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Diffstat (limited to 'source/blender/gpu/GPU_shader_interface.h')
-rw-r--r--source/blender/gpu/GPU_shader_interface.h104
1 files changed, 104 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader_interface.h b/source/blender/gpu/GPU_shader_interface.h
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+++ b/source/blender/gpu/GPU_shader_interface.h
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 by Mike Erwin.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/gpu/gwn_shader_interface.h
+ * \ingroup gpu
+ *
+ * Gawain shader interface (C --> GLSL)
+ */
+
+#ifndef __GWN_SHADER_INTERFACE_H__
+#define __GWN_SHADER_INTERFACE_H__
+
+#include "GPU_common.h"
+
+typedef enum {
+ GWN_UNIFORM_NONE = 0, /* uninitialized/unknown */
+
+ GWN_UNIFORM_MODEL, /* mat4 ModelMatrix */
+ GWN_UNIFORM_VIEW, /* mat4 ViewMatrix */
+ GWN_UNIFORM_MODELVIEW, /* mat4 ModelViewMatrix */
+ GWN_UNIFORM_PROJECTION, /* mat4 ProjectionMatrix */
+ GWN_UNIFORM_VIEWPROJECTION, /* mat4 ViewProjectionMatrix */
+ GWN_UNIFORM_MVP, /* mat4 ModelViewProjectionMatrix */
+
+ GWN_UNIFORM_MODEL_INV, /* mat4 ModelMatrixInverse */
+ GWN_UNIFORM_VIEW_INV, /* mat4 ViewMatrixInverse */
+ GWN_UNIFORM_MODELVIEW_INV, /* mat4 ModelViewMatrixInverse */
+ GWN_UNIFORM_PROJECTION_INV, /* mat4 ProjectionMatrixInverse */
+ GWN_UNIFORM_VIEWPROJECTION_INV, /* mat4 ViewProjectionMatrixInverse */
+
+ GWN_UNIFORM_NORMAL, /* mat3 NormalMatrix */
+ GWN_UNIFORM_WORLDNORMAL, /* mat3 WorldNormalMatrix */
+ GWN_UNIFORM_CAMERATEXCO, /* vec4 CameraTexCoFactors */
+ GWN_UNIFORM_ORCO, /* vec3 OrcoTexCoFactors[] */
+
+ GWN_UNIFORM_COLOR, /* vec4 color */
+ GWN_UNIFORM_EYE, /* vec3 eye */
+ GWN_UNIFORM_CALLID, /* int callId */
+
+ GWN_UNIFORM_CUSTOM, /* custom uniform, not one of the above built-ins */
+
+ GWN_NUM_UNIFORMS, /* Special value, denotes number of builtin uniforms. */
+} Gwn_UniformBuiltin;
+
+typedef struct Gwn_ShaderInput {
+ struct Gwn_ShaderInput* next;
+ uint32_t name_offset;
+ uint name_hash;
+ Gwn_UniformBuiltin builtin_type; /* only for uniform inputs */
+ uint32_t gl_type; /* only for attrib inputs */
+ int32_t size; /* only for attrib inputs */
+ int32_t location;
+} Gwn_ShaderInput;
+
+#define GWN_NUM_SHADERINTERFACE_BUCKETS 257
+#define GWN_SHADERINTERFACE_REF_ALLOC_COUNT 16
+
+typedef struct Gwn_ShaderInterface {
+ int32_t program;
+ uint32_t name_buffer_offset;
+ Gwn_ShaderInput* attrib_buckets[GWN_NUM_SHADERINTERFACE_BUCKETS];
+ Gwn_ShaderInput* uniform_buckets[GWN_NUM_SHADERINTERFACE_BUCKETS];
+ Gwn_ShaderInput* ubo_buckets[GWN_NUM_SHADERINTERFACE_BUCKETS];
+ Gwn_ShaderInput* builtin_uniforms[GWN_NUM_UNIFORMS];
+ char* name_buffer;
+ struct Gwn_Batch** batches; /* references to batches using this interface */
+ uint batches_len;
+} Gwn_ShaderInterface;
+
+Gwn_ShaderInterface* GWN_shaderinterface_create(int32_t program_id);
+void GWN_shaderinterface_discard(Gwn_ShaderInterface*);
+
+const Gwn_ShaderInput* GWN_shaderinterface_uniform(const Gwn_ShaderInterface*, const char* name);
+const Gwn_ShaderInput* GWN_shaderinterface_uniform_builtin(const Gwn_ShaderInterface*, Gwn_UniformBuiltin);
+const Gwn_ShaderInput* GWN_shaderinterface_ubo(const Gwn_ShaderInterface*, const char* name);
+const Gwn_ShaderInput* GWN_shaderinterface_attr(const Gwn_ShaderInterface*, const char* name);
+
+/* keep track of batches using this interface */
+void GWN_shaderinterface_add_batch_ref(Gwn_ShaderInterface*, struct Gwn_Batch*);
+void GWN_shaderinterface_remove_batch_ref(Gwn_ShaderInterface*, struct Gwn_Batch*);
+
+#endif /* __GWN_SHADER_INTERFACE_H__ */