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Diffstat (limited to 'source/blender/gpu/intern/gpu_buffers.c')
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c958
1 files changed, 23 insertions, 935 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index d2a18684e27..bbee252cd20 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -58,52 +58,6 @@
#include "bmesh.h"
-/* TODO: gawain support for baseelemarray */
-// #define USE_BASE_ELEM
-
-typedef enum {
- GPU_BUFFER_VERTEX_STATE = (1 << 0),
- GPU_BUFFER_NORMAL_STATE = (1 << 1),
- GPU_BUFFER_TEXCOORD_UNIT_0_STATE = (1 << 2),
- GPU_BUFFER_TEXCOORD_UNIT_2_STATE = (1 << 3),
- GPU_BUFFER_COLOR_STATE = (1 << 4),
- GPU_BUFFER_ELEMENT_STATE = (1 << 5),
-} GPUBufferState;
-
-typedef struct {
- GLenum gl_buffer_type;
- int num_components; /* number of data components for one vertex */
-} GPUBufferTypeSettings;
-
-
-static size_t gpu_buffer_size_from_type(DerivedMesh *dm, GPUBufferType type);
-
-static const GPUBufferTypeSettings gpu_buffer_type_settings[] = {
- /* vertex */
- {GL_ARRAY_BUFFER, 3},
- /* normal */
- {GL_ARRAY_BUFFER, 4}, /* we copy 3 shorts per normal but we add a fourth for alignment */
- /* mcol */
- {GL_ARRAY_BUFFER, 4},
- /* uv */
- {GL_ARRAY_BUFFER, 2},
- /* uv for texpaint */
- {GL_ARRAY_BUFFER, 4},
- /* edge */
- {GL_ELEMENT_ARRAY_BUFFER, 2},
- /* uv edge */
- {GL_ELEMENT_ARRAY_BUFFER, 4},
- /* triangles, 1 point since we are allocating from tottriangle points, which account for all points */
- {GL_ELEMENT_ARRAY_BUFFER, 1},
-};
-
-#define MAX_GPU_ATTRIB_DATA 32
-
-#define BUFFER_OFFSET(n) ((GLubyte *)NULL + (n))
-
-static GPUBufferState GLStates = 0;
-static GPUAttrib attribData[MAX_GPU_ATTRIB_DATA] = { { -1, 0, 0 } };
-
static ThreadMutex buffer_mutex = BLI_MUTEX_INITIALIZER;
/* multires global buffer, can be used for many grids having the same grid size */
@@ -113,834 +67,6 @@ typedef struct GridCommonGPUBuffer {
unsigned mres_prev_totquad;
} GridCommonGPUBuffer;
-void GPU_buffer_material_finalize(GPUDrawObject *gdo, GPUBufferMaterial *matinfo, int totmat)
-{
- int i, curmat, curelement;
-
- /* count the number of materials used by this DerivedMesh */
- for (i = 0; i < totmat; i++) {
- if (matinfo[i].totelements > 0)
- gdo->totmaterial++;
- }
-
- /* allocate an array of materials used by this DerivedMesh */
- gdo->materials = MEM_mallocN(sizeof(GPUBufferMaterial) * gdo->totmaterial,
- "GPUDrawObject.materials");
-
- /* initialize the materials array */
- for (i = 0, curmat = 0, curelement = 0; i < totmat; i++) {
- if (matinfo[i].totelements > 0) {
- gdo->materials[curmat] = matinfo[i];
- gdo->materials[curmat].start = curelement;
- gdo->materials[curmat].mat_nr = i;
- gdo->materials[curmat].polys = MEM_mallocN(sizeof(int) * matinfo[i].totpolys, "GPUBufferMaterial.polys");
-
- curelement += matinfo[i].totelements;
- curmat++;
- }
- }
-
- MEM_freeN(matinfo);
-}
-
-
-/* stores recently-deleted buffers so that new buffers won't have to
- * be recreated as often
- *
- * only one instance of this pool is created, stored in
- * gpu_buffer_pool
- *
- * note that the number of buffers in the pool is usually limited to
- * MAX_FREE_GPU_BUFFERS, but this limit may be exceeded temporarily
- * when a GPUBuffer is released outside the main thread; due to OpenGL
- * restrictions it cannot be immediately released
- */
-typedef struct GPUBufferPool {
- /* number of allocated buffers stored */
- int totbuf;
- /* actual allocated length of the arrays */
- int maxsize;
- GPUBuffer **buffers;
-} GPUBufferPool;
-#define MAX_FREE_GPU_BUFFERS 8
-
-/* create a new GPUBufferPool */
-static GPUBufferPool *gpu_buffer_pool_new(void)
-{
- GPUBufferPool *pool;
-
- pool = MEM_callocN(sizeof(GPUBufferPool), "GPUBuffer_Pool");
-
- pool->maxsize = MAX_FREE_GPU_BUFFERS;
- pool->buffers = MEM_mallocN(sizeof(*pool->buffers) * pool->maxsize,
- "GPUBufferPool.buffers");
- return pool;
-}
-
-/* remove a GPUBuffer from the pool (does not free the GPUBuffer) */
-static void gpu_buffer_pool_remove_index(GPUBufferPool *pool, int index)
-{
- int i;
-
- if (!pool || index < 0 || index >= pool->totbuf)
- return;
-
- /* shift entries down, overwriting the buffer at `index' */
