Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/gpu/intern/gpu_buffers.c')
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 6eb8c80c58e..2b7d3fb082a 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -204,7 +204,7 @@ void GPU_pbvh_mesh_buffers_update(GPU_PBVH_Buffers *buffers,
* copies are made for flat shading because normals
* shouldn't be shared. */
if (buffers->smooth) {
- for (uint i = 0; i < totvert; ++i) {
+ for (uint i = 0; i < totvert; i++) {
const MVert *v = &mvert[vert_indices[i]];
GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.pos, i, v->co);
GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.nor, i, v->no);
@@ -319,7 +319,7 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(const int (*face_vert_indices)[3],
buffers->show_mask = false;
/* Count the number of visible triangles */
- for (i = 0, tottri = 0; i < face_indices_len; ++i) {
+ for (i = 0, tottri = 0; i < face_indices_len; i++) {
const MLoopTri *lt = &looptri[face_indices[i]];
if (!paint_is_face_hidden(lt, mvert, mloop)) {
tottri++;
@@ -352,7 +352,7 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(const int (*face_vert_indices)[3],
GPU_indexbuf_init(&elb, GPU_PRIM_TRIS, tottri, INT_MAX);
GPU_indexbuf_init(&elb_lines, GPU_PRIM_LINES, tottri * 3, INT_MAX);
- for (i = 0; i < face_indices_len; ++i) {
+ for (i = 0; i < face_indices_len; i++) {
const MLoopTri *lt = &looptri[face_indices[i]];
/* Skip hidden faces */
@@ -376,7 +376,7 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(const int (*face_vert_indices)[3],
GPU_indexbuf_init(&elb_lines, GPU_PRIM_LINES, tottri * 3, INT_MAX);
int vert_idx = 0;
- for (i = 0; i < face_indices_len; ++i) {
+ for (i = 0; i < face_indices_len; i++) {
const MLoopTri *lt = &looptri[face_indices[i]];
/* Skip hidden faces */
@@ -431,8 +431,8 @@ static void gpu_pbvh_grid_fill_index_buffers(
BLI_bitmap *gh = buffers->grid_hidden[grid_indices[i]];
- for (int j = 0; j < gridsize - 1; ++j) {
- for (int k = 0; k < gridsize - 1; ++k) {
+ for (int j = 0; j < gridsize - 1; j++) {
+ for (int k = 0; k < gridsize - 1; k++) {
/* Skip hidden grid face */
if (gh && paint_is_grid_face_hidden(gh, gridsize, k, j)) {
continue;
@@ -589,7 +589,7 @@ void GPU_pbvh_grid_buffers_update(GPU_PBVH_Buffers *buffers,
GPU_indexbuf_init(&elb_lines, GPU_PRIM_LINES, totgrid * key->grid_area * 2, vert_count);
}
- for (i = 0; i < totgrid; ++i) {
+ for (i = 0; i < totgrid; i++) {
CCGElem *grid = grids[grid_indices[i]];
int vbo_index = vbo_index_offset;