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Diffstat (limited to 'source/blender/gpu/GPU_state.h')
-rw-r--r-- | source/blender/gpu/GPU_state.h | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_state.h b/source/blender/gpu/GPU_state.h new file mode 100644 index 00000000000..057caffd17d --- /dev/null +++ b/source/blender/gpu/GPU_state.h @@ -0,0 +1,67 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor(s): Ray Molenkamp + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file GPU_state.h + * \ingroup gpu + */ + +#ifndef __GPU_STATE_H__ +#define __GPU_STATE_H__ + +/* These map directly to the GL_ blend functions, to minimize API add as needed*/ +typedef enum GPUBlendFunction { + GPU_ONE, + GPU_SRC_ALPHA, + GPU_ONE_MINUS_SRC_ALPHA, + GPU_DST_COLOR, + GPU_ZERO, +} GPUBlendFunction; + +/* These map directly to the GL_ filter functions, to minimize API add as needed*/ +typedef enum GPUFilterFunction { + GPU_NEAREST, + GPU_LINEAR +} GPUFilterFunction; + +void GPU_blend(bool enable); +void GPU_blend_set_func(GPUBlendFunction sfactor, GPUBlendFunction dfactor); +void GPU_blend_set_func_separate( + GPUBlendFunction src_rgb, GPUBlendFunction dst_rgb, + GPUBlendFunction src_alpha, GPUBlendFunction dst_alpha); +void GPU_depth_range(float near, float far); +void GPU_depth_test(bool enable); +bool GPU_depth_test_enabled(void); +void GPU_line_smooth(bool enable); +void GPU_line_stipple(bool enable); +void GPU_line_width(float width); +void GPU_point_size(float size); +void GPU_polygon_smooth(bool enable); +void GPU_scissor(int x, int y, int width, int height); +void GPU_scissor_get_f(float coords[4]); +void GPU_scissor_get_i(int coords[4]); +void GPU_viewport_size_get_f(float coords[4]); +void GPU_viewport_size_get_i(int coords[4]); + +void GPU_flush(void); +void GPU_finish(void); + +#endif /* __GPU_STATE_H__ */ |