- for (i = index; i < pool->totbuf - 1; i++)
- pool->buffers[i] = pool->buffers[i + 1];
-
- /* clear the last entry */
- if (pool->totbuf > 0)
- pool->buffers[pool->totbuf - 1] = NULL;
-
- pool->totbuf--;
-}
-
-/* delete the last entry in the pool */
-static void gpu_buffer_pool_delete_last(GPUBufferPool *pool)
-{
- GPUBuffer *last;
-
- if (pool->totbuf <= 0)
- return;
-
- /* get the last entry */
- if (!(last = pool->buffers[pool->totbuf - 1]))
- return;
-
- /* delete the buffer's data */
- glDeleteBuffers(1, &last->id);
-
- /* delete the buffer and remove from pool */
- MEM_freeN(last);
- pool->totbuf--;
- pool->buffers[pool->totbuf] = NULL;
-}
-
-/* free a GPUBufferPool; also frees the data in the pool's
- * GPUBuffers */
-static void gpu_buffer_pool_free(GPUBufferPool *pool)
-{
- if (!pool)
- return;
-
- while (pool->totbuf)
- gpu_buffer_pool_delete_last(pool);
-
- MEM_freeN(pool->buffers);
- MEM_freeN(pool);
-}
-
-static void gpu_buffer_pool_free_unused(GPUBufferPool *pool)
-{
- if (!pool)
- return;
-
- BLI_mutex_lock(&buffer_mutex);
-
- while (pool->totbuf)
- gpu_buffer_pool_delete_last(pool);
-
- BLI_mutex_unlock(&buffer_mutex);
-}
-
-static GPUBufferPool *gpu_buffer_pool = NULL;
-static GPUBufferPool *gpu_get_global_buffer_pool(void)
-{
- /* initialize the pool */
- if (!gpu_buffer_pool)
- gpu_buffer_pool = gpu_buffer_pool_new();
-
- return gpu_buffer_pool;
-}
-
-void GPU_global_buffer_pool_free(void)
-{
- gpu_buffer_pool_free(gpu_buffer_pool);
- gpu_buffer_pool = NULL;
-}
-
-void GPU_global_buffer_pool_free_unused(void)
-{
- gpu_buffer_pool_free_unused(gpu_buffer_pool);
-}
-
-/* get a GPUBuffer of at least `size' bytes; uses one from the buffer
- * pool if possible, otherwise creates a new one
- *
- * Thread-unsafe version for internal usage only.
- */
-static GPUBuffer *gpu_buffer_alloc_intern(size_t size)
-{
- GPUBufferPool *pool;
- GPUBuffer *buf;
- int i, bestfit = -1;
- size_t bufsize;
-
- /* bad case, leads to leak of buf since buf->pointer will allocate
- * NULL, leading to return without cleanup. In any case better detect early
- * psy-fi */
- if (size == 0)
- return NULL;
-
- pool = gpu_get_global_buffer_pool();
-
- /* not sure if this buffer pool code has been profiled much,
- * seems to me that the graphics driver and system memory
- * management might do this stuff anyway. --nicholas
- */
-
- /* check the global buffer pool for a recently-deleted buffer
- * that is at least as big as the request, but not more than
- * twice as big */
- for (i = 0; i < pool->totbuf; i++) {
- bufsize = pool->buffers[i]->size;
-
- /* check for an exact size match */
- if (bufsize == size) {
- bestfit = i;
- break;
- }
- /* smaller buffers won't fit data and buffers at least
- * twice as big are a waste of memory */
- else if (bufsize > size && size > (bufsize / 2)) {
- /* is it closer to the required size than the
- * last appropriate buffer found. try to save
- * memory */
- if (bestfit == -1 || pool->buffers[bestfit]->size > bufsize) {
- bestfit = i;
- }
- }
- }
-
- /* if an acceptable buffer was found in the pool, remove it
- * from the pool and return it */
- if (bestfit != -1) {
- buf = pool->buffers[bestfit];
- gpu_buffer_pool_remove_index(pool, bestfit);
- return buf;
- }
-
- /* no acceptable buffer found in the pool, create a new one */
- buf = MEM_callocN(sizeof(GPUBuffer), "GPUBuffer");
- buf->size = size;
-
- glGenBuffers(1, &buf->id);
- glBindBuffer(GL_ARRAY_BUFFER, buf->id);
- glBufferData(GL_ARRAY_BUFFER, size, NULL, GL_STATIC_DRAW);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-
- return buf;
-}
-
-/* Same as above, but safe for threading. */
-GPUBuffer *GPU_buffer_alloc(size_t size)
-{
- GPUBuffer *buffer;
-
- if (size == 0) {
- /* Early out, no lock needed in this case. */
- return NULL;
- }
-
- BLI_mutex_lock(&buffer_mutex);
- buffer = gpu_buffer_alloc_intern(size);
- BLI_mutex_unlock(&buffer_mutex);
-
- return buffer;
-}
-
-/* release a GPUBuffer; does not free the actual buffer or its data,
- * but rather moves it to the pool of recently-freed buffers for
- * possible re-use
- *
- * Thread-unsafe version for internal usage only.
