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Diffstat (limited to 'source/blender/gpu/GPU_simple_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_simple_shader.h | 89 |
1 files changed, 0 insertions, 89 deletions
diff --git a/source/blender/gpu/GPU_simple_shader.h b/source/blender/gpu/GPU_simple_shader.h deleted file mode 100644 index 239296209b4..00000000000 --- a/source/blender/gpu/GPU_simple_shader.h +++ /dev/null @@ -1,89 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2005 Blender Foundation. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): Brecht Van Lommel. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file GPU_simple_shader.h - * \ingroup gpu - */ - -#ifndef __GPU_SIMPLE_SHADER_H__ -#define __GPU_SIMPLE_SHADER_H__ - -#include "BLI_utildefines.h" - -#ifdef __cplusplus -extern "C" { -#endif - -/* Fixed Function Shader */ - -typedef enum GPUSimpleShaderOption { - GPU_SHADER_OVERRIDE_DIFFUSE = (1<<0), /* replace diffuse with glcolor */ - GPU_SHADER_LIGHTING = (1<<1), /* use lighting */ - GPU_SHADER_TWO_SIDED = (1<<2), /* flip normals towards viewer */ - GPU_SHADER_TEXTURE_2D = (1<<3), /* use 2D texture to replace diffuse color */ - - GPU_SHADER_SOLID_LIGHTING = (1<<4), /* use faster lighting (set automatically) */ - GPU_SHADER_OPTIONS_NUM = 5, - GPU_SHADER_OPTION_COMBINATIONS = (1<<GPU_SHADER_OPTIONS_NUM) -} GPUSimpleShaderOption; - -void GPU_simple_shaders_init(void); -void GPU_simple_shaders_exit(void); - -void GPU_simple_shader_bind(int options); -void GPU_simple_shader_unbind(void); - -void GPU_simple_shader_colors(const float diffuse[3], const float specular[3], - int shininess, float alpha); - -bool GPU_simple_shader_need_normals(void); - -/* Fixed Function Lighting */ - -typedef struct GPULightData { - float position[4]; - float diffuse[4]; - float specular[4]; - - float constant_attenuation; - float linear_attenuation; - float quadratic_attenuation; - - float spot_direction[3]; - float spot_cutoff; - float spot_exponent; -} GPULightData; - -void GPU_simple_shader_light_set(int light_num, GPULightData *light); -void GPU_simple_shader_light_set_viewer(bool local); - -#ifdef __cplusplus -} -#endif - -#endif - |