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Diffstat (limited to 'source/blender/gpu/gawain/attrib_binding.c')
-rw-r--r--source/blender/gpu/gawain/attrib_binding.c69
1 files changed, 69 insertions, 0 deletions
diff --git a/source/blender/gpu/gawain/attrib_binding.c b/source/blender/gpu/gawain/attrib_binding.c
new file mode 100644
index 00000000000..bb42aaf66eb
--- /dev/null
+++ b/source/blender/gpu/gawain/attrib_binding.c
@@ -0,0 +1,69 @@
+
+// Gawain vertex attribute binding
+//
+// This code is part of the Gawain library, with modifications
+// specific to integration with Blender.
+//
+// Copyright 2016 Mike Erwin
+//
+// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
+// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
+
+#include "attrib_binding.h"
+
+#if MAX_VERTEX_ATTRIBS != 16
+ #error "attrib binding code assumes MAX_VERTEX_ATTRIBS = 16"
+#endif
+
+void clear_AttribBinding(AttribBinding* binding)
+ {
+ binding->loc_bits = 0;
+ binding->enabled_bits = 0;
+ }
+
+unsigned read_attrib_location(const AttribBinding* binding, unsigned a_idx)
+ {
+#if TRUST_NO_ONE
+ assert(a_idx < MAX_VERTEX_ATTRIBS);
+ assert(binding->enabled_bits & (1 << a_idx));
+#endif
+
+ return (binding->loc_bits >> (4 * a_idx)) & 0xF;
+ }
+
+static void write_attrib_location(AttribBinding* binding, unsigned a_idx, unsigned location)
+ {
+#if TRUST_NO_ONE
+ assert(a_idx < MAX_VERTEX_ATTRIBS);
+ assert(location < MAX_VERTEX_ATTRIBS);
+#endif
+
+ const unsigned shift = 4 * a_idx;
+ const uint64_t mask = ((uint64_t)0xF) << shift;
+ // overwrite this attrib's previous location
+ binding->loc_bits = (binding->loc_bits & ~mask) | (location << shift);
+ // mark this attrib as enabled
+ binding->enabled_bits |= 1 << a_idx;
+ }
+
+void get_attrib_locations(const VertexFormat* format, AttribBinding* binding, GLuint program)
+ {
+#if TRUST_NO_ONE
+ assert(glIsProgram(program));
+#endif
+
+ clear_AttribBinding(binding);
+
+ for (unsigned a_idx = 0; a_idx < format->attrib_ct; ++a_idx)
+ {
+ const Attrib* a = format->attribs + a_idx;
+ GLint loc = glGetAttribLocation(program, a->name);
+
+#if TRUST_NO_ONE
+ assert(loc != -1);
+ // TODO: make this a recoverable runtime error? indicates mismatch between vertex format and program
+#endif
+
+ write_attrib_location(binding, a_idx, loc);
+ }
+ }