- */
-static void gpu_buffer_free_intern(GPUBuffer *buffer)
-{
- GPUBufferPool *pool;
- int i;
-
- if (!buffer)
- return;
-
- pool = gpu_get_global_buffer_pool();
-
- /* free the last used buffer in the queue if no more space, but only
- * if we are in the main thread. for e.g. rendering or baking it can
- * happen that we are in other thread and can't call OpenGL, in that
- * case cleanup will be done GPU_buffer_pool_free_unused */
- if (BLI_thread_is_main()) {
- /* in main thread, safe to decrease size of pool back
- * down to MAX_FREE_GPU_BUFFERS */
- while (pool->totbuf >= MAX_FREE_GPU_BUFFERS)
- gpu_buffer_pool_delete_last(pool);
- }
- else {
- /* outside of main thread, can't safely delete the
- * buffer, so increase pool size */
- if (pool->maxsize == pool->totbuf) {
- pool->maxsize += MAX_FREE_GPU_BUFFERS;
- pool->buffers = MEM_reallocN(pool->buffers,
- sizeof(GPUBuffer *) * pool->maxsize);
- }
- }
-
- /* shift pool entries up by one */
- for (i = pool->totbuf; i > 0; i--)
- pool->buffers[i] = pool->buffers[i - 1];
-
- /* insert the buffer into the beginning of the pool */
- pool->buffers[0] = buffer;
- pool->totbuf++;
-}
-
-/* Same as above, but safe for threading. */
-void GPU_buffer_free(GPUBuffer *buffer)
-{
- if (!buffer) {
- /* Early output, no need to lock in this case, */
- return;
- }
-
- BLI_mutex_lock(&buffer_mutex);
- gpu_buffer_free_intern(buffer);
- BLI_mutex_unlock(&buffer_mutex);
-}
-
-void GPU_drawobject_free(DerivedMesh *dm)
-{
- GPUDrawObject *gdo;
- int i;
-
- if (!dm || !(gdo = dm->drawObject))
- return;
-
- for (i = 0; i < gdo->totmaterial; i++) {
- if (gdo->materials[i].polys)
- MEM_freeN(gdo->materials[i].polys);
- }
-
- MEM_freeN(gdo->materials);
- if (gdo->vert_points)
- MEM_freeN(gdo->vert_points);
-#ifdef USE_GPU_POINT_LINK
- MEM_freeN(gdo->vert_points_mem);
-#endif
- GPU_buffer_free(gdo->points);
- GPU_buffer_free(gdo->normals);
- GPU_buffer_free(gdo->uv);
- GPU_buffer_free(gdo->uv_tex);
- GPU_buffer_free(gdo->colors);
- GPU_buffer_free(gdo->edges);
- GPU_buffer_free(gdo->uvedges);
- GPU_buffer_free(gdo->triangles);
-
- MEM_freeN(gdo);
- dm->drawObject = NULL;
-}
-
-static GPUBuffer *gpu_try_realloc(GPUBufferPool *pool, GPUBuffer *buffer, size_t size)
-{
- /* try freeing an entry from the pool
- * and reallocating the buffer */
- gpu_buffer_free_intern(buffer);
-
- buffer = NULL;
-
- while (pool->totbuf && !buffer) {
- gpu_buffer_pool_delete_last(pool);
- buffer = gpu_buffer_alloc_intern(size);
- }
-
- return buffer;
-}
-
-static GPUBuffer *gpu_buffer_setup(DerivedMesh *dm, GPUDrawObject *object,
- int type, void *user, GPUBuffer *buffer)
-{
- GPUBufferPool *pool;
- float *varray;
- int *mat_orig_to_new;
- int i;
- const GPUBufferTypeSettings *ts = &gpu_buffer_type_settings[type];
- GLenum target = ts->gl_buffer_type;
- size_t size = gpu_buffer_size_from_type(dm, type);
- GLboolean uploaded;
-
- pool = gpu_get_global_buffer_pool();
-
- BLI_mutex_lock(&buffer_mutex);
-
- /* alloc a GPUBuffer; fall back to legacy mode on failure */
- if (!buffer) {
- if (!(buffer = gpu_buffer_alloc_intern(size))) {
- BLI_mutex_unlock(&buffer_mutex);
- return NULL;
- }
- }
-
- mat_orig_to_new = MEM_mallocN(sizeof(*mat_orig_to_new) * dm->totmat,
- "GPU_buffer_setup.mat_orig_to_new");
- for (i = 0; i < object->totmaterial; i++) {
- /* map from original material index to new
- * GPUBufferMaterial index */
- mat_orig_to_new[object->materials[i].mat_nr] = i;
- }
-
- /* bind the buffer and discard previous data,
- * avoids stalling gpu */
- glBindBuffer(target, buffer->id);
- glBufferData(target, buffer->size, NULL, GL_STATIC_DRAW);
-
- /* attempt to map the buffer */
- if (!(varray = glMapBuffer(target, GL_WRITE_ONLY))) {
- buffer = gpu_try_realloc(pool, buffer, size);
-
- /* allocation still failed; unfortunately we need to exit */
