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Diffstat (limited to 'source/blender/gpu/GPU_texture.h')
-rw-r--r--source/blender/gpu/GPU_texture.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index 0c7f1c1cbd4..4dbcd84672c 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -299,6 +299,11 @@ void GPU_texture_filter_mode(GPUTexture *tex, bool use_filter);
void GPU_texture_mipmap_mode(GPUTexture *tex, bool use_mipmap, bool use_filter);
void GPU_texture_wrap_mode(GPUTexture *tex, bool use_repeat, bool use_clamp);
void GPU_texture_swizzle_set(GPUTexture *tex, const char swizzle[4]);
+/**
+ * Set depth stencil texture sampling behavior. Can work on texture views.
+ * If stencil sampling is enabled, an unsigned integer sampler is required.
+ */
+void GPU_texture_stencil_texture_mode_set(GPUTexture *tex, bool use_stencil);
/**
* Return the number of dimensions of the texture ignoring dimension of layers (1, 2 or 3).