMS, /* Special value, denotes number of builtin uniforms. */
-} GPUUniformBuiltin;
-
-typedef enum {
- GPU_UNIFORM_BLOCK_VIEW = 0, /* viewBlock */
- GPU_UNIFORM_BLOCK_MODEL, /* modelBlock */
- GPU_UNIFORM_BLOCK_INFO, /* infoBlock */
-
- GPU_NUM_UNIFORM_BLOCKS, /* Special value, denotes number of builtin uniforms block. */
-} GPUUniformBlockBuiltin;
-
-typedef struct GPUShaderInput {
- uint32_t name_offset;
- uint32_t name_hash;
- int32_t location;
- /** Defined at interface creation or in shader. Only for Samplers, UBOs and Vertex Attribs. */
- int32_t binding;
-} GPUShaderInput;
-
-#define GPU_SHADERINTERFACE_REF_ALLOC_COUNT 16
-
-typedef struct GPUShaderInterface {
- /** Buffer containing all inputs names separated by '\0'. */
- char *name_buffer;
- /** Reference to GPUBatches using this interface */
- void **batches;
- uint batches_len;
- /** Input counts. */
- uint attribute_len;
- uint ubo_len;
- uint uniform_len;
- /** Enabled bindpoints that needs to be fed with data. */
- uint16_t enabled_attr_mask;
- uint16_t enabled_ubo_mask;
- uint64_t enabled_tex_mask;
- /** Opengl Location of builtin uniforms. Fast access, no lookup needed. */
- int32_t builtins[GPU_NUM_UNIFORMS];
- int32_t builtin_blocks[GPU_NUM_UNIFORM_BLOCKS];
- /** Flat array. In this order: Attributes, Ubos, Uniforms. */
- GPUShaderInput inputs[0];
-} GPUShaderInterface;
-
-GPUShaderInterface *GPU_shaderinterface_create(int32_t program_id);
-void GPU_shaderinterface_discard(GPUShaderInterface *);
-
-const GPUShaderInput *GPU_shaderinterface_uniform(const GPUShaderInterface *, const char *name);
-int32_t GPU_shaderinterface_uniform_builtin(const GPUShaderInterface *shaderface,
- GPUUniformBuiltin builtin);
-int32_t GPU_shaderinterface_block_builtin(const GPUShaderInterface *shaderface,
- GPUUniformBlockBuiltin builtin);
-const GPUShaderInput *GPU_shaderinterface_ubo(const GPUShaderInterface *, const char *name);
-const GPUShaderInput *GPU_shaderinterface_attr(const GPUShaderInterface *, const char *name);
-
-/* keep track of batches using this interface */
-void GPU_shaderinterface_add_batch_ref(GPUShaderInterface *interface, void *cache);
-void GPU_shaderinterface_remove_batch_ref(GPUShaderInterface *interface, void *cache);
-
-#ifdef __cplusplus
-}
-#endif