- if (!(buffer && (varray = glMapBuffer(target, GL_WRITE_ONLY)))) {
- if (buffer)
- gpu_buffer_free_intern(buffer);
- BLI_mutex_unlock(&buffer_mutex);
- return NULL;
- }
- }
-
- uploaded = GL_FALSE;
-
- /* attempt to upload the data to the VBO */
- while (uploaded == GL_FALSE) {
- dm->copy_gpu_data(dm, type, varray, mat_orig_to_new, user);
- /* glUnmapBuffer returns GL_FALSE if
- * the data store is corrupted; retry
- * in that case */
- uploaded = glUnmapBuffer(target);
- }
- glBindBuffer(target, 0);
-
- MEM_freeN(mat_orig_to_new);
-
- BLI_mutex_unlock(&buffer_mutex);
-
- return buffer;
-}
-
-/* get the GPUDrawObject buffer associated with a type */
-static GPUBuffer **gpu_drawobject_buffer_from_type(GPUDrawObject *gdo, GPUBufferType type)
-{
- switch (type) {
- case GPU_BUFFER_VERTEX:
- return &gdo->points;
- case GPU_BUFFER_NORMAL:
- return &gdo->normals;
- case GPU_BUFFER_COLOR:
- return &gdo->colors;
- case GPU_BUFFER_UV:
- return &gdo->uv;
- case GPU_BUFFER_UV_TEXPAINT:
- return &gdo->uv_tex;
- case GPU_BUFFER_EDGE:
- return &gdo->edges;
- case GPU_BUFFER_UVEDGE:
- return &gdo->uvedges;
- case GPU_BUFFER_TRIANGLES:
- return &gdo->triangles;
- default:
- return NULL;
- }
-}
-
-/* get the amount of space to allocate for a buffer of a particular type */
-static size_t gpu_buffer_size_from_type(DerivedMesh *dm, GPUBufferType type)
-{
- const int components = gpu_buffer_type_settings[type].num_components;
- switch (type) {
- case GPU_BUFFER_VERTEX:
- return sizeof(float) * components * (dm->drawObject->tot_loop_verts + dm->drawObject->tot_loose_point);
- case GPU_BUFFER_NORMAL:
- return sizeof(short) * components * dm->drawObject->tot_loop_verts;
- case GPU_BUFFER_COLOR:
- return sizeof(char) * components * dm->drawObject->tot_loop_verts;
- case GPU_BUFFER_UV:
- return sizeof(float) * components * dm->drawObject->tot_loop_verts;
- case GPU_BUFFER_UV_TEXPAINT:
- return sizeof(float) * components * dm->drawObject->tot_loop_verts;
- case GPU_BUFFER_EDGE:
- return sizeof(int) * components * dm->drawObject->totedge;
- case GPU_BUFFER_UVEDGE:
- return sizeof(int) * components * dm->drawObject->tot_loop_verts;
- case GPU_BUFFER_TRIANGLES:
- return sizeof(int) * components * dm->drawObject->tot_triangle_point;
- default:
- return -1;
- }
-}
-
-/* call gpu_buffer_setup with settings for a particular type of buffer */
-static GPUBuffer *gpu_buffer_setup_type(DerivedMesh *dm, GPUBufferType type, GPUBuffer *buf)
-{
- void *user_data = NULL;
-
- /* special handling for MCol and UV buffers */
- if (type == GPU_BUFFER_COLOR) {
- if (!(user_data = DM_get_loop_data_layer(dm, dm->drawObject->colType)))
- return NULL;
- }
- else if (ELEM(type, GPU_BUFFER_UV, GPU_BUFFER_UV_TEXPAINT)) {
- if (!DM_get_loop_data_layer(dm, CD_MLOOPUV))
- return NULL;
- }
-
- buf = gpu_buffer_setup(dm, dm->drawObject, type, user_data, buf);
-
- return buf;
-}
-
-/* get the buffer of `type', initializing the GPUDrawObject and
- * buffer if needed */
-static GPUBuffer *gpu_buffer_setup_common(DerivedMesh *dm, GPUBufferType type, bool update)
-{
- GPUBuffer **buf;
-
- if (!dm->drawObject)
- dm->drawObject = dm->gpuObjectNew(dm);
-
- buf = gpu_drawobject_buffer_from_type(dm->drawObject, type);
- if (!(*buf))
- *buf = gpu_buffer_setup_type(dm, type, NULL);
- else if (update)
- *buf = gpu_buffer_setup_type(dm, type, *buf);
-
- return *buf;
-}
-
-void GPU_vertex_setup(DerivedMesh *dm)
-{
- if (!gpu_buffer_setup_common(dm, GPU_BUFFER_VERTEX, false))
- return;
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glBindBuffer(GL_ARRAY_BUFFER, dm->drawObject->points->id);
- glVertexPointer(3, GL_FLOAT, 0, 0);
-
- GLStates |= GPU_BUFFER_VERTEX_STATE;
-}
-
-void GPU_normal_setup(DerivedMesh *dm)
-{
- if (!gpu_buffer_setup_common(dm, GPU_BUFFER_NORMAL, false))
- return;
-
- glEnableClientState(GL_NORMAL_ARRAY);
