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Diffstat (limited to 'source/blender/gpu/intern/gpu_batch.c')
-rw-r--r--source/blender/gpu/intern/gpu_batch.c281
1 files changed, 281 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_batch.c b/source/blender/gpu/intern/gpu_batch.c
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Mike Erwin
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/gpu/intern/gpu_batch.c
+ * \ingroup gpu
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_utildefines.h"
+#include "BLI_rect.h"
+#include "BLI_math.h"
+#include "BLI_polyfill_2d.h"
+#include "BLI_sort_utils.h"
+
+
+#include "GPU_batch.h" /* own include */
+#include "gpu_shader_private.h"
+
+/* -------------------------------------------------------------------- */
+/** \name Utilities
+ * \{ */
+
+void GWN_batch_program_set_builtin(Gwn_Batch *batch, GPUBuiltinShader shader_id)
+{
+ GPUShader *shader = GPU_shader_get_builtin_shader(shader_id);
+ GWN_batch_program_set(batch, shader->program, shader->interface);
+}
+
+/** \} */
+
+
+
+/* -------------------------------------------------------------------- */
+/** \name Batch Creation
+ * \{ */
+
+/**
+ * Creates triangles from a byte-array of polygons.
+ *
+ * See 'make_shape_2d_from_blend.py' utility to create data to pass to this function.
+ *
+ * \param polys_flat: Pairs of X, Y coordinates (repeating to signify closing the polygon).
+ * \param polys_flat_len: Length of the array (must be an even number).
+ * \param rect: Optional region to map the byte 0..255 coords to. When not set use -1..1.
+ */
+Gwn_Batch *GPU_batch_tris_from_poly_2d_encoded(
+ const uchar *polys_flat, uint polys_flat_len, const rctf *rect)
+{
+ const uchar (*polys)[2] = (const void *)polys_flat;
+ const uint polys_len = polys_flat_len / 2;
+ BLI_assert(polys_flat_len == polys_len * 2);
+
+ /* Over alloc in both cases */
+ float (*verts)[2] = MEM_mallocN(sizeof(*verts) * polys_len, __func__);
+ float (*verts_step)[2] = verts;
+ uint (*tris)[3] = MEM_mallocN(sizeof(*tris) * polys_len, __func__);
+ uint (*tris_step)[3] = tris;
+
+ const float range_uchar[2] = {
+ (rect ? (rect->xmax - rect->xmin) : 2.0f) / 255.0f,
+ (rect ? (rect->ymax - rect->ymin) : 2.0f) / 255.0f,
+ };
+ const float min_uchar[2] = {
+ (rect ? rect->xmin : -1.0f),
+ (rect ? rect->ymin : -1.0f),
+ };
+
+ uint i_poly = 0;
+ uint i_vert = 0;
+ while (i_poly != polys_len) {
+ for (uint j = 0; j < 2; j++) {
+ verts[i_vert][j] = min_uchar[j] + ((float)polys[i_poly][j] * range_uchar[j]);
+ }
+ i_vert++;
+ i_poly++;
+ if (polys[i_poly - 1][0] == polys[i_poly][0] &&
+ polys[i_poly - 1][1] == polys[i_poly][1])
+ {
+ const uint verts_step_len = (&verts[i_vert]) - verts_step;
+ BLI_assert(verts_step_len >= 3);
+ const uint tris_len = (verts_step_len - 2);
+ BLI_polyfill_calc(verts_step, verts_step_len, -1, tris_step);
+ /* offset indices */
+ if (verts_step != verts) {
+ uint *t = tris_step[0];
+ const uint offset = (verts_step - verts);
+ uint tot = tris_len * 3;
+ while (tot--) {
+ *t += offset;
+ t++;
+ }
+ BLI_assert(t == tris_step[tris_len]);
+ }
+ verts_step += verts_step_len;
+ tris_step += tris_len;
+ i_poly++;
+ /* ignore the duplicate point */
+ }
+ }
+
+ /* We have vertices and tris, make a batch from this. */
+ static Gwn_VertFormat format = {0};
+ static struct { uint pos; } attr_id;
+ if (format.attrib_ct == 0) {
+ attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ }
+
+ const uint verts_len = (verts_step - verts);
+ const uint tris_len = (tris_step - tris);
+ Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format);
+ GWN_vertbuf_data_alloc(vbo, verts_len);
+
+ Gwn_VertBufRaw pos_step;
+ GWN_vertbuf_attr_get_raw_data(vbo, attr_id.pos, &pos_step);
