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Diffstat (limited to 'source/blender/gpu/GPU_vertex_array_id.h')
-rw-r--r--source/blender/gpu/GPU_vertex_array_id.h55
1 files changed, 55 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_vertex_array_id.h b/source/blender/gpu/GPU_vertex_array_id.h
new file mode 100644
index 00000000000..925cd74511d
--- /dev/null
+++ b/source/blender/gpu/GPU_vertex_array_id.h
@@ -0,0 +1,55 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 by Mike Erwin.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/gpu/gwn_vertex_array_id.h
+ * \ingroup gpu
+ *
+ * Manage GL vertex array IDs in a thread-safe way
+ * Use these instead of glGenBuffers & its friends
+ * - alloc must be called from a thread that is bound
+ * to the context that will be used for drawing with
+ * this vao.
+ * - free can be called from any thread
+ */
+
+#ifndef __GWN_VERTEX_ARRAY_ID_H__
+#define __GWN_VERTEX_ARRAY_ID_H__
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "GPU_common.h"
+#include "GPU_context.h"
+
+GLuint GWN_vao_default(void);
+GLuint GWN_vao_alloc(void);
+void GWN_vao_free(GLuint vao_id, Gwn_Context*);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __GWN_VERTEX_ARRAY_ID_H__ */