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Diffstat (limited to 'source/blender/gpu/intern/gpu_buffers.c')
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c44
1 files changed, 32 insertions, 12 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 7875cad289a..28e117a0ff9 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -1354,6 +1354,7 @@ struct GPU_PBVH_Buffers {
int smooth;
bool show_diffuse_color;
+ bool use_matcaps;
float diffuse_color[4];
};
typedef enum {
@@ -1443,12 +1444,15 @@ void GPU_update_mesh_pbvh_buffers(GPU_PBVH_Buffers *buffers, MVert *mvert,
buffers->vmask = vmask;
buffers->show_diffuse_color = show_diffuse_color;
+ buffers->use_matcaps = GPU_material_use_matcaps_get();
if (buffers->vert_buf) {
int totelem = (buffers->smooth ? totvert : (buffers->tot_tri * 3));
- float diffuse_color[4] = {1.0f, 1.0f, 1.0f, 1.0f};
+ float diffuse_color[4] = {0.8f, 0.8f, 0.8f, 0.8f};
- if (buffers->show_diffuse_color) {
+ if (buffers->use_matcaps)
+ diffuse_color[0] = diffuse_color[1] = diffuse_color[2] = 1.0;
+ else if (show_diffuse_color) {
MFace *f = buffers->mface + buffers->face_indices[0];
GPU_material_diffuse_get(f->mat_nr + 1, diffuse_color);
@@ -1583,6 +1587,7 @@ GPU_PBVH_Buffers *GPU_build_pbvh_mesh_buffers(int (*face_vert_indices)[4],
buffers->smooth = mface[face_indices[0]].flag & ME_SMOOTH;
buffers->show_diffuse_color = false;
+ buffers->use_matcaps = false;
/* Count the number of visible triangles */
for (i = 0, tottri = 0; i < totface; ++i) {
@@ -1658,15 +1663,18 @@ void GPU_update_grid_pbvh_buffers(GPU_PBVH_Buffers *buffers, CCGElem **grids,
int i, j, k, x, y;
buffers->show_diffuse_color = show_diffuse_color;
+ buffers->use_matcaps = GPU_material_use_matcaps_get();
/* Build VBO */
if (buffers->vert_buf) {
int totvert = key->grid_area * totgrid;
int smooth = grid_flag_mats[grid_indices[0]].flag & ME_SMOOTH;
const int has_mask = key->has_mask;
- float diffuse_color[4] = {1.0f, 1.0f, 1.0f, 1.0f};
+ float diffuse_color[4] = {0.8f, 0.8f, 0.8f, 1.0f};
- if (buffers->show_diffuse_color) {
+ if (buffers->use_matcaps)
+ diffuse_color[0] = diffuse_color[1] = diffuse_color[2] = 1.0;
+ else if (show_diffuse_color) {
const DMFlagMat *flags = &grid_flag_mats[grid_indices[0]];
GPU_material_diffuse_get(flags->mat_nr + 1, diffuse_color);
@@ -1903,6 +1911,7 @@ GPU_PBVH_Buffers *GPU_build_grid_pbvh_buffers(int *grid_indices, int totgrid,
buffers->totgrid = totgrid;
buffers->show_diffuse_color = false;
+ buffers->use_matcaps = false;
/* Count the number of quads */
totquad = gpu_count_grid_quads(grid_hidden, grid_indices, totgrid, gridsize);
@@ -2023,17 +2032,18 @@ void GPU_update_bmesh_pbvh_buffers(GPU_PBVH_Buffers *buffers,
GHash *bm_faces,
GSet *bm_unique_verts,
GSet *bm_other_verts,
- int show_diffuse_color)
+ bool show_diffuse_color)
{
VertexBufferFormat *vert_data;
void *tri_data;
int tottri, totvert, maxvert = 0;
- float diffuse_color[4] = {1.0f, 1.0f, 1.0f, 1.0f};
+ float diffuse_color[4] = {0.8f, 0.8f, 0.8f, 1.0f};
/* TODO, make mask layer optional for bmesh buffer */
const int cd_vert_mask_offset = CustomData_get_offset(&bm->vdata, CD_PAINT_MASK);
buffers->show_diffuse_color = show_diffuse_color;
+ buffers->use_matcaps = GPU_material_use_matcaps_get();
if (!buffers->vert_buf || (buffers->smooth && !buffers->index_buf))
return;
@@ -2061,8 +2071,10 @@ void GPU_update_bmesh_pbvh_buffers(GPU_PBVH_Buffers *buffers,
return;
}
- if (show_diffuse_color) {
- /* due to dynamc nature of dyntopo, only get first material */
+ if (buffers->use_matcaps)
+ diffuse_color[0] = diffuse_color[1] = diffuse_color[2] = 1.0;
+ else if (show_diffuse_color) {
+ /* due to dynamic nature of dyntopo, only get first material */
GHashIterator gh_iter;
BMFace *f;
BLI_ghashIterator_init(&gh_iter, bm_faces);
@@ -2215,6 +2227,7 @@ GPU_PBVH_Buffers *GPU_build_bmesh_pbvh_buffers(int smooth_shading)
buffers->use_bmesh = true;
buffers->smooth = smooth_shading;
buffers->show_diffuse_color = false;
+ buffers->use_matcaps = false;
return buffers;
}
@@ -2225,9 +2238,11 @@ static void gpu_draw_buffers_legacy_mesh(GPU_PBVH_Buffers *buffers)
int i, j;
const int has_mask = (buffers->vmask != NULL);
const MFace *face = &buffers->mface[buffers->face_indices[0]];
- float diffuse_color[4] = {1.0f, 1.0f, 1.0f, 1.0f};
+ float diffuse_color[4] = {0.8f, 0.8f, 0.8f, 1.0f};
- if (buffers->show_diffuse_color)
+ if (buffers->use_matcaps)
+ diffuse_color[0] = diffuse_color[1] = diffuse_color[2] = 1.0;
+ else if (buffers->show_diffuse_color)
GPU_material_diffuse_get(face->mat_nr + 1, diffuse_color);
if (has_mask) {
@@ -2297,9 +2312,11 @@ static void gpu_draw_buffers_legacy_grids(GPU_PBVH_Buffers *buffers)
int i, j, x, y, gridsize = buffers->gridkey.grid_size;
const int has_mask = key->has_mask;
const DMFlagMat *flags = &buffers->grid_flag_mats[buffers->grid_indices[0]];
- float diffuse_color[4] = {1.0f, 1.0f, 1.0f, 1.0f};
+ float diffuse_color[4] = {0.8f, 0.8f, 0.8f, 1.0f};
- if (buffers->show_diffuse_color)
+ if (buffers->use_matcaps)
+ diffuse_color[0] = diffuse_color[1] = diffuse_color[2] = 1.0;
+ else if (buffers->show_diffuse_color)
GPU_material_diffuse_get(flags->mat_nr + 1, diffuse_color);
if (has_mask) {
@@ -2517,6 +2534,9 @@ bool GPU_pbvh_buffers_diffuse_changed(GPU_PBVH_Buffers *buffers, GHash *bm_faces
if (buffers->show_diffuse_color != show_diffuse_color)
return true;
+ if (buffers->use_matcaps != GPU_material_use_matcaps_get())
+ return true;
+
if (buffers->show_diffuse_color == false)
return false;