+
+ for (uint i = 0; i < verts_len; i++) {
+ copy_v2_v2(GWN_vertbuf_raw_step(&pos_step), verts[i]);
+ }
+
+ Gwn_IndexBufBuilder elb;
+ GWN_indexbuf_init(&elb, GWN_PRIM_TRIS, tris_len, verts_len);
+ for (uint i = 0; i < tris_len; i++) {
+ GWN_indexbuf_add_tri_verts(&elb, UNPACK3(tris[i]));
+ }
+ Gwn_IndexBuf *indexbuf = GWN_indexbuf_build(&elb);
+
+ MEM_freeN(tris);
+ MEM_freeN(verts);
+
+ return GWN_batch_create_ex(
+ GWN_PRIM_TRIS, vbo,
+ indexbuf,
+ GWN_BATCH_OWNS_VBO | GWN_BATCH_OWNS_INDEX);
+}
+
+Gwn_Batch *GPU_batch_wire_from_poly_2d_encoded(
+ const uchar *polys_flat, uint polys_flat_len, const rctf *rect)
+{
+ const uchar (*polys)[2] = (const void *)polys_flat;
+ const uint polys_len = polys_flat_len / 2;
+ BLI_assert(polys_flat_len == polys_len * 2);
+
+ /* Over alloc */
+ /* Lines are pairs of (x, y) byte locations packed into an int32_t. */
+ int32_t *lines = MEM_mallocN(sizeof(*lines) * polys_len, __func__);
+ int32_t *lines_step = lines;
+
+ const float range_uchar[2] = {
+ (rect ? (rect->xmax - rect->xmin) : 2.0f) / 255.0f,
+ (rect ? (rect->ymax - rect->ymin) : 2.0f) / 255.0f,
+ };
+ const float min_uchar[2] = {
+ (rect ? rect->xmin : -1.0f),
+ (rect ? rect->ymin : -1.0f),
+ };
+
+ uint i_poly_prev = 0;
+ uint i_poly = 0;
+ while (i_poly != polys_len) {
+ i_poly++;
+ if (polys[i_poly - 1][0] == polys[i_poly][0] &&
+ polys[i_poly - 1][1] == polys[i_poly][1])
+ {
+ const uchar (*polys_step)[2] = polys + i_poly_prev;
+ const uint polys_step_len = i_poly - i_poly_prev;
+ BLI_assert(polys_step_len >= 2);
+ for (uint i_prev = polys_step_len - 1, i = 0; i < polys_step_len; i_prev = i++) {
+ union {
+ uint8_t as_u8[4];
+ uint16_t as_u16[2];
+ uint32_t as_u32;
+ } data;
+ data.as_u16[0] = *((const uint16_t *)polys_step[i_prev]);
+ data.as_u16[1] = *((const uint16_t *)polys_step[i]);
+ if (data.as_u16[0] > data.as_u16[1]) {
+ SWAP(uint16_t, data.as_u16[0], data.as_u16[1]);
+ }
+ *lines_step = data.as_u32;
+ lines_step++;
+ }
+ i_poly++;
+ i_poly_prev = i_poly;
+ /* ignore the duplicate point */
+ }
+ }
+
+ uint lines_len = lines_step - lines;
+
+ /* Hide Lines (we could make optional) */
+ {
+ qsort(lines, lines_len, sizeof(int32_t), BLI_sortutil_cmp_int);
+ lines_step = lines;
+
+ if (lines[0] != lines[1]) {
+ *lines_step++ = lines[0];
+ }
+ for (uint i_prev = 0, i = 1; i < lines_len; i_prev = i++) {
+ if (lines[i] != lines[i_prev]) {
+ *lines_step++ = lines[i];
+ }
+ }
+ lines_len = lines_step - lines;
+ }
+
+ /* We have vertices and tris, make a batch from this. */
+ static Gwn_VertFormat format = {0};
+ static struct { uint pos; } attr_id;
+ if (format.attrib_ct == 0) {
+ attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ }
+
+ Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format);
+ const uint vbo_len_capacity = lines_len * 2;
+ GWN_vertbuf_data_alloc(vbo, vbo_len_capacity);
+
+ Gwn_VertBufRaw pos_step;
+ GWN_vertbuf_attr_get_raw_data(vbo, attr_id.pos, &pos_step);
+
+ for (uint i = 0; i < lines_len; i++) {
+ union {
+ uint8_t as_u8_pair[2][2];
+ uint32_t as_u32;
+ } data;
+ data.as_u32 = lines[i];
+ for (uint k = 0; k < 2; k++) {
+ float *pos_v2 = GWN_vertbuf_raw_step(&pos_step);
+ for (uint j = 0; j < 2; j++) {
+ pos_v2[j] = min_uchar[j] + ((float)data.as_u8_pair[k][j] * range_uchar[j]);
+ }
+ }
+ }
+ BLI_assert(vbo_len_capacity == GWN_vertbuf_raw_used(&pos_step));
+ MEM_freeN(lines);
+ return GWN_batch_create_ex(
+ GWN_PRIM_LINES, vbo,
+ NULL,
+ GWN_BATCH_OWNS_VBO);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Init/Exit
+ * \{ */
+
+void gpu_batch_init(void)
+{
+ gpu_batch_presets_init();
+}
+
+void gpu_batch_exit(void)
+{
+ gpu_batch_presets_exit();
+}
+
+/** \} */