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Diffstat (limited to 'source/blender/gpu/GPU_texture.h')
-rw-r--r--source/blender/gpu/GPU_texture.h35
1 files changed, 26 insertions, 9 deletions
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index 341abeba72f..1ddf801e166 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -41,7 +41,7 @@ extern "C" {
struct Image;
struct ImageUser;
struct PreviewImage;
-struct Gwn_VertBuf;
+struct GPUVertBuf;
struct GPUFrameBuffer;
typedef struct GPUTexture GPUTexture;
@@ -144,8 +144,23 @@ typedef enum GPUTextureFormat {
GPU_DEPTH_COMPONENT16,
} GPUTextureFormat;
+typedef enum GPUDataFormat {
+ GPU_DATA_FLOAT,
+ GPU_DATA_INT,
+ GPU_DATA_UNSIGNED_INT,
+ GPU_DATA_UNSIGNED_BYTE,
+ GPU_DATA_UNSIGNED_INT_24_8,
+ GPU_DATA_10_11_11_REV,
+} GPUDataFormat;
+
unsigned int GPU_texture_memory_usage_get(void);
+/* TODO make it static function again. (create function with GPUDataFormat exposed) */
+GPUTexture *GPU_texture_create_nD(
+ int w, int h, int d, int n, const void *pixels,
+ GPUTextureFormat tex_format, GPUDataFormat gpu_data_format, int samples,
+ const bool can_rescale, char err_out[256]);
+
GPUTexture *GPU_texture_create_1D(
int w, GPUTextureFormat data_type, const float *pixels, char err_out[256]);
GPUTexture *GPU_texture_create_2D(
@@ -159,7 +174,7 @@ GPUTexture *GPU_texture_create_3D(
GPUTexture *GPU_texture_create_cube(
int w, GPUTextureFormat data_type, const float *pixels, char err_out[256]);
GPUTexture *GPU_texture_create_from_vertbuf(
- struct Gwn_VertBuf *vert);
+ struct GPUVertBuf *vert);
GPUTexture *GPU_texture_create_buffer(
GPUTextureFormat data_type, const uint buffer);
@@ -168,22 +183,21 @@ GPUTexture *GPU_texture_from_blender(
struct Image *ima, struct ImageUser *iuser, int textarget, bool is_data, double time);
GPUTexture *GPU_texture_from_preview(struct PreviewImage *prv, int mipmap);
-void GPU_texture_update(GPUTexture *tex, const void *pixels);
+void GPU_texture_add_mipmap(GPUTexture *tex, GPUDataFormat gpu_data_format, int miplvl, const void *pixels);
+
+void GPU_texture_update(GPUTexture *tex, GPUDataFormat data_format, const void *pixels);
void GPU_texture_update_sub(
- GPUTexture *tex, const void *pixels,
+ GPUTexture *tex, GPUDataFormat gpu_data_format, const void *pixels,
int offset_x, int offset_y, int offset_z, int width, int height, int depth);
+void *GPU_texture_read(GPUTexture *tex, GPUDataFormat gpu_data_format, int miplvl);
+
void GPU_invalid_tex_init(void);
void GPU_invalid_tex_bind(int mode);
void GPU_invalid_tex_free(void);
void GPU_texture_free(GPUTexture *tex);
-void GPU_texture_orphans_init(void);
-void GPU_texture_orphans_exit(void);
-/* This has to be called from a thread with an ogl context bound. */
-void GPU_texture_orphans_delete(void);
-
void GPU_texture_ref(GPUTexture *tex);
void GPU_texture_bind(GPUTexture *tex, int number);
void GPU_texture_unbind(GPUTexture *tex);
@@ -202,6 +216,7 @@ int GPU_texture_detach_framebuffer(GPUTexture *tex, struct GPUFrameBuffer *fb);
int GPU_texture_target(const GPUTexture *tex);
int GPU_texture_width(const GPUTexture *tex);
int GPU_texture_height(const GPUTexture *tex);
+int GPU_texture_layers(const GPUTexture *tex);
GPUTextureFormat GPU_texture_format(const GPUTexture *tex);
int GPU_texture_samples(const GPUTexture *tex);
bool GPU_texture_cube(const GPUTexture *tex);
@@ -210,6 +225,8 @@ bool GPU_texture_stencil(const GPUTexture *tex);
bool GPU_texture_integer(const GPUTexture *tex);
int GPU_texture_opengl_bindcode(const GPUTexture *tex);
+void GPU_texture_get_mipmap_size(GPUTexture *tex, int lvl, int *size);
+
#ifdef __cplusplus
}
#endif