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Diffstat (limited to 'source/blender/gpu/GPU_texture.h')
-rw-r--r--source/blender/gpu/GPU_texture.h234
1 files changed, 130 insertions, 104 deletions
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index bd7ac508163..3527398a396 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -57,138 +57,162 @@ typedef struct GPUTexture GPUTexture;
* are part of the OpenGL 3.3 core
* specification. */
typedef enum eGPUTextureFormat {
- /* Formats texture & renderbuffer */
- GPU_RGBA8UI,
- GPU_RGBA8I,
- GPU_RGBA8,
- GPU_RGBA32UI,
- GPU_RGBA32I,
- GPU_RGBA32F,
- GPU_RGBA16UI,
- GPU_RGBA16I,
- GPU_RGBA16F,
- GPU_RGBA16,
- GPU_RG8UI,
- GPU_RG8I,
- GPU_RG8,
- GPU_RG32UI,
- GPU_RG32I,
- GPU_RG32F,
- GPU_RG16UI,
- GPU_RG16I,
- GPU_RG16F,
- GPU_RG16,
- GPU_R8UI,
- GPU_R8I,
- GPU_R8,
- GPU_R32UI,
- GPU_R32I,
- GPU_R32F,
- GPU_R16UI,
- GPU_R16I,
- GPU_R16F,
- GPU_R16, /* Max texture buffer format. */
-
- /* Special formats texture & renderbuffer */
+ /* Formats texture & renderbuffer */
+ GPU_RGBA8UI,
+ GPU_RGBA8I,
+ GPU_RGBA8,
+ GPU_RGBA32UI,
+ GPU_RGBA32I,
+ GPU_RGBA32F,
+ GPU_RGBA16UI,
+ GPU_RGBA16I,
+ GPU_RGBA16F,
+ GPU_RGBA16,
+ GPU_RG8UI,
+ GPU_RG8I,
+ GPU_RG8,
+ GPU_RG32UI,
+ GPU_RG32I,
+ GPU_RG32F,
+ GPU_RG16UI,
+ GPU_RG16I,
+ GPU_RG16F,
+ GPU_RG16,
+ GPU_R8UI,
+ GPU_R8I,
+ GPU_R8,
+ GPU_R32UI,
+ GPU_R32I,
+ GPU_R32F,
+ GPU_R16UI,
+ GPU_R16I,
+ GPU_R16F,
+ GPU_R16, /* Max texture buffer format. */
+
+/* Special formats texture & renderbuffer */
#if 0
- GPU_RGB10_A2,
- GPU_RGB10_A2UI,
+ GPU_RGB10_A2,
+ GPU_RGB10_A2UI,
#endif
- GPU_R11F_G11F_B10F,
- GPU_DEPTH32F_STENCIL8,
- GPU_DEPTH24_STENCIL8,
+ GPU_R11F_G11F_B10F,
+ GPU_DEPTH32F_STENCIL8,
+ GPU_DEPTH24_STENCIL8,
- /* Texture only format */
- GPU_RGB16F,
+ /* Texture only format */
+ GPU_RGB16F,
#if 0
- GPU_RGBA16_SNORM,
- GPU_RGBA8_SNORM,
- GPU_RGB32F,
- GPU_RGB32I,
- GPU_RGB32UI,
- GPU_RGB16_SNORM,
- GPU_RGB16I,
- GPU_RGB16UI,
- GPU_RGB16,
- GPU_RGB8_SNORM,
- GPU_RGB8,
- GPU_RGB8I,
- GPU_RGB8UI,
- GPU_RG16_SNORM,
- GPU_RG8_SNORM,
- GPU_R16_SNORM,
- GPU_R8_SNORM,
+ GPU_RGBA16_SNORM,
+ GPU_RGBA8_SNORM,
+ GPU_RGB32F,
+ GPU_RGB32I,
+ GPU_RGB32UI,
+ GPU_RGB16_SNORM,
+ GPU_RGB16I,
+ GPU_RGB16UI,
+ GPU_RGB16,
+ GPU_RGB8_SNORM,
+ GPU_RGB8,
+ GPU_RGB8I,
+ GPU_RGB8UI,
+ GPU_RG16_SNORM,
+ GPU_RG8_SNORM,
+ GPU_R16_SNORM,
+ GPU_R8_SNORM,
#endif
- /* Special formats texture only */
+/* Special formats texture only */
#if 0
- GPU_SRGB8_A8,
- GPU_SRGB8,
- GPU_RGB9_E5,
- GPU_COMPRESSED_RG_RGTC2,
- GPU_COMPRESSED_SIGNED_RG_RGTC2,
- GPU_COMPRESSED_RED_RGTC1,
- GPU_COMPRESSED_SIGNED_RED_RGTC1,
+ GPU_SRGB8_A8,
+ GPU_SRGB8,
+ GPU_RGB9_E5,
+ GPU_COMPRESSED_RG_RGTC2,
+ GPU_COMPRESSED_SIGNED_RG_RGTC2,
