diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_buffers.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_buffers.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c index d3353e68d0b..7902d092cac 100644 --- a/source/blender/gpu/intern/gpu_buffers.c +++ b/source/blender/gpu/intern/gpu_buffers.c @@ -1353,7 +1353,7 @@ struct GPU_PBVH_Buffers { * smooth-shaded or all faces are flat-shaded */ int smooth; - int show_diffuse_color; + bool show_diffuse_color; float diffuse_color[4]; }; typedef enum { @@ -1582,7 +1582,7 @@ GPU_PBVH_Buffers *GPU_build_pbvh_mesh_buffers(int (*face_vert_indices)[4], buffers->index_type = GL_UNSIGNED_SHORT; buffers->smooth = mface[face_indices[0]].flag & ME_SMOOTH; - buffers->show_diffuse_color = FALSE; + buffers->show_diffuse_color = false; /* Count the number of visible triangles */ for (i = 0, tottri = 0; i < totface; ++i) { @@ -1652,7 +1652,7 @@ GPU_PBVH_Buffers *GPU_build_pbvh_mesh_buffers(int (*face_vert_indices)[4], void GPU_update_grid_pbvh_buffers(GPU_PBVH_Buffers *buffers, CCGElem **grids, const DMFlagMat *grid_flag_mats, int *grid_indices, - int totgrid, const CCGKey *key, int show_diffuse_color) + int totgrid, const CCGKey *key, bool show_diffuse_color) { VertexBufferFormat *vert_data; int i, j, k, x, y; @@ -1902,7 +1902,7 @@ GPU_PBVH_Buffers *GPU_build_grid_pbvh_buffers(int *grid_indices, int totgrid, buffers->grid_hidden = grid_hidden; buffers->totgrid = totgrid; - buffers->show_diffuse_color = FALSE; + buffers->show_diffuse_color = false; /* Count the number of quads */ totquad = gpu_count_grid_quads(grid_hidden, grid_indices, totgrid, gridsize); @@ -2188,7 +2188,7 @@ GPU_PBVH_Buffers *GPU_build_bmesh_pbvh_buffers(int smooth_shading) if (smooth_shading) glGenBuffersARB(1, &buffers->index_buf); glGenBuffersARB(1, &buffers->vert_buf); - buffers->use_bmesh = TRUE; + buffers->use_bmesh = true; buffers->smooth = smooth_shading; return buffers; @@ -2393,7 +2393,7 @@ static void gpu_draw_buffers_legacy_grids(GPU_PBVH_Buffers *buffers) } void GPU_draw_pbvh_buffers(GPU_PBVH_Buffers *buffers, DMSetMaterial setMaterial, - int wireframe) + bool wireframe) { /* sets material from the first face, to solve properly face would need to * be sorted in buckets by materials */ @@ -2485,15 +2485,15 @@ void GPU_draw_pbvh_buffers(GPU_PBVH_Buffers *buffers, DMSetMaterial setMaterial, } } -int GPU_pbvh_buffers_diffuse_changed(GPU_PBVH_Buffers *buffers, int show_diffuse_color) +bool GPU_pbvh_buffers_diffuse_changed(GPU_PBVH_Buffers *buffers, bool show_diffuse_color) { float diffuse_color[4]; if (buffers->show_diffuse_color != show_diffuse_color) - return TRUE; + return true; - if (buffers->show_diffuse_color == FALSE) - return FALSE; + if (buffers->show_diffuse_color == false) + return false; if (buffers->mface) { MFace *f = buffers->mface + buffers->face_indices[0]; |