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Diffstat (limited to 'source/blender/gpu/GPU_sprite.h')
-rw-r--r-- | source/blender/gpu/GPU_sprite.h | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_sprite.h b/source/blender/gpu/GPU_sprite.h new file mode 100644 index 00000000000..562ed300368 --- /dev/null +++ b/source/blender/gpu/GPU_sprite.h @@ -0,0 +1,65 @@ +#ifndef _GPU_SPRITE_H_ +#define _GPU_SPRITE_H_ + +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2013 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Jason Wilkins + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/gpu/GPU_sprite.h + * \ingroup gpu + */ + +#include "BLI_sys_types.h" // for uint32_t + +#ifdef __cplusplus +extern "C" { +#endif + +void GPU_sprite_begin(void); +void GPU_sprite_end (void); + +void GPU_point_size (float size); +void GPU_sprite_size(float size); + +typedef enum GPUSpriteShaderOption { + GPU_SPRITE_CIRCULAR = (1<<0), /* */ + GPU_SPRITE_TEXTURE_2D = (1<<1), /* */ + + GPU_SPRITE_OPTIONS_NUM = 1, + GPU_SPRITE_OPTION_COMBINATIONS = (1<<GPU_SPRITE_OPTIONS_NUM) +} GPUSpriteShaderOption; + +void GPU_sprite_2f (float x, float y); +void GPU_sprite_2fv(const float v[2]); + +void GPU_sprite_3f (float x, float y, float z); +void GPU_sprite_3fv(const float v[3]); + +#ifdef __cplusplus +} +#endif + +#endif /* _GPU_SPRITE_H_ */ |