- glBindBuffer(GL_ARRAY_BUFFER, dm->drawObject->normals->id);
- glNormalPointer(GL_SHORT, 4 * sizeof(short), 0);
-
- GLStates |= GPU_BUFFER_NORMAL_STATE;
-}
-
-void GPU_uv_setup(DerivedMesh *dm)
-{
- if (!gpu_buffer_setup_common(dm, GPU_BUFFER_UV, false))
- return;
-
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glBindBuffer(GL_ARRAY_BUFFER, dm->drawObject->uv->id);
- glTexCoordPointer(2, GL_FLOAT, 0, 0);
-
- GLStates |= GPU_BUFFER_TEXCOORD_UNIT_0_STATE;
-}
-
-void GPU_texpaint_uv_setup(DerivedMesh *dm)
-{
- if (!gpu_buffer_setup_common(dm, GPU_BUFFER_UV_TEXPAINT, false))
- return;
-
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glBindBuffer(GL_ARRAY_BUFFER, dm->drawObject->uv_tex->id);
- glTexCoordPointer(2, GL_FLOAT, 4 * sizeof(float), 0);
- glClientActiveTexture(GL_TEXTURE2);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(2, GL_FLOAT, 4 * sizeof(float), BUFFER_OFFSET(2 * sizeof(float)));
- glClientActiveTexture(GL_TEXTURE0);
-
- GLStates |= GPU_BUFFER_TEXCOORD_UNIT_0_STATE | GPU_BUFFER_TEXCOORD_UNIT_2_STATE;
-}
-
-
-void GPU_color_setup(DerivedMesh *dm, int colType)
-{
- bool update = false;
-
- if (!dm->drawObject) {
- /* XXX Not really nice, but we need a valid gpu draw object to set the colType...
- * Else we would have to add a new param to gpu_buffer_setup_common. */
- dm->drawObject = dm->gpuObjectNew(dm);
- dm->dirty &= ~DM_DIRTY_MCOL_UPDATE_DRAW;
- dm->drawObject->colType = colType;
- }
- /* In paint mode, dm may stay the same during stroke, however we still want to update colors!
- * Also check in case we changed color type (i.e. which MCol cdlayer we use). */
- else if ((dm->dirty & DM_DIRTY_MCOL_UPDATE_DRAW) || (colType != dm->drawObject->colType)) {
- update = true;
- dm->dirty &= ~DM_DIRTY_MCOL_UPDATE_DRAW;
- dm->drawObject->colType = colType;
- }
-
- if (!gpu_buffer_setup_common(dm, GPU_BUFFER_COLOR, update))
- return;
-
- glEnableClientState(GL_COLOR_ARRAY);
- glBindBuffer(GL_ARRAY_BUFFER, dm->drawObject->colors->id);
- glColorPointer(4, GL_UNSIGNED_BYTE, 0, 0);
-
- GLStates |= GPU_BUFFER_COLOR_STATE;
-}
-
-void GPU_buffer_bind_as_color(GPUBuffer *buffer)
-{
- glEnableClientState(GL_COLOR_ARRAY);
- glBindBuffer(GL_ARRAY_BUFFER, buffer->id);
- glColorPointer(4, GL_UNSIGNED_BYTE, 0, 0);
-
- GLStates |= GPU_BUFFER_COLOR_STATE;
-}
-
-
-void GPU_edge_setup(DerivedMesh *dm)
-{
- if (!gpu_buffer_setup_common(dm, GPU_BUFFER_EDGE, false))
- return;
-
- if (!gpu_buffer_setup_common(dm, GPU_BUFFER_VERTEX, false))
- return;
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glBindBuffer(GL_ARRAY_BUFFER, dm->drawObject->points->id);
- glVertexPointer(3, GL_FLOAT, 0, 0);
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dm->drawObject->edges->id);
-
- GLStates |= (GPU_BUFFER_VERTEX_STATE | GPU_BUFFER_ELEMENT_STATE);
-}
-
-void GPU_uvedge_setup(DerivedMesh *dm)
-{
- if (!gpu_buffer_setup_common(dm, GPU_BUFFER_UVEDGE, false))
- return;
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glBindBuffer(GL_ARRAY_BUFFER, dm->drawObject->uvedges->id);
- glVertexPointer(2, GL_FLOAT, 0, 0);
-
- GLStates |= GPU_BUFFER_VERTEX_STATE;
-}
-
-void GPU_triangle_setup(struct DerivedMesh *dm)
-{
- if (!gpu_buffer_setup_common(dm, GPU_BUFFER_TRIANGLES, false))
- return;
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dm->drawObject->triangles->id);
- GLStates |= GPU_BUFFER_ELEMENT_STATE;
-}
-
-static int gpu_typesize(int type)
-{
- switch (type) {
- case GL_FLOAT:
- return sizeof(float);
- case GL_INT:
- return sizeof(int);
- case GL_UNSIGNED_INT:
- return sizeof(unsigned int);
- case GL_BYTE:
- return sizeof(char);
- case GL_UNSIGNED_BYTE:
- return sizeof(unsigned char);
- default:
- return 0;
- }
-}
-
-int GPU_attrib_element_size(GPUAttrib data[], int numdata)
-{
- int i, elementsize = 0;
-
- for (i = 0; i < numdata; i++) {
