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Diffstat (limited to 'source/blender/gpu/GPU_vertex_buffer.h')
-rw-r--r-- | source/blender/gpu/GPU_vertex_buffer.h | 144 |
1 files changed, 144 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_vertex_buffer.h b/source/blender/gpu/GPU_vertex_buffer.h new file mode 100644 index 00000000000..db1309bcede --- /dev/null +++ b/source/blender/gpu/GPU_vertex_buffer.h @@ -0,0 +1,144 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2016 by Mike Erwin. + * All rights reserved. + * + * Contributor(s): Blender Foundation + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/gpu/GPU_vertex_buffer.h + * \ingroup gpu + * + * GPU vertex buffer + */ + +#ifndef __GPU_VERTEX_BUFFER_H__ +#define __GPU_VERTEX_BUFFER_H__ + +#include "GPU_vertex_format.h" + +#define VRAM_USAGE 1 +/* How to create a GPUVertBuf: */ +/* 1) verts = GPU_vertbuf_create() or GPU_vertbuf_init(verts) */ +/* 2) GPU_vertformat_attr_add(verts->format, ...) */ +/* 3) GPU_vertbuf_data_alloc(verts, vertex_len) <-- finalizes/packs vertex format */ +/* 4) GPU_vertbuf_attr_fill(verts, pos, application_pos_buffer) */ + +/* Is GPUVertBuf always used as part of a GPUBatch? */ + +typedef enum { + /* can be extended to support more types */ + GPU_USAGE_STREAM, + GPU_USAGE_STATIC, /* do not keep data in memory */ + GPU_USAGE_DYNAMIC +} GPUUsageType; + +typedef struct GPUVertBuf { + GPUVertFormat format; + uint vertex_len; /* number of verts we want to draw */ + uint vertex_alloc; /* number of verts data */ + bool dirty; + unsigned char *data; /* NULL indicates data in VRAM (unmapped) */ + uint32_t vbo_id; /* 0 indicates not yet allocated */ + GPUUsageType usage; /* usage hint for GL optimisation */ +} GPUVertBuf; + +GPUVertBuf *GPU_vertbuf_create(GPUUsageType); +GPUVertBuf *GPU_vertbuf_create_with_format_ex(const GPUVertFormat *, GPUUsageType); + +#define GPU_vertbuf_create_with_format(format) \ + GPU_vertbuf_create_with_format_ex(format, GPU_USAGE_STATIC) + +void GPU_vertbuf_discard(GPUVertBuf *); + +void GPU_vertbuf_init(GPUVertBuf *, GPUUsageType); +void GPU_vertbuf_init_with_format_ex(GPUVertBuf *, const GPUVertFormat *, GPUUsageType); + +#define GPU_vertbuf_init_with_format(verts, format) \ + GPU_vertbuf_init_with_format_ex(verts, format, GPU_USAGE_STATIC) + +uint GPU_vertbuf_size_get(const GPUVertBuf *); +void GPU_vertbuf_data_alloc(GPUVertBuf *, uint v_len); +void GPU_vertbuf_data_resize(GPUVertBuf *, uint v_len); +void GPU_vertbuf_vertex_count_set(GPUVertBuf *, uint v_len); + +/* The most important set_attrib variant is the untyped one. Get it right first. */ +/* It takes a void* so the app developer is responsible for matching their app data types */ +/* to the vertex attribute's type and component count. They're in control of both, so this */ +/* should not be a problem. */ + +void GPU_vertbuf_attr_set(GPUVertBuf *, uint a_idx, uint v_idx, const void *data); +void GPU_vertbuf_attr_fill(GPUVertBuf *, uint a_idx, const void *data); /* tightly packed, non interleaved input data */ +void GPU_vertbuf_attr_fill_stride(GPUVertBuf *, uint a_idx, uint stride, const void *data); + +/* For low level access only */ +typedef struct GPUVertBufRaw { + uint size; + uint stride; + unsigned char *data; + unsigned char *data_init; +#if TRUST_NO_ONE + /* Only for overflow check */ + unsigned char *_data_end; +#endif +} GPUVertBufRaw; + +GPU_INLINE void *GPU_vertbuf_raw_step(GPUVertBufRaw *a) +{ + unsigned char *data = a->data; + a->data += a->stride; +#if TRUST_NO_ONE + assert(data < a->_data_end); +#endif + return (void *)data; +} + +GPU_INLINE uint GPU_vertbuf_raw_used(GPUVertBufRaw *a) +{ + return ((a->data - a->data_init) / a->stride); +} + +void GPU_vertbuf_attr_get_raw_data(GPUVertBuf *, uint a_idx, GPUVertBufRaw *access); + +/* TODO: decide whether to keep the functions below */ +/* doesn't immediate mode satisfy these needs? */ + +/* void setAttrib1f(uint a_idx, uint v_idx, float x); */ +/* void setAttrib2f(uint a_idx, unsigned v_idx, float x, float y); */ +/* void setAttrib3f(unsigned a_idx, unsigned v_idx, float x, float y, float z); */ +/* void setAttrib4f(unsigned a_idx, unsigned v_idx, float x, float y, float z, float w); */ + +/* void setAttrib3ub(unsigned a_idx, unsigned v_idx, unsigned char r, unsigned char g, unsigned char b); */ +/* void setAttrib4ub(unsigned a_idx, unsigned v_idx, unsigned char r, unsigned char g, unsigned char b, unsigned char a); */ + +void GPU_vertbuf_use(GPUVertBuf *); + +/* Metrics */ +uint GPU_vertbuf_get_memory_usage(void); + +/* Macros */ +#define GPU_VERTBUF_DISCARD_SAFE(verts) do { \ + if (verts != NULL) { \ + GPU_vertbuf_discard(verts); \ + verts = NULL; \ + } \ +} while (0) + +#endif /* __GPU_VERTEX_BUFFER_H__ */ |