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Diffstat (limited to 'source/blender/gpu/intern/gpu_buffers.c')
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 9c21f9040da..10d5a860f6a 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -38,6 +38,7 @@
#include "BLI_utildefines.h"
#include "DNA_meshdata_types.h"
+#include "DNA_userdef_types.h"
#include "BKE_DerivedMesh.h"
#include "BKE_ccg.h"
@@ -234,7 +235,8 @@ void GPU_pbvh_mesh_buffers_update(GPU_PBVH_Buffers *buffers,
const bool show_mask = vmask && (update_flags & GPU_PBVH_BUFFERS_SHOW_MASK) != 0;
const bool show_face_sets = sculpt_face_sets &&
(update_flags & GPU_PBVH_BUFFERS_SHOW_SCULPT_FACE_SETS) != 0;
- const bool show_vcol = (vcol || vtcol) && (update_flags & GPU_PBVH_BUFFERS_SHOW_VCOL) != 0;
+ const bool show_vcol = (vcol || (vtcol && U.experimental.use_sculpt_vertex_colors)) &&
+ (update_flags & GPU_PBVH_BUFFERS_SHOW_VCOL) != 0;
bool empty_mask = true;
bool default_face_set = true;
@@ -317,7 +319,7 @@ void GPU_pbvh_mesh_buffers_update(GPU_PBVH_Buffers *buffers,
/* Vertex Colors. */
if (show_vcol) {
ushort scol[4] = {USHRT_MAX, USHRT_MAX, USHRT_MAX, USHRT_MAX};
- if (vtcol) {
+ if (vtcol && U.experimental.use_sculpt_vertex_colors) {
scol[0] = unit_float_to_ushort_clamp(vtcol[vtri[j]].color[0]);
scol[1] = unit_float_to_ushort_clamp(vtcol[vtri[j]].color[1]);
scol[2] = unit_float_to_ushort_clamp(vtcol[vtri[j]].color[2]);
@@ -450,7 +452,7 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(const MPoly *mpoly,
static void gpu_pbvh_grid_fill_index_buffers(GPU_PBVH_Buffers *buffers,
SubdivCCG *UNUSED(subdiv_ccg),
const int *UNUSED(face_sets),
- int *grid_indices,
+ const int *grid_indices,
uint visible_quad_len,
int totgrid,
int gridsize)
@@ -581,7 +583,7 @@ static void gpu_pbvh_grid_fill_index_buffers(GPU_PBVH_Buffers *buffers,
void GPU_pbvh_grid_buffers_update_free(GPU_PBVH_Buffers *buffers,
const struct DMFlagMat *grid_flag_mats,
- int *grid_indices)
+ const int *grid_indices)
{
const bool smooth = grid_flag_mats[grid_indices[0]].flag & ME_SMOOTH;