- int typesize = gpu_typesize(data[i].type);
- if (typesize != 0)
- elementsize += typesize * data[i].size;
- }
- return elementsize;
-}
-
-void GPU_interleaved_attrib_setup(GPUBuffer *buffer, GPUAttrib data[], int numdata, int element_size)
-{
- int i;
- int elementsize;
- size_t offset = 0;
-
- for (i = 0; i < MAX_GPU_ATTRIB_DATA; i++) {
- if (attribData[i].index != -1) {
- glDisableVertexAttribArray(attribData[i].index);
- }
- else
- break;
- }
- if (element_size == 0)
- elementsize = GPU_attrib_element_size(data, numdata);
- else
- elementsize = element_size;
-
- glBindBuffer(GL_ARRAY_BUFFER, buffer->id);
-
- for (i = 0; i < numdata; i++) {
- glEnableVertexAttribArray(data[i].index);
- int info = 0;
- if (data[i].type == GL_UNSIGNED_BYTE) {
- info |= GPU_ATTR_INFO_SRGB;
- }
- glUniform1i(data[i].info_index, info);
-
- glVertexAttribPointer(data[i].index, data[i].size, data[i].type,
- GL_TRUE, elementsize, BUFFER_OFFSET(offset));
- offset += data[i].size * gpu_typesize(data[i].type);
-
- attribData[i].index = data[i].index;
- attribData[i].size = data[i].size;
- attribData[i].type = data[i].type;
- }
-
- attribData[numdata].index = -1;
-}
-
-void GPU_interleaved_attrib_unbind(void)
-{
- int i;
- for (i = 0; i < MAX_GPU_ATTRIB_DATA; i++) {
- if (attribData[i].index != -1) {
- glDisableVertexAttribArray(attribData[i].index);
- }
- else
- break;
- }
- attribData[0].index = -1;
-}
-
-void GPU_buffers_unbind(void)
-{
- int i;
-
- if (GLStates & GPU_BUFFER_VERTEX_STATE)
- glDisableClientState(GL_VERTEX_ARRAY);
- if (GLStates & GPU_BUFFER_NORMAL_STATE)
- glDisableClientState(GL_NORMAL_ARRAY);
- if (GLStates & GPU_BUFFER_TEXCOORD_UNIT_0_STATE)
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- if (GLStates & GPU_BUFFER_TEXCOORD_UNIT_2_STATE) {
- glClientActiveTexture(GL_TEXTURE2);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glClientActiveTexture(GL_TEXTURE0);
- }
- if (GLStates & GPU_BUFFER_COLOR_STATE)
- glDisableClientState(GL_COLOR_ARRAY);
- if (GLStates & GPU_BUFFER_ELEMENT_STATE)
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
-
- GLStates &= ~(GPU_BUFFER_VERTEX_STATE | GPU_BUFFER_NORMAL_STATE |
- GPU_BUFFER_TEXCOORD_UNIT_0_STATE | GPU_BUFFER_TEXCOORD_UNIT_2_STATE |
- GPU_BUFFER_COLOR_STATE | GPU_BUFFER_ELEMENT_STATE);
-
- for (i = 0; i < MAX_GPU_ATTRIB_DATA; i++) {
- if (attribData[i].index != -1) {
- glDisableVertexAttribArray(attribData[i].index);
- }
- else
- break;
- }
- attribData[0].index = -1;
-
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-}
-
-void GPU_color_switch(int mode)
-{
- if (mode) {
- if (!(GLStates & GPU_BUFFER_COLOR_STATE))
- glEnableClientState(GL_COLOR_ARRAY);
- GLStates |= GPU_BUFFER_COLOR_STATE;
- }
- else {
- if (GLStates & GPU_BUFFER_COLOR_STATE)
- glDisableClientState(GL_COLOR_ARRAY);
- GLStates &= ~GPU_BUFFER_COLOR_STATE;
- }
-}
-
-static int gpu_binding_type_gl[] =
-{
- GL_ARRAY_BUFFER,
- GL_ELEMENT_ARRAY_BUFFER
-};
-
-void *GPU_buffer_lock(GPUBuffer *buffer, GPUBindingType binding)
-{
- float *varray;
- int bindtypegl;
-
- if (!buffer)
- return 0;
-
- bindtypegl = gpu_binding_type_gl[binding];
- glBindBuffer(bindtypegl, buffer->id);
- varray = glMapBuffer(bindtypegl, GL_WRITE_ONLY);
- return varray;
-}
-
-void *GPU_buffer_lock_stream(GPUBuffer *buffer, GPUBindingType binding)
-{
- float *varray;
- int bindtypegl;
-
- if (!buffer)
- return 0;
-
- bindtypegl = gpu_binding_type_gl[binding];
- glBindBuffer(bindtypegl, buffer->id);
- /* discard previous data, avoid stalling gpu */
- glBufferData(bindtypegl, buffer->size, 0, GL_STREAM_DRAW);
- varray = glMapBuffer(bindtypegl, GL_WRITE_ONLY);
- return varray;
-}
-
-void GPU_buffer_unlock(GPUBuffer *UNUSED(buffer), GPUBindingType binding)
-{
- int bindtypegl = gpu_binding_type_gl[binding];
- /* note: this operation can fail, could return
- * an error code from this function? */
