diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_buffers.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_buffers.c | 185 |
1 files changed, 146 insertions, 39 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c index 62843f0905f..8b4e16c76ff 100644 --- a/source/blender/gpu/intern/gpu_buffers.c +++ b/source/blender/gpu/intern/gpu_buffers.c @@ -69,6 +69,34 @@ typedef enum { GPU_BUFFER_ELEMENT_STATE = (1 << 5), } GPUBufferState; +typedef struct { + GPUBufferCopyFunc copy; + GLenum gl_buffer_type; + int vector_size; +} GPUBufferTypeSettings; + +static void GPU_buffer_copy_vertex(DerivedMesh *dm, float *varray, int *index, int *mat_orig_to_new, void *user); +static void GPU_buffer_copy_normal(DerivedMesh *dm, float *varray, int *index, int *mat_orig_to_new, void *user); +static void GPU_buffer_copy_mcol(DerivedMesh *dm, float *varray, int *index, int *mat_orig_to_new, void *user); +static void GPU_buffer_copy_uv(DerivedMesh *dm, float *varray, int *index, int *mat_orig_to_new, void *user); +static void GPU_buffer_copy_uv_texpaint(DerivedMesh *dm, float *varray, int *index, int *mat_orig_to_new, void *user); +static void GPU_buffer_copy_edge(DerivedMesh *dm, float *varray, int *index, int *mat_orig_to_new, void *user); +static void GPU_buffer_copy_uvedge(DerivedMesh *dm, float *varray, int *index, int *mat_orig_to_new, void *user); +static void GPU_buffer_copy_facemap(DerivedMesh *dm, float *varray, int *index, int *mat_orig_to_new, void *user); + +static int gpu_buffer_size_from_type(DerivedMesh *dm, GPUBufferType type); + +const GPUBufferTypeSettings gpu_buffer_type_settings[] = { + {GPU_buffer_copy_vertex, GL_ARRAY_BUFFER_ARB, 3}, + {GPU_buffer_copy_normal, GL_ARRAY_BUFFER_ARB, 3}, + {GPU_buffer_copy_mcol, GL_ARRAY_BUFFER_ARB, 3}, + {GPU_buffer_copy_uv, GL_ARRAY_BUFFER_ARB, 2}, + {GPU_buffer_copy_uv_texpaint, GL_ARRAY_BUFFER_ARB, 4}, + {GPU_buffer_copy_edge, GL_ELEMENT_ARRAY_BUFFER_ARB, 2}, + {GPU_buffer_copy_uvedge, GL_ELEMENT_ARRAY_BUFFER_ARB, 4}, + {GPU_buffer_copy_facemap, GL_ELEMENT_ARRAY_BUFFER_ARB, 3} +}; + #define MAX_GPU_ATTRIB_DATA 32 #define BUFFER_OFFSET(n) ((GLubyte *)NULL + (n)) @@ -505,7 +533,7 @@ static void gpu_drawobject_init_vert_points(GPUDrawObject *gdo, MFace *f, int to /* see GPUDrawObject's structure definition for a description of the * data being initialized here */ -GPUDrawObject *GPU_drawobject_new(DerivedMesh *dm) +static GPUDrawObject *GPU_drawobject_new(DerivedMesh *dm) { GPUDrawObject *gdo; MFace *mface; @@ -572,8 +600,14 @@ void GPU_drawobject_free(DerivedMesh *dm) return; MEM_freeN(gdo->materials); - MEM_freeN(gdo->triangle_to_mface); - MEM_freeN(gdo->vert_points); + if (gdo->triangle_to_mface) + MEM_freeN(gdo->triangle_to_mface); + if (gdo->vert_points) + MEM_freeN(gdo->vert_points); + if (gdo->facemap_count) + MEM_freeN(gdo->facemap_count); + if (gdo->facemap_start) + MEM_freeN(gdo->facemap_start); #ifdef USE_GPU_POINT_LINK MEM_freeN(gdo->vert_points_mem); #endif @@ -584,6 +618,7 @@ void GPU_drawobject_free(DerivedMesh *dm) GPU_buffer_free(gdo->colors); GPU_buffer_free(gdo->edges); GPU_buffer_free(gdo->uvedges); + GPU_buffer_free(gdo->facemapindices); MEM_freeN(gdo); dm->drawObject = NULL; @@ -609,8 +644,7 @@ typedef void (*GPUBufferCopyFunc)(DerivedMesh *dm, float *varray, int *index, int *mat_orig_to_new, void *user_data); static GPUBuffer *gpu_buffer_setup(DerivedMesh *dm, GPUDrawObject *object, - int vector_size, int size, GLenum target, - void *user, GPUBufferCopyFunc copy_f) + int type, void *user) { GPUBufferPool *pool; GPUBuffer *buffer; @@ -618,6 +652,10 @@ static GPUBuffer *gpu_buffer_setup(DerivedMesh *dm, GPUDrawObject *object, int *mat_orig_to_new; int *cur_index_per_mat; int i; + const GPUBufferTypeSettings *ts = &gpu_buffer_type_settings[type]; + GLenum target = ts->gl_buffer_type; + int vector_size = ts->vector_size; + int size = gpu_buffer_size_from_type(dm, type); bool use_VBOs = (GLEW_ARB_vertex_buffer_object) && !