diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_batch_presets.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_batch_presets.c | 141 |
1 files changed, 74 insertions, 67 deletions
diff --git a/source/blender/gpu/intern/gpu_batch_presets.c b/source/blender/gpu/intern/gpu_batch_presets.c index 10cbd16490b..83287c57441 100644 --- a/source/blender/gpu/intern/gpu_batch_presets.c +++ b/source/blender/gpu/intern/gpu_batch_presets.c @@ -38,19 +38,21 @@ #include "UI_interface.h" #include "GPU_batch.h" +#include "GPU_batch_utils.h" +#include "GPU_batch_presets.h" /* own include */ #include "gpu_shader_private.h" /* Struct to store 3D Batches and their format */ static struct { struct { - Gwn_Batch *sphere_high; - Gwn_Batch *sphere_med; - Gwn_Batch *sphere_low; - Gwn_Batch *sphere_wire_low; - Gwn_Batch *sphere_wire_med; + GPUBatch *sphere_high; + GPUBatch *sphere_med; + GPUBatch *sphere_low; + GPUBatch *sphere_wire_low; + GPUBatch *sphere_wire_med; } batch; - Gwn_VertFormat format; + GPUVertFormat format; struct { uint pos, nor; @@ -59,46 +61,81 @@ static struct { static ListBase presets_list = {NULL, NULL}; + /* -------------------------------------------------------------------- */ /** \name 3D Primitives * \{ */ -static Gwn_VertFormat *preset_3D_format(void) +static GPUVertFormat *preset_3d_format(void) { - if (g_presets_3d.format.attrib_ct == 0) { - Gwn_VertFormat *format = &g_presets_3d.format; - g_presets_3d.attr_id.pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); - g_presets_3d.attr_id.nor = GWN_vertformat_attr_add(format, "nor", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + if (g_presets_3d.format.attr_len == 0) { + GPUVertFormat *format = &g_presets_3d.format; + g_presets_3d.attr_id.pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); + g_presets_3d.attr_id.nor = GPU_vertformat_attr_add(format, "nor", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } return &g_presets_3d.format; } static void batch_sphere_lat_lon_vert( - Gwn_VertBufRaw *pos_step, Gwn_VertBufRaw *nor_step, + GPUVertBufRaw *pos_step, GPUVertBufRaw *nor_step, float lat, float lon) { float pos[3]; pos[0] = sinf(lat) * cosf(lon); pos[1] = cosf(lat); pos[2] = sinf(lat) * sinf(lon); - copy_v3_v3(GWN_vertbuf_raw_step(pos_step), pos); - copy_v3_v3(GWN_vertbuf_raw_step(nor_step), pos); + copy_v3_v3(GPU_vertbuf_raw_step(pos_step), pos); + copy_v3_v3(GPU_vertbuf_raw_step(nor_step), pos); +} +GPUBatch *GPU_batch_preset_sphere(int lod) +{ + BLI_assert(lod >= 0 && lod <= 2); + BLI_assert(BLI_thread_is_main()); + + if (lod == 0) { + return g_presets_3d.batch.sphere_low; + } + else if (lod == 1) { + return g_presets_3d.batch.sphere_med; + } + else { + return g_presets_3d.batch.sphere_high; + } } +GPUBatch *GPU_batch_preset_sphere_wire(int lod) +{ + BLI_assert(lod >= 0 && lod <= 1); + BLI_assert(BLI_thread_is_main()); + + if (lod == 0) { + return g_presets_3d.batch.sphere_wire_low; + } + else { + return g_presets_3d.batch.sphere_wire_med; + } +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Create Sphere (3D) + * \{ */ + /* Replacement for gluSphere */ -Gwn_Batch *gpu_batch_sphere(int lat_res, int lon_res) +GPUBatch *gpu_batch_sphere(int lat_res, int lon_res) { const float lon_inc = 2 * M_PI / lon_res; const float lat_inc = M_PI / lat_res; float lon, lat; - Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(preset_3D_format()); + GPUVertBuf *vbo = GPU_vertbuf_create_with_format(preset_3d_format()); const uint vbo_len = (lat_res - 1) * lon_res * 6; - GWN_vertbuf_data_alloc(vbo, vbo_len); + GPU_vertbuf_data_alloc(vbo, vbo_len); - Gwn_VertBufRaw pos_step, nor_step; - GWN_vertbuf_attr_get_raw_data(vbo, g_presets_3d.attr_id.pos, &pos_step); - GWN_vertbuf_attr_get_raw_data(vbo, g_presets_3d.attr_id.nor, &nor_step); + GPUVertBufRaw