+ GPU_COMPRESSED_RED_RGTC1,
+ GPU_COMPRESSED_SIGNED_RED_RGTC1,
#endif
- /* Depth Formats */
- GPU_DEPTH_COMPONENT32F,
- GPU_DEPTH_COMPONENT24,
- GPU_DEPTH_COMPONENT16,
+ /* Depth Formats */
+ GPU_DEPTH_COMPONENT32F,
+ GPU_DEPTH_COMPONENT24,
+ GPU_DEPTH_COMPONENT16,
} eGPUTextureFormat;
typedef enum eGPUDataFormat {
- GPU_DATA_FLOAT,
- GPU_DATA_INT,
- GPU_DATA_UNSIGNED_INT,
- GPU_DATA_UNSIGNED_BYTE,
- GPU_DATA_UNSIGNED_INT_24_8,
- GPU_DATA_10_11_11_REV,
+ GPU_DATA_FLOAT,
+ GPU_DATA_INT,
+ GPU_DATA_UNSIGNED_INT,
+ GPU_DATA_UNSIGNED_BYTE,
+ GPU_DATA_UNSIGNED_INT_24_8,
+ GPU_DATA_10_11_11_REV,
} eGPUDataFormat;
unsigned int GPU_texture_memory_usage_get(void);
/* TODO make it static function again. (create function with eGPUDataFormat exposed) */
-GPUTexture *GPU_texture_create_nD(
- int w, int h, int d, int n, const void *pixels,
- eGPUTextureFormat tex_format, eGPUDataFormat gpu_data_format, int samples,
- const bool can_rescale, char err_out[256]);
+GPUTexture *GPU_texture_create_nD(int w,
+ int h,
+ int d,
+ int n,
+ const void *pixels,
+ eGPUTextureFormat tex_format,
+ eGPUDataFormat gpu_data_format,
+ int samples,
+ const bool can_rescale,
+ char err_out[256]);
-GPUTexture *GPU_texture_create_1d(
- int w, eGPUTextureFormat data_type, const float *pixels, char err_out[256]);
+GPUTexture *GPU_texture_create_1d(int w,
+ eGPUTextureFormat data_type,
+ const float *pixels,
+ char err_out[256]);
GPUTexture *GPU_texture_create_1d_array(
- int w, int h, eGPUTextureFormat data_type, const float *pixels, char err_out[256]);
+ int w, int h, eGPUTextureFormat data_type, const float *pixels, char err_out[256]);
GPUTexture *GPU_texture_create_2d(
- int w, int h, eGPUTextureFormat data_type, const float *pixels, char err_out[256]);
-GPUTexture *GPU_texture_create_2d_multisample(
- int w, int h, eGPUTextureFormat data_type, const float *pixels, int samples, char err_out[256]);
+ int w, int h, eGPUTextureFormat data_type, const float *pixels, char err_out[256]);
+GPUTexture *GPU_texture_create_2d_multisample(int w,
+ int h,
+ eGPUTextureFormat data_type,
+ const float *pixels,
+ int samples,
+ char err_out[256]);
GPUTexture *GPU_texture_create_2d_array(
- int w, int h, int d, eGPUTextureFormat data_type, const float *pixels, char err_out[256]);
+ int w, int h, int d, eGPUTextureFormat data_type, const float *pixels, char err_out[256]);
GPUTexture *GPU_texture_create_3d(
- int w, int h, int d, eGPUTextureFormat data_type, const float *pixels, char err_out[256]);
-GPUTexture *GPU_texture_create_cube(
- int w, eGPUTextureFormat data_type, const float *pixels, char err_out[256]);
-GPUTexture *GPU_texture_create_from_vertbuf(
- struct GPUVertBuf *vert);
-GPUTexture *GPU_texture_create_buffer(
