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Diffstat (limited to 'source/blender/gpu/GPU_uniformbuffer.h')
-rw-r--r-- | source/blender/gpu/GPU_uniformbuffer.h | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_uniformbuffer.h b/source/blender/gpu/GPU_uniformbuffer.h new file mode 100644 index 00000000000..c2480f8ba03 --- /dev/null +++ b/source/blender/gpu/GPU_uniformbuffer.h @@ -0,0 +1,59 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Clement Foucault. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file GPU_uniformbuffer.h + * \ingroup gpu + */ + +#ifndef __GPU_UNIFORMBUFFER_H__ +#define __GPU_UNIFORMBUFFER_H__ + +struct ListBase; + +typedef struct GPUUniformBuffer GPUUniformBuffer; +typedef struct GPUUniformBufferDynamicItem GPUUniformBufferDynamicItem; + +GPUUniformBuffer *GPU_uniformbuffer_create(int size, const void *data, char err_out[256]); +GPUUniformBuffer *GPU_uniformbuffer_dynamic_create(struct ListBase *inputs, char err_out[256]); + +void GPU_uniformbuffer_free(GPUUniformBuffer *ubo); + +void GPU_uniformbuffer_update(GPUUniformBuffer *ubo, const void *data); +void GPU_uniformbuffer_dynamic_update(GPUUniformBuffer *ubo_); + +void GPU_uniformbuffer_bind(GPUUniformBuffer *ubo, int number); +void GPU_uniformbuffer_unbind(GPUUniformBuffer *ubo); + +int GPU_uniformbuffer_bindpoint(GPUUniformBuffer *ubo); + +bool GPU_uniformbuffer_is_empty(GPUUniformBuffer *ubo); +bool GPU_uniformbuffer_is_dirty(GPUUniformBuffer *ubo); +void GPU_uniformbuffer_tag_dirty(GPUUniformBuffer *ubo); + +#define GPU_UBO_BLOCK_NAME "nodeTree" + +#endif /* __GPU_UNIFORMBUFFER_H__ */ |