- glUnmapBuffer(bindtypegl);
- glBindBuffer(bindtypegl, 0);
-}
-
-void GPU_buffer_bind(GPUBuffer *buffer, GPUBindingType binding)
-{
- int bindtypegl = gpu_binding_type_gl[binding];
- glBindBuffer(bindtypegl, buffer->id);
-}
-
-void GPU_buffer_unbind(GPUBuffer *UNUSED(buffer), GPUBindingType binding)
-{
- int bindtypegl = gpu_binding_type_gl[binding];
- glBindBuffer(bindtypegl, 0);
-}
-
-/* used for drawing edges */
-void GPU_buffer_draw_elements(GPUBuffer *UNUSED(elements), unsigned int mode, int start, int count)
-{
- glDrawElements(mode, count, GL_UNSIGNED_INT, BUFFER_OFFSET(start * sizeof(unsigned int)));
-}
-
-
/* XXX: the rest of the code in this file is used for optimized PBVH
* drawing and doesn't interact at all with the buffer code above */
@@ -982,7 +108,6 @@ struct GPU_PBVH_Buffers {
bool show_diffuse_color;
bool show_mask;
- bool use_matcaps;
float diffuse_color[4];
};
@@ -990,6 +115,15 @@ static struct {
uint pos, nor, col;
} g_vbo_id = {0};
+static void gpu_material_diffuse_get(int UNUSED(nr), float diff[4])
+{
+ /* TODO: sculpt diffuse color option not supported in 2.8 yet. */
+ diff[0] = 0.8f;
+ diff[1] = 0.8f;
+ diff[2] = 0.8f;
+ diff[3] = 1.0f;
+}
+
/* Allocates a non-initialized buffer to be sent to GPU.
* Return is false it indicates that the memory map failed. */
static bool gpu_pbvh_vert_buf_data_set(GPU_PBVH_Buffers *buffers, unsigned int vert_ct)
@@ -1086,19 +220,16 @@ void GPU_pbvh_mesh_buffers_update(
buffers->vmask = vmask;
buffers->show_diffuse_color = show_diffuse_color;
buffers->show_mask = show_mask;
- buffers->use_matcaps = GPU_material_use_matcaps_get();
{
int totelem = (buffers->smooth ? totvert : (buffers->tot_tri * 3));
float diffuse_color[4] = {0.8f, 0.8f, 0.8f, 0.8f};
- if (buffers->use_matcaps)
- diffuse_color[0] = diffuse_color[1] = diffuse_color[2] = 1.0;
- else if (show_diffuse_color) {
+ if (show_diffuse_color) {
const MLoopTri *lt = &buffers->looptri[buffers->face_indices[0]];
const MPoly *mp = &buffers->mpoly[lt->poly];
- GPU_material_diffuse_get(mp->mat_nr + 1, diffuse_color);
+ gpu_material_diffuse_get(mp->mat_nr + 1, diffuse_color);
}
copy_v4_v4(buffers->diffuse_color, diffuse_color);
@@ -1210,7 +341,6 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(
buffers->show_diffuse_color = false;
buffers->show_mask = true;
- buffers->use_matcaps = false;
/* Count the number of visible triangles */
for (i = 0, tottri = 0; i < face_indices_len; ++i) {
@@ -1283,7 +413,6 @@ void GPU_pbvh_grid_buffers_update(
buffers->show_diffuse_color = show_diffuse_color;
buffers->show_mask = show_mask;
- buffers->use_matcaps = GPU_material_use_matcaps_get();
buffers->smooth = grid_flag_mats[grid_indices[0]].flag & ME_SMOOTH;
/* Build VBO */
@@ -1291,13 +420,10 @@ void GPU_pbvh_grid_buffers_update(
const int has_mask = key->has_mask;
float diffuse_color[4] = {0.8f, 0.8f, 0.8f, 1.0f};
- if (buffers->use_matcaps) {
- diffuse_color[0] = diffuse_color[1] = diffuse_color[2] = 1.0;
- }
- else if (show_diffuse_color) {
+ if (show_diffuse_color) {
const DMFlagMat *flags = &grid_flag_mats[grid_indices[0]];
- GPU_material_diffuse_get(flags->mat_nr + 1, diffuse_color);
+ gpu_material_diffuse_get(flags->mat_nr + 1, diffuse_color);
}
copy_v4_v4(buffers->diffuse_color, diffuse_color);
@@ -1504,7 +630,6 @@ GPU_PBVH_Buffers *GPU_pbvh_grid_buffers_build(
buffers->show_diffuse_color = false;
buffers->show_mask = true;
- buffers->use_matcaps = false;
/* Count the number of quads */
totquad = BKE_pbvh_count_grid_quads(grid_hidden, grid_indices, totgrid, gridsize);
@@ -1661,7 +786,6 @@ void GPU_pbvh_bmesh_buffers_update(
buffers->show_diffuse_color = show_diffuse_color;
buffers->show_mask = show_mask;
- buffers->use_matcaps = GPU_material_use_matcaps_get();
/* Count visible triangles */
tottri = gpu_bmesh_face_visible_count(bm_faces);
