diff options
Diffstat (limited to 'source/blender/gpu/gawain/vertex_format.h')
-rw-r--r-- | source/blender/gpu/gawain/vertex_format.h | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/source/blender/gpu/gawain/vertex_format.h b/source/blender/gpu/gawain/vertex_format.h new file mode 100644 index 00000000000..66477b0cfc7 --- /dev/null +++ b/source/blender/gpu/gawain/vertex_format.h @@ -0,0 +1,87 @@ + +// Gawain vertex format +// +// This code is part of the Gawain library, with modifications +// specific to integration with Blender. +// +// Copyright 2016 Mike Erwin +// +// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of +// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/. + +#pragma once + +#include "common.h" + +#define MAX_VERTEX_ATTRIBS 16 +#define AVG_VERTEX_ATTRIB_NAME_LEN 5 +#define VERTEX_ATTRIB_NAMES_BUFFER_LEN ((AVG_VERTEX_ATTRIB_NAME_LEN + 1) * MAX_VERTEX_ATTRIBS) + +#define USE_10_10_10 defined(_WIN32) +// (GLEW_VERSION_3_3 || GLEW_ARB_vertex_type_2_10_10_10_rev) +// ^-- this is only guaranteed on Windows right now, will be true on all platforms soon + +typedef enum { + COMP_I8 = GL_BYTE, + COMP_U8 = GL_UNSIGNED_BYTE, + COMP_I16 = GL_SHORT, + COMP_U16 = GL_UNSIGNED_SHORT, + COMP_I32 = GL_INT, + COMP_U32 = GL_UNSIGNED_INT, + + COMP_F32 = GL_FLOAT, // TODO: drop the GL_ equivalence here, use a private lookup table + +#if USE_10_10_10 + COMP_I10 = GL_INT_2_10_10_10_REV +#endif +} VertexCompType; + +typedef enum { + KEEP_FLOAT, + KEEP_INT, + NORMALIZE_INT_TO_FLOAT, // 127 (ubyte) -> 0.5 (and so on for other int types) + CONVERT_INT_TO_FLOAT // 127 (any int type) -> 127.0 +} VertexFetchMode; + +typedef struct { + VertexCompType comp_type; + unsigned comp_ct; // 1 to 4 + unsigned sz; // size in bytes, 1 to 16 + unsigned offset; // from beginning of vertex, in bytes + VertexFetchMode fetch_mode; + const char* name; +} Attrib; + +typedef struct { + unsigned attrib_ct; // 0 to 16 (MAX_VERTEX_ATTRIBS) + unsigned stride; // stride in bytes, 1 to 256 + bool packed; + Attrib attribs[MAX_VERTEX_ATTRIBS]; // TODO: variable-size attribs array + char names[VERTEX_ATTRIB_NAMES_BUFFER_LEN]; + unsigned name_offset; +} VertexFormat; + +void VertexFormat_clear(VertexFormat*); +void VertexFormat_copy(VertexFormat* dest, const VertexFormat* src); + +unsigned add_attrib(VertexFormat*, const char* name, VertexCompType, unsigned comp_ct, VertexFetchMode); + +// format conversion + +#if USE_10_10_10 + +typedef struct { + int x : 10; + int y : 10; + int z : 10; + int w : 2; // ignored for our purposes +} PackedNormal; + +PackedNormal convert_i10_v3(const float data[3]); + +#endif // USE_10_10_10 + +// for internal use +void VertexFormat_pack(VertexFormat*); +unsigned padding(unsigned offset, unsigned alignment); +unsigned vertex_buffer_size(const VertexFormat*, unsigned vertex_ct); |