(U.gameflags & USER_DISABLE_VBO); GLboolean uploaded; @@ -674,7 +712,10 @@ static GPUBuffer *gpu_buffer_setup(DerivedMesh *dm, GPUDrawObject *object, uploaded = GL_FALSE; /* attempt to upload the data to the VBO */ while (uploaded == GL_FALSE) { - (*copy_f)(dm, varray, cur_index_per_mat, mat_orig_to_new, user); + if (dm->copy_gpu_data) + dm->copy_gpu_data(dm, type, varray, cur_index_per_mat, mat_orig_to_new, user); + else + ts->copy(dm, varray, cur_index_per_mat, mat_orig_to_new, user); /* glUnmapBuffer returns GL_FALSE if * the data store is corrupted; retry * in that case */ @@ -691,7 +732,10 @@ static GPUBuffer *gpu_buffer_setup(DerivedMesh *dm, GPUDrawObject *object, if (buffer) { varray = buffer->pointer; - (*copy_f)(dm, varray, cur_index_per_mat, mat_orig_to_new, user); + if (dm->copy_gpu_data) + dm->copy_gpu_data(dm, type, varray, cur_index_per_mat, mat_orig_to_new, user); + else + ts->copy(dm, varray, cur_index_per_mat, mat_orig_to_new, user); } } @@ -948,6 +992,8 @@ static void GPU_buffer_copy_edge(DerivedMesh *dm, float *varray_, int *UNUSED(in medge_base = medge = dm->getEdgeArray(dm); totedge = dm->getNumEdges(dm); + + /* two passes, one to count number of faces per facemap, one to actually copy the data */ for (i = 0; i < totedge; i++, medge++) { if (medge->flag & ME_EDGEDRAW) { @@ -1032,31 +1078,63 @@ static void GPU_buffer_copy_uvedge(DerivedMesh *dm, float *varray, int *UNUSED(i } } -typedef enum { - GPU_BUFFER_VERTEX = 0, - GPU_BUFFER_NORMAL, - GPU_BUFFER_COLOR, - GPU_BUFFER_UV, - GPU_BUFFER_UV_TEXPAINT, - GPU_BUFFER_EDGE, - GPU_BUFFER_UVEDGE, -} GPUBufferType; +static void GPU_buffer_copy_facemap(DerivedMesh *dm, float *varray_, int *UNUSED(index), int *UNUSED(mat_orig_to_new), void *UNUSED(user)) +{ + GPUDrawObject *gdo = dm->drawObject; + int facemap; + int *facemap_po = CustomData_get_layer(&dm->polyData, CD_FACEMAP); + unsigned int *varray = (unsigned int *)varray_; + int i, totface, offset = 0; + MFace *f, *f_base = dm->getTessFaceArray(dm); + int *facemap_offset; + int *orig_index = dm->getTessFaceDataArray(dm, CD_ORIGINDEX); + + totface = dm->getNumTessFaces(dm); -typedef struct { - GPUBufferCopyFunc copy; - GLenum gl_buffer_type; - int vector_size; -} GPUBufferTypeSettings; + gdo->totfacemaps = dm->totfmaps; -const GPUBufferTypeSettings gpu_buffer_type_settings[] = { - {GPU_buffer_copy_vertex, GL_ARRAY_BUFFER_ARB, 3}, - {GPU_buffer_copy_normal, GL_ARRAY_BUFFER_ARB, 3}, - {GPU_buffer_copy_mcol, GL_ARRAY_BUFFER_ARB, 3}, - {GPU_buffer_copy_uv, GL_ARRAY_BUFFER_ARB, 2}, - {GPU_buffer_copy_uv_texpaint, GL_ARRAY_BUFFER_ARB, 4}, - {GPU_buffer_copy_edge, GL_ELEMENT_ARRAY_BUFFER_ARB, 2}, - {GPU_buffer_copy_uvedge, GL_ELEMENT_ARRAY_BUFFER_ARB, 4} -}; + gdo->facemap_start = MEM_callocN(gdo->totfacemaps * sizeof(*gdo->facemap_start), "GDO_facemap_start"); + gdo->facemap_count = MEM_callocN(gdo->totfacemaps * sizeof(*gdo->facemap_count), "GDO_facemap_count"); + facemap_offset = MEM_callocN(gdo->totfacemaps * sizeof(*facemap_offset), "facemap_offset"); + + f = f_base; + for (i = 0; i < totface; i++, f++) { + facemap = facemap_po[orig_index[i]]; + if (facemap != -1) + gdo->facemap_count[facemap] += (f->v4) ? 