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Diffstat (limited to 'source/blender/gpu/GPU_state.h')
-rw-r--r--source/blender/gpu/GPU_state.h67
1 files changed, 67 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_state.h b/source/blender/gpu/GPU_state.h
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+++ b/source/blender/gpu/GPU_state.h
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Ray Molenkamp
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file GPU_state.h
+ * \ingroup gpu
+ */
+
+#ifndef __GPU_STATE_H__
+#define __GPU_STATE_H__
+
+/* These map directly to the GL_ blend functions, to minimize API add as needed*/
+typedef enum GPUBlendFunction {
+ GPU_ONE,
+ GPU_SRC_ALPHA,
+ GPU_ONE_MINUS_SRC_ALPHA,
+ GPU_DST_COLOR,
+ GPU_ZERO,
+} GPUBlendFunction;
+
+/* These map directly to the GL_ filter functions, to minimize API add as needed*/
+typedef enum GPUFilterFunction {
+ GPU_NEAREST,
+ GPU_LINEAR
+} GPUFilterFunction;
+
+void GPU_blend(bool enable);
+void GPU_blend_set_func(GPUBlendFunction sfactor, GPUBlendFunction dfactor);
+void GPU_blend_set_func_separate(
+ GPUBlendFunction src_rgb, GPUBlendFunction dst_rgb,
+ GPUBlendFunction src_alpha, GPUBlendFunction dst_alpha);
+void GPU_depth_range(float near, float far);
+void GPU_depth_test(bool enable);
+bool GPU_depth_test_enabled(void);
+void GPU_line_smooth(bool enable);
+void GPU_line_stipple(bool enable);
+void GPU_line_width(float width);
+void GPU_point_size(float size);
+void GPU_polygon_smooth(bool enable);
+void GPU_scissor(int x, int y, int width, int height);
+void GPU_scissor_get_f(float coords[4]);
+void GPU_scissor_get_i(int coords[4]);
+void GPU_viewport_size_get_f(float coords[4]);
+void GPU_viewport_size_get_i(int coords[4]);
+
+void GPU_flush(void);
+void GPU_finish(void);
+
+#endif /* __GPU_STATE_H__ */