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Diffstat (limited to 'source/blender/gpu/GPU_texture.h')
-rw-r--r--source/blender/gpu/GPU_texture.h104
1 files changed, 104 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Brecht Van Lommel.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file GPU_texture.h
+ * \ingroup gpu
+ */
+
+#ifndef __GPU_TEXTURE_H__
+#define __GPU_TEXTURE_H__
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct Image;
+struct ImageUser;
+struct PreviewImage;
+
+typedef struct GPUFrameBuffer GPUFrameBuffer;
+typedef struct GPUTexture GPUTexture;
+
+/* GPU Texture
+ * - always returns unsigned char RGBA textures
+ * - if texture with non square dimensions is created, depending on the
+ * graphics card capabilities the texture may actually be stored in a
+ * larger texture with power of two dimensions.
+ * - can use reference counting:
+ * - reference counter after GPU_texture_create is 1
+ * - GPU_texture_ref increases by one
+ * - GPU_texture_free decreases by one, and frees if 0
+ * - if created with from_blender, will not free the texture
+ */
+
+typedef enum GPUHDRType {
+ GPU_HDR_NONE = 0,
+ GPU_HDR_HALF_FLOAT = 1,
+ GPU_HDR_FULL_FLOAT = (1 << 1),
+} GPUHDRType;
+
+GPUTexture *GPU_texture_create_1D(int w, const float *pixels, char err_out[256]);
+GPUTexture *GPU_texture_create_2D(int w, int h, const float *pixels, GPUHDRType hdr, char err_out[256]);
+GPUTexture *GPU_texture_create_3D(int w, int h, int depth, int channels, const float *fpixels);
+GPUTexture *GPU_texture_create_depth(int w, int h, char err_out[256]);
+GPUTexture *GPU_texture_create_vsm_shadow_map(int size, char err_out[256]);
+GPUTexture *GPU_texture_create_2D_procedural(int w, int h, const float *pixels, bool repeat, char err_out[256]);
+GPUTexture *GPU_texture_create_1D_procedural(int w, const float *pixels, char err_out[256]);
+GPUTexture *GPU_texture_create_2D_multisample(int w, int h, const float *pixels, GPUHDRType hdr, int samples, char err_out[256]);
+GPUTexture *GPU_texture_create_depth_multisample(int w, int h, int samples, char err_out[256]);
+GPUTexture *GPU_texture_from_blender(struct Image *ima,
+ struct ImageUser *iuser, bool is_data, double time, int mipmap);
+GPUTexture *GPU_texture_from_preview(struct PreviewImage *prv, int mipmap);
+void GPU_invalid_tex_init(void);
+void GPU_invalid_tex_bind(int mode);
+void GPU_invalid_tex_free(void);
+
+void GPU_texture_free(GPUTexture *tex);
+
+void GPU_texture_ref(GPUTexture *tex);
+
+void GPU_texture_bind(GPUTexture *tex, int number);
+void GPU_texture_unbind(GPUTexture *tex);
+int GPU_texture_bound_number(GPUTexture *tex);
+
+void GPU_texture_filter_mode(GPUTexture *tex, bool compare, bool use_filter);
+
+GPUFrameBuffer *GPU_texture_framebuffer(GPUTexture *tex);
+int GPU_texture_framebuffer_attachment(GPUTexture *tex);
+void GPU_texture_framebuffer_set(GPUTexture *tex, GPUFrameBuffer *fb, int attachment);
+
+int GPU_texture_target(const GPUTexture *tex);
+int GPU_texture_width(const GPUTexture *tex);
+int GPU_texture_height(const GPUTexture *tex);
+int GPU_texture_depth(const GPUTexture *tex);
+int GPU_texture_opengl_bindcode(const GPUTexture *tex);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __GPU_TEXTURE_H__ */