pos_step, nor_step; + GPU_vertbuf_attr_get_raw_data(vbo, g_presets_3d.attr_id.pos, &pos_step); + GPU_vertbuf_attr_get_raw_data(vbo, g_presets_3d.attr_id.nor, &nor_step); lon = 0.0f; for (int i = 0; i < lon_res; i++, lon += lon_inc) { @@ -118,25 +155,25 @@ Gwn_Batch *gpu_batch_sphere(int lat_res, int lon_res) } } - BLI_assert(vbo_len == GWN_vertbuf_raw_used(&pos_step)); - BLI_assert(vbo_len == GWN_vertbuf_raw_used(&nor_step)); + BLI_assert(vbo_len == GPU_vertbuf_raw_used(&pos_step)); + BLI_assert(vbo_len == GPU_vertbuf_raw_used(&nor_step)); - return GWN_batch_create_ex(GWN_PRIM_TRIS, vbo, NULL, GWN_BATCH_OWNS_VBO); + return GPU_batch_create_ex(GPU_PRIM_TRIS, vbo, NULL, GPU_BATCH_OWNS_VBO); } -static Gwn_Batch *batch_sphere_wire(int lat_res, int lon_res) +static GPUBatch *batch_sphere_wire(int lat_res, int lon_res) { const float lon_inc = 2 * M_PI / lon_res; const float lat_inc = M_PI / lat_res; float lon, lat; - Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(preset_3D_format()); + GPUVertBuf *vbo = GPU_vertbuf_create_with_format(preset_3d_format()); const uint vbo_len = (lat_res * lon_res * 2) + ((lat_res - 1) * lon_res * 2); - GWN_vertbuf_data_alloc(vbo, vbo_len); + GPU_vertbuf_data_alloc(vbo, vbo_len); - Gwn_VertBufRaw pos_step, nor_step; - GWN_vertbuf_attr_get_raw_data(vbo, g_presets_3d.attr_id.pos, &pos_step); - GWN_vertbuf_attr_get_raw_data(vbo, g_presets_3d.attr_id.nor, &nor_step); + GPUVertBufRaw pos_step, nor_step; + GPU_vertbuf_attr_get_raw_data(vbo, g_presets_3d.attr_id.pos, &pos_step); + GPU_vertbuf_attr_get_raw_data(vbo, g_presets_3d.attr_id.nor, &nor_step); lon = 0.0f; for (int i = 0; i < lon_res; i++, lon += lon_inc) { @@ -152,44 +189,14 @@ static Gwn_Batch *batch_sphere_wire(int lat_res, int lon_res) } } - BLI_assert(vbo_len == GWN_vertbuf_raw_used(&pos_step)); - BLI_assert(vbo_len == GWN_vertbuf_raw_used(&nor_step)); - - return GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO); -} - -Gwn_Batch *GPU_batch_preset_sphere(int lod) -{ - BLI_assert(lod >= 0 && lod <= 2); - BLI_assert(BLI_thread_is_main()); - - if (lod == 0) { - return g_presets_3d.batch.sphere_low; - } - else if (lod == 1) { - return g_presets_3d.batch.sphere_med; - } - else { - return g_presets_3d.batch.sphere_high; - } -} - -Gwn_Batch *GPU_batch_preset_sphere_wire(int lod) -{ - BLI_assert(lod >= 0 && lod <= 1); - BLI_assert(BLI_thread_is_main()); + BLI_assert(vbo_len == GPU_vertbuf_raw_used(&pos_step)); + BLI_assert(vbo_len == GPU_vertbuf_raw_used(&nor_step)); - if (lod == 0) { - return g_presets_3d.batch.sphere_wire_low; - } - else { - return g_presets_3d.batch.sphere_wire_med; - } + return GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO); } /** \} */ - void gpu_batch_presets_init(void) { /* Hard coded resolution */ @@ -209,7 +216,7 @@ void gpu_batch_presets_init(void) gpu_batch_presets_register(g_presets_3d.batch.sphere_wire_med); } -void gpu_batch_presets_register(Gwn_Batch *preset_batch) +void gpu_batch_presets_register(GPUBatch *preset_batch) { BLI_addtail(&presets_list, BLI_genericNodeN(preset_batch)); } @@ -220,8 +227,8 @@ void gpu_batch_presets_reset(void) * This way they will draw correctly for each window. */ LinkData *link = presets_list.first; for (link = presets_list.first; link; link = link->next) { - Gwn_Batch *preset = link->data; - gwn_batch_vao_cache_clear(preset); + GPUBatch *preset = link->data; + GPU_batch_vao_cache_clear(preset); } } @@ -229,8 +236,8 @@ void gpu_batch_presets_exit(void) { LinkData *link; while ((link = BLI_pophead(&presets_list))) { - Gwn_Batch *preset = link->data; - GWN_batch_discard(preset); + GPUBatch *preset = link->data; + GPU_batch_discard(preset); MEM_freeN(link); } } |