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Diffstat (limited to 'source/blender/gpu/GPU_simple_shader.h')
-rw-r--r--source/blender/gpu/GPU_simple_shader.h89
1 files changed, 0 insertions, 89 deletions
diff --git a/source/blender/gpu/GPU_simple_shader.h b/source/blender/gpu/GPU_simple_shader.h
deleted file mode 100644
index 239296209b4..00000000000
--- a/source/blender/gpu/GPU_simple_shader.h
+++ /dev/null
@@ -1,89 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2005 Blender Foundation.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): Brecht Van Lommel.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file GPU_simple_shader.h
- * \ingroup gpu
- */
-
-#ifndef __GPU_SIMPLE_SHADER_H__
-#define __GPU_SIMPLE_SHADER_H__
-
-#include "BLI_utildefines.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* Fixed Function Shader */
-
-typedef enum GPUSimpleShaderOption {
- GPU_SHADER_OVERRIDE_DIFFUSE = (1<<0), /* replace diffuse with glcolor */
- GPU_SHADER_LIGHTING = (1<<1), /* use lighting */
- GPU_SHADER_TWO_SIDED = (1<<2), /* flip normals towards viewer */
- GPU_SHADER_TEXTURE_2D = (1<<3), /* use 2D texture to replace diffuse color */
-
- GPU_SHADER_SOLID_LIGHTING = (1<<4), /* use faster lighting (set automatically) */
- GPU_SHADER_OPTIONS_NUM = 5,
- GPU_SHADER_OPTION_COMBINATIONS = (1<<GPU_SHADER_OPTIONS_NUM)
-} GPUSimpleShaderOption;
-
-void GPU_simple_shaders_init(void);
-void GPU_simple_shaders_exit(void);
-
-void GPU_simple_shader_bind(int options);
-void GPU_simple_shader_unbind(void);
-
-void GPU_simple_shader_colors(const float diffuse[3], const float specular[3],
- int shininess, float alpha);
-
-bool GPU_simple_shader_need_normals(void);
-
-/* Fixed Function Lighting */
-
-typedef struct GPULightData {
- float position[4];
- float diffuse[4];
- float specular[4];
-
- float constant_attenuation;
- float linear_attenuation;
- float quadratic_attenuation;
-
- float spot_direction[3];
- float spot_cutoff;
- float spot_exponent;
-} GPULightData;
-
-void GPU_simple_shader_light_set(int light_num, GPULightData *light);
-void GPU_simple_shader_light_set_viewer(bool local);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-