- eGPUTextureFormat data_type, const uint buffer);
+ int w, int h, int d, eGPUTextureFormat data_type, const float *pixels, char err_out[256]);
+GPUTexture *GPU_texture_create_cube(int w,
+ eGPUTextureFormat data_type,
+ const float *pixels,
+ char err_out[256]);
+GPUTexture *GPU_texture_create_from_vertbuf(struct GPUVertBuf *vert);
+GPUTexture *GPU_texture_create_buffer(eGPUTextureFormat data_type, const uint buffer);
GPUTexture *GPU_texture_from_bindcode(int textarget, int bindcode);
-GPUTexture *GPU_texture_from_blender(
- struct Image *ima, struct ImageUser *iuser, int textarget, bool is_data);
+GPUTexture *GPU_texture_from_blender(struct Image *ima,
+ struct ImageUser *iuser,
+ int textarget,
+ bool is_data);
GPUTexture *GPU_texture_from_preview(struct PreviewImage *prv, int mipmap);
-void GPU_texture_add_mipmap(GPUTexture *tex, eGPUDataFormat gpu_data_format, int miplvl, const void *pixels);
+void GPU_texture_add_mipmap(GPUTexture *tex,
+ eGPUDataFormat gpu_data_format,
+ int miplvl,
+ const void *pixels);
void GPU_texture_update(GPUTexture *tex, eGPUDataFormat data_format, const void *pixels);
-void GPU_texture_update_sub(
- GPUTexture *tex, eGPUDataFormat gpu_data_format, const void *pixels,
- int offset_x, int offset_y, int offset_z, int width, int height, int depth);
+void GPU_texture_update_sub(GPUTexture *tex,
+ eGPUDataFormat gpu_data_format,
+ const void *pixels,
+ int offset_x,
+ int offset_y,
+ int offset_z,
+ int width,
+ int height,
+ int depth);
void *GPU_texture_read(GPUTexture *tex, eGPUDataFormat gpu_data_format, int miplvl);
-void GPU_texture_read_rect(
- GPUTexture *tex, eGPUDataFormat gpu_data_format,
- const struct rcti *rect, void *r_buf);
+void GPU_texture_read_rect(GPUTexture *tex,
+ eGPUDataFormat gpu_data_format,
+ const struct rcti *rect,
+ void *r_buf);
void GPU_invalid_tex_init(void);
void GPU_invalid_tex_bind(int mode);
@@ -206,7 +230,9 @@ void GPU_texture_compare_mode(GPUTexture *tex, bool use_compare);
void GPU_texture_filter_mode(GPUTexture *tex, bool use_filter);
void GPU_texture_mipmap_mode(GPUTexture *tex, bool use_mipmap, bool use_filter);
void GPU_texture_wrap_mode(GPUTexture *tex, bool use_repeat);
-void GPU_texture_filters(GPUTexture *tex, eGPUFilterFunction min_filter, eGPUFilterFunction mag_filter);
+void GPU_texture_filters(GPUTexture *tex,
+ eGPUFilterFunction min_filter,
+ eGPUFilterFunction mag_filter);
void GPU_texture_attach_framebuffer(GPUTexture *tex, struct GPUFrameBuffer *fb, int attachment);
int GPU_texture_detach_framebuffer(GPUTexture *tex, struct GPUFrameBuffer *fb);
@@ -229,4 +255,4 @@ void GPU_texture_get_mipmap_size(GPUTexture *tex, int lvl, int *size);
}
#endif
-#endif /* __GPU_TEXTURE_H__ */
+#endif /* __GPU_TEXTURE_H__ */