@@ -1678,15 +802,13 @@ void GPU_pbvh_bmesh_buffers_update(
return;
}
- if (buffers->use_matcaps)
- diffuse_color[0] = diffuse_color[1] = diffuse_color[2] = 1.0;
- else if (show_diffuse_color) {
+ if (show_diffuse_color) {
/* due to dynamic nature of dyntopo, only get first material */
GSetIterator gs_iter;
BMFace *f;
BLI_gsetIterator_init(&gs_iter, bm_faces);
f = BLI_gsetIterator_getKey(&gs_iter);
- GPU_material_diffuse_get(f->mat_nr + 1, diffuse_color);
+ gpu_material_diffuse_get(f->mat_nr + 1, diffuse_color);
}
copy_v4_v4(buffers->diffuse_color, diffuse_color);
@@ -1823,44 +945,10 @@ GPU_PBVH_Buffers *GPU_pbvh_bmesh_buffers_build(bool smooth_shading)
buffers->smooth = smooth_shading;
buffers->show_diffuse_color = false;
buffers->show_mask = true;
- buffers->use_matcaps = false;
return buffers;
}
-void GPU_pbvh_buffers_draw(
- GPU_PBVH_Buffers *buffers, DMSetMaterial setMaterial,
- bool wireframe, bool fast)
-{
- UNUSED_VARS(wireframe, fast, setMaterial);
- bool do_fast = fast && buffers->triangles_fast;
- Gwn_Batch *triangles = do_fast ? buffers->triangles_fast : buffers->triangles;
-
- if (triangles) {
-
- /* Simple Shader: use when drawing without the draw-manager (old 2.7x viewport) */
- if (triangles->interface == NULL) {
- GPUBuiltinShader shader_id =
- buffers->smooth ? GPU_SHADER_SIMPLE_LIGHTING_SMOOTH_COLOR : GPU_SHADER_SIMPLE_LIGHTING_FLAT_COLOR;
- GPUShader *shader = GPU_shader_get_builtin_shader(shader_id);
-
- GWN_batch_program_set(
- triangles,
- GPU_shader_get_program(shader), GPU_shader_get_interface(shader));
-
- static float light[3] = {-0.3f, 0.5f, 1.0f};
- static float alpha = 1.0f;
- static float world_light = 1.0f;
-
- GPU_shader_uniform_vector(shader, GPU_shader_get_uniform(shader, "light"), 3, 1, light);
- GPU_shader_uniform_vector(shader, GPU_shader_get_uniform(shader, "alpha"), 1, 1, &alpha);
- GPU_shader_uniform_vector(shader, GPU_shader_get_uniform(shader, "global"), 1, 1, &world_light);
-
- }
- GWN_batch_draw(triangles);
- }
-}
-
Gwn_Batch *GPU_pbvh_buffers_batch_get(GPU_PBVH_Buffers *buffers, bool fast)
{
return (fast && buffers->triangles_fast) ?
@@ -1870,22 +958,18 @@ Gwn_Batch *GPU_pbvh_buffers_batch_get(GPU_PBVH_Buffers *buffers, bool fast)
bool GPU_pbvh_buffers_diffuse_changed(GPU_PBVH_Buffers *buffers, GSet *bm_faces, bool show_diffuse_color)
{
float diffuse_color[4];
- bool use_matcaps = GPU_material_use_matcaps_get();
if (buffers->show_diffuse_color != show_diffuse_color)
return true;
- if (buffers->use_matcaps != use_matcaps)
- return true;
-
- if ((buffers->show_diffuse_color == false) || use_matcaps)
+ if (buffers->show_diffuse_color == false)
return false;
if (buffers->looptri) {
const MLoopTri *lt = &buffers->looptri[buffers->face_indices[0]];
const MPoly *mp = &buffers->mpoly[lt->poly];
- GPU_material_diffuse_get(mp->mat_nr + 1, diffuse_color);
+ gpu_material_diffuse_get(mp->mat_nr + 1, diffuse_color);
}
else if (buffers->use_bmesh) {
/* due to dynamic nature of dyntopo, only get first material */
@@ -1895,7 +979,7 @@ bool GPU_pbvh_buffers_diffuse_changed(GPU_PBVH_Buffers *buffers, GSet *bm_faces,
BLI_gsetIterator_init(&gs_iter, bm_faces);
f = BLI_gsetIterator_getKey(&gs_iter);
- GPU_material_diffuse_get(f->mat_nr + 1, diffuse_color);
+ gpu_material_diffuse_get(f->mat_nr + 1, diffuse_color);
}
else {
return false;
@@ -1904,7 +988,7 @@ bool GPU_pbvh_buffers_diffuse_changed(GPU_PBVH_Buffers *buffers, GSet *bm_faces,
else {
const DMFlagMat *flags = &buffers->grid_flag_mats[buffers->grid_indices[0]];
- GPU_material_diffuse_get(flags->mat_nr + 1, diffuse_color);
+ gpu_material_diffuse_get(flags->mat_nr + 1, diffuse_color);
}
return !equals_v3v3(diffuse_color, buffers->diffuse_color);
@@ -2007,3 +1091,7 @@ void GPU_pbvh_BB_draw(float min[3], float max[3], bool leaf, unsigned int pos)
immEnd();
}
+
+void GPU_pbvh_fix_linking()
+{
+}