6 : 3; + } + + for (i = 0; i < gdo->totfacemaps; i++) { + gdo->facemap_start[i] = offset; + offset += gdo->facemap_count[i]; + } + + f = f_base; + for (i = 0; i < totface; i++, f++) { + int fmap_offset; + facemap = facemap_po[orig_index[i]]; + + if (facemap == -1) + continue; + fmap_offset = gdo->facemap_start[facemap] + facemap_offset[facemap]; + + varray[fmap_offset] = gdo->vert_points[f->v1].point_index; + varray[fmap_offset + 1] = gdo->vert_points[f->v2].point_index; + varray[fmap_offset + 2] = gdo->vert_points[f->v3].point_index; + + facemap_offset[facemap] += 3; + + if (f->v4) { + varray[fmap_offset + 3] = dm->drawObject->vert_points[f->v3].point_index; + varray[fmap_offset + 4] = dm->drawObject->vert_points[f->v4].point_index; + varray[fmap_offset + 5] = dm->drawObject->vert_points[f->v1].point_index; + + facemap_offset[facemap] += 3; + } + } + + MEM_freeN(facemap_offset); +} /* get the GPUDrawObject buffer associated with a type */ static GPUBuffer **gpu_drawobject_buffer_from_type(GPUDrawObject *gdo, GPUBufferType type) @@ -1076,6 +1154,8 @@ static GPUBuffer **gpu_drawobject_buffer_from_type(GPUDrawObject *gdo, GPUBuffer return &gdo->edges; case GPU_BUFFER_UVEDGE: return &gdo->uvedges; + case GPU_BUFFER_FACEMAP: + return &gdo->facemapindices; default: return NULL; } @@ -1104,6 +1184,8 @@ static int gpu_buffer_size_from_type(DerivedMesh *dm, GPUBufferType type) * less so here we can over allocate and assume all * tris. */ return sizeof(float) * 4 * dm->drawObject->tot_triangle_point; + case GPU_BUFFER_FACEMAP: + return sizeof(int) * 3 * dm->drawObject->tot_triangle_point; default: return -1; } @@ -1112,12 +1194,9 @@ static int gpu_buffer_size_from_type(DerivedMesh *dm, GPUBufferType type) /* call gpu_buffer_setup with settings for a particular type of buffer */ static GPUBuffer *gpu_buffer_setup_type(DerivedMesh *dm, GPUBufferType type) { - const GPUBufferTypeSettings *ts; void *user_data = NULL; GPUBuffer *buf; - ts = &gpu_buffer_type_settings[type]; - /* special handling for MCol and UV buffers */ if (type == GPU_BUFFER_COLOR) { if (!(user_data = DM_get_tessface_data_layer(dm, dm->drawObject->colType))) @@ -1128,9 +1207,7 @@ static GPUBuffer *gpu_buffer_setup_type(DerivedMesh *dm, GPUBufferType type) return NULL; } - buf = gpu_buffer_setup(dm, dm->drawObject, ts->vector_size, - gpu_buffer_size_from_type(dm, type), - ts->gl_buffer_type, user_data, ts->copy); + buf = gpu_buffer_setup(dm, dm->drawObject, type, user_data); return buf; } @@ -1141,9 +1218,13 @@ static GPUBuffer *gpu_buffer_setup_common(DerivedMesh *dm, GPUBufferType type) { GPUBuffer **buf; - if (!dm->drawObject) - dm->drawObject = GPU_drawobject_new(dm); - + if (!dm->drawObject) { + if (dm->gpuObjectNew) + dm->drawObject = dm->gpuObjectNew(dm); + else + dm->drawObject = GPU_drawobject_new(dm); + } + buf = gpu_drawobject_buffer_from_type(dm->drawObject, type); if (!(*buf)) *buf = gpu_buffer_setup_type(dm, type); @@ -1307,6 +1388,32 @@ void GPU_uvedge_setup(DerivedMesh *dm) GLStates |= GPU_BUFFER_VERTEX_STATE; } +void GPU_facemap_setup(DerivedMesh *dm) +{ + if (!gpu_buffer_setup_common(dm, GPU_BUFFER_FACEMAP)) + return; + + if (!gpu_buffer_setup_common(dm, GPU_BUFFER_VERTEX)) + return; + + glEnableClientState(GL_VERTEX_ARRAY); + if (dm->drawObject->points->use_vbo) { + glBindBufferARB(GL_ARRAY_BUFFER_ARB, dm->drawObject->points->id); + glVertexPointer(3, GL_FLOAT, 0, 0); + } + else { + glVertexPointer(3, GL_FLOAT, 0, dm->drawObject->points->pointer); + } + + GLStates |= GPU_BUFFER_VERTEX_STATE; + if (dm->drawObject->facemapindices->use_vbo) { + glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, dm->drawObject->facemapindices->id); + } + + GLStates |= GPU_BUFFER_ELEMENT_STATE; +} + + static int GPU_typesize(int type) { switch (type) { |