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Diffstat (limited to 'source/blender/gpu/GPU_vertex_format.h')
-rw-r--r--source/blender/gpu/GPU_vertex_format.h62
1 files changed, 59 insertions, 3 deletions
diff --git a/source/blender/gpu/GPU_vertex_format.h b/source/blender/gpu/GPU_vertex_format.h
index 68608a98a79..dc60c52122c 100644
--- a/source/blender/gpu/GPU_vertex_format.h
+++ b/source/blender/gpu/GPU_vertex_format.h
@@ -31,7 +31,7 @@
#include "BLI_assert.h"
#define GPU_VERT_ATTR_MAX_LEN 16
-#define GPU_VERT_ATTR_MAX_NAMES 5
+#define GPU_VERT_ATTR_MAX_NAMES 6
#define GPU_VERT_ATTR_NAME_AVERAGE_LEN 11
#define GPU_VERT_ATTR_NAMES_BUF_LEN ((GPU_VERT_ATTR_NAME_AVERAGE_LEN + 1) * GPU_VERT_ATTR_MAX_LEN)
@@ -88,6 +88,8 @@ typedef struct GPUVertFormat {
uint packed : 1;
/** Current offset in names[]. */
uint name_offset : 8;
+ /** Store each attrib in one contiguous buffer region. */
+ uint deinterleaved : 1;
GPUVertAttr attrs[GPU_VERT_ATTR_MAX_LEN];
char names[GPU_VERT_ATTR_NAMES_BUF_LEN];
@@ -104,6 +106,8 @@ uint GPU_vertformat_attr_add(
GPUVertFormat *, const char *name, GPUVertCompType, uint comp_len, GPUVertFetchMode);
void GPU_vertformat_alias_add(GPUVertFormat *, const char *alias);
+void GPU_vertformat_deinterleave(GPUVertFormat *format);
+
int GPU_vertformat_attr_id_get(const GPUVertFormat *, const char *name);
BLI_INLINE const char *GPU_vertformat_attr_name_get(const GPUVertFormat *format,
@@ -122,7 +126,59 @@ typedef struct GPUPackedNormal {
int w : 2; /* 0 by default, can manually set to { -2, -1, 0, 1 } */
} GPUPackedNormal;
-GPUPackedNormal GPU_normal_convert_i10_v3(const float data[3]);
-GPUPackedNormal GPU_normal_convert_i10_s3(const short data[3]);
+/* OpenGL ES packs in a different order as desktop GL but component conversion is the same.
+ * Of the code here, only struct GPUPackedNormal needs to change. */
+
+#define SIGNED_INT_10_MAX 511
+#define SIGNED_INT_10_MIN -512
+
+BLI_INLINE int clampi(int x, int min_allowed, int max_allowed)
+{
+#if TRUST_NO_ONE
+ assert(min_allowed <= max_allowed);
+#endif
+ if (x < min_allowed) {
+ return min_allowed;
+ }
+ else if (x > max_allowed) {
+ return max_allowed;
+ }
+ else {
+ return x;
+ }
+}
+
+BLI_INLINE int gpu_convert_normalized_f32_to_i10(float x)
+{
+ int qx = x * 511.0f;
+ return clampi(qx, SIGNED_INT_10_MIN, SIGNED_INT_10_MAX);
+}
+
+BLI_INLINE int gpu_convert_i16_to_i10(short x)
+{
+ /* 16-bit signed --> 10-bit signed */
+ /* TODO: round? */
+ return x >> 6;
+}
+
+BLI_INLINE GPUPackedNormal GPU_normal_convert_i10_v3(const float data[3])
+{
+ GPUPackedNormal n = {
+ .x = gpu_convert_normalized_f32_to_i10(data[0]),
+ .y = gpu_convert_normalized_f32_to_i10(data[1]),
+ .z = gpu_convert_normalized_f32_to_i10(data[2]),
+ };
+ return n;
+}
+
+BLI_INLINE GPUPackedNormal GPU_normal_convert_i10_s3(const short data[3])
+{
+ GPUPackedNormal n = {
+ .x = gpu_convert_i16_to_i10(data[0]),
+ .y = gpu_convert_i16_to_i10(data[1]),
+ .z = gpu_convert_i16_to_i10(data[2]),
+ };
+ return n;
+}
#endif /* __GPU_VERTEX_FORMAT_H__ */