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Diffstat (limited to 'source/blender/gpu/intern/gpu_batch.cc')
-rw-r--r--source/blender/gpu/intern/gpu_batch.cc43
1 files changed, 43 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_batch.cc b/source/blender/gpu/intern/gpu_batch.cc
index 1b34b6e6c69..9092ad5110c 100644
--- a/source/blender/gpu/intern/gpu_batch.cc
+++ b/source/blender/gpu/intern/gpu_batch.cc
@@ -220,6 +220,30 @@ void GPU_batch_set_shader(GPUBatch *batch, GPUShader *shader)
/** \name Drawing / Drawcall functions
* \{ */
+void GPU_batch_draw_parameter_get(
+ GPUBatch *gpu_batch, int *r_v_count, int *r_v_first, int *r_base_index, int *r_i_count)
+{
+ Batch *batch = static_cast<Batch *>(gpu_batch);
+
+ if (batch->elem) {
+ *r_v_count = batch->elem_()->index_len_get();
+ *r_v_first = batch->elem_()->index_start_get();
+ *r_base_index = batch->elem_()->index_base_get();
+ }
+ else {
+ *r_v_count = batch->verts_(0)->vertex_len;
+ *r_v_first = 0;
+ *r_base_index = -1;
+ }
+
+ int i_count = (batch->inst[0]) ? batch->inst_(0)->vertex_len : 1;
+ /* Meh. This is to be able to use different numbers of verts in instance VBO's. */
+ if (batch->inst[1] != nullptr) {
+ i_count = min_ii(i_count, batch->inst_(1)->vertex_len);
+ }
+ *r_i_count = i_count;
+}
+
void GPU_batch_draw(GPUBatch *batch)
{
GPU_shader_bind(batch->shader);
@@ -270,6 +294,25 @@ void GPU_batch_draw_advanced(
batch->draw(v_first, v_count, i_first, i_count);
}
+void GPU_batch_draw_indirect(GPUBatch *gpu_batch, GPUStorageBuf *indirect_buf, intptr_t offset)
+{
+ BLI_assert(Context::get()->shader != nullptr);
+ BLI_assert(indirect_buf != nullptr);
+ Batch *batch = static_cast<Batch *>(gpu_batch);
+
+ batch->draw_indirect(indirect_buf, offset);
+}
+
+void GPU_batch_multi_draw_indirect(
+ GPUBatch *gpu_batch, GPUStorageBuf *indirect_buf, int count, intptr_t offset, intptr_t stride)
+{
+ BLI_assert(Context::get()->shader != nullptr);
+ BLI_assert(indirect_buf != nullptr);
+ Batch *batch = static_cast<Batch *>(gpu_batch);
+
+ batch->multi_draw_indirect(indirect_buf, count, offset, stride);
+}
+
/** \} */
/* -------------------------------------------------------------------- */