diff options
Diffstat (limited to 'source/blender/gpu/GPU_vertex_buffer.h')
-rw-r--r-- | source/blender/gpu/GPU_vertex_buffer.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/gpu/GPU_vertex_buffer.h b/source/blender/gpu/GPU_vertex_buffer.h index cc508de2f00..721a455a6e2 100644 --- a/source/blender/gpu/GPU_vertex_buffer.h +++ b/source/blender/gpu/GPU_vertex_buffer.h @@ -79,10 +79,10 @@ void GPU_vertbuf_data_alloc(GPUVertBuf *, uint v_len); void GPU_vertbuf_data_resize(GPUVertBuf *, uint v_len); void GPU_vertbuf_data_len_set(GPUVertBuf *, uint v_len); -/* The most important set_attrib variant is the untyped one. Get it right first. */ -/* It takes a void* so the app developer is responsible for matching their app data types */ -/* to the vertex attribute's type and component count. They're in control of both, so this */ -/* should not be a problem. */ +/* The most important #set_attr variant is the untyped one. Get it right first. + * It takes a void* so the app developer is responsible for matching their app data types + * to the vertex attribute's type and component count. They're in control of both, so this + * should not be a problem. */ void GPU_vertbuf_attr_set(GPUVertBuf *, uint a_idx, uint v_idx, const void *data); void GPU_vertbuf_attr_fill(GPUVertBuf *, uint a_idx, const void *data); /* tightly packed, non interleaved input data */ |