diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_batch_presets.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_batch_presets.c | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_batch_presets.c b/source/blender/gpu/intern/gpu_batch_presets.c index e322b9fb9b8..e488880bf0a 100644 --- a/source/blender/gpu/intern/gpu_batch_presets.c +++ b/source/blender/gpu/intern/gpu_batch_presets.c @@ -27,7 +27,10 @@ #include "BLI_utildefines.h" #include "MEM_guardedalloc.h" +#include "DNA_userdef_types.h" + #include "UI_interface.h" +#include "UI_resources.h" #include "GPU_batch.h" #include "GPU_batch_presets.h" /* own include */ @@ -53,6 +56,23 @@ static struct { ThreadMutex mutex; } g_presets_3d = {{0}}; +static struct { + struct { + GPUBatch *panel_drag_widget; + } batch; + + float panel_drag_widget_pixelsize; + float panel_drag_widget_width; + float panel_drag_widget_col_high[4]; + float panel_drag_widget_col_dark[4]; + + GPUVertFormat format; + + struct { + uint pos, col; + } attr_id; +} g_presets_2d = {{0}}; + static ListBase presets_list = {NULL, NULL}; /* -------------------------------------------------------------------- */ @@ -71,6 +91,18 @@ static GPUVertFormat *preset_3d_format(void) return &g_presets_3d.format; } +static GPUVertFormat *preset_2d_format(void) +{ + if (g_presets_2d.format.attr_len == 0) { + GPUVertFormat *format = &g_presets_2d.format; + g_presets_2d.attr_id.pos = GPU_vertformat_attr_add( + format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + g_presets_2d.attr_id.col = GPU_vertformat_attr_add( + format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); + } + return &g_presets_2d.format; +} + static void batch_sphere_lat_lon_vert(GPUVertBufRaw *pos_step, GPUVertBufRaw *nor_step, float lat, @@ -193,6 +225,108 @@ static GPUBatch *batch_sphere_wire(int lat_res, int lon_res) /** \} */ +/* -------------------------------------------------------------------- */ +/** \name Panel Drag Widget + * \{ */ +static void gpu_batch_preset_rectf_tris_color_ex(GPUVertBufRaw *pos_step, + float x1, + float y1, + float x2, + float y2, + GPUVertBufRaw *col_step, + const float color[4]) +{ + copy_v2_v2(GPU_vertbuf_raw_step(pos_step), (const float[2]){x1, y1}); + copy_v4_v4(GPU_vertbuf_raw_step(col_step), color); + + copy_v2_v2(GPU_vertbuf_raw_step(pos_step), (const float[2]){x2, y1}); + copy_v4_v4(GPU_vertbuf_raw_step(col_step), color); + + copy_v2_v2(GPU_vertbuf_raw_step(pos_step), (const float[2]){x2, y2}); + copy_v4_v4(GPU_vertbuf_raw_step(col_step), color); + + copy_v2_v2(GPU_vertbuf_raw_step(pos_step), (const float[2]){x1, y1}); + copy_v4_v4(GPU_vertbuf_raw_step(col_step), color); + + copy_v2_v2(GPU_vertbuf_raw_step(pos_step), (const float[2]){x2, y2}); + copy_v4_v4(GPU_vertbuf_raw_step(col_step), color); + + copy_v2_v2(GPU_vertbuf_raw_step(pos_step), (const float[2]){x1, y2}); + copy_v4_v4(GPU_vertbuf_raw_step(col_step), color); +} + +static GPUBatch *gpu_batch_preset_panel_drag_widget(float pixelsize, + const float col_high[4], + const float col_dark[4], + const float width) +{ + GPUVertBuf *vbo = GPU_vertbuf_create_with_format(preset_2d_format()); + const uint vbo_len = 4 * 2 * (6 * 2); + GPU_vertbuf_data_alloc(vbo, vbo_len); + + GPUVertBufRaw pos_step, col_step; + GPU_vertbuf_attr_get_raw_data(vbo, g_presets_2d.attr_id.pos, &pos_step); + GPU_vertbuf_attr_get_raw_data(vbo, g_presets_2d.attr_id.col, &col_step); + + const int px = (int)pixelsize; + const int px_zoom = max_ii(round_fl_to_int(width / 22.0f), 1); + + const int box_margin = max_ii(round_fl_to_int((float)(px_zoom * 2.0f)), px); + const int box_size = max_ii(round_fl_to_int((width / 8.0f) - px), px); + + const int y_ofs = max_ii(round_fl_to_int(width / 2.5f), px); + const int x_ofs = y_ofs; + int i_x, i_y; + + for (i_x = 0; i_x < 4; i_x++) { + for (i_y = 0; i_y < 2; i_y++) { + const int x_co = (x_ofs) + (i_x * (box_size + box_margin)); + const int y_co = (y_ofs) + (i_y * (box_size + box_margin)); + + gpu_batch_preset_rectf_tris_color_ex(&pos_step, + x_co - box_size, + y_co - px_zoom, + x_co, + (y_co + box_size) - px_zoom, + &col_step, + col_dark); + gpu_batch_preset_rectf_tris_color_ex( + &pos_step, x_co - box_size, y_co, x_co, y_co + box_size, &col_step, col_high); + } + } + return GPU_batch_create_ex(GPU_PRIM_TRIS, vbo, NULL, GPU_BATCH_OWNS_VBO); +} + +GPUBatch *GPU_batch_preset_panel_drag_widget(const float pixelsize, + const float col_high[4], + const float col_dark[4], + const float width) +{ + const bool parameters_changed = (g_presets_2d.panel_drag_widget_pixelsize != pixelsize) || + (g_presets_2d.panel_drag_widget_width != width) || + !equals_v4v4(g_presets_2d.panel_drag_widget_col_high, + col_high) || + !equals_v4v4(g_presets_2d.panel_drag_widget_col_dark, col_dark); + + if (g_presets_2d.batch.panel_drag_widget && parameters_changed) { + gpu_batch_presets_unregister(g_presets_2d.batch.panel_drag_widget); + g_presets_2d.batch.panel_drag_widget = NULL; + } + + if (!g_presets_2d.batch.panel_drag_widget) { + g_presets_2d.batch.panel_drag_widget = gpu_batch_preset_panel_drag_widget( + pixelsize, col_high, col_dark, width); + gpu_batch_presets_register(g_presets_2d.batch.panel_drag_widget); + g_presets_2d.panel_drag_widget_pixelsize = pixelsize; + g_presets_2d.panel_drag_widget_width = width; + copy_v4_v4(g_presets_2d.panel_drag_widget_col_high, col_high); + copy_v4_v4(g_presets_2d.panel_drag_widget_col_dark, col_dark); + } + return g_presets_2d.batch.panel_drag_widget; +} + +/** \} */ + void gpu_batch_presets_init(void) { BLI_mutex_init(&g_presets_3d.mutex); |