Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/gpu/intern/gpu_capabilities_private.hh')
-rw-r--r--source/blender/gpu/intern/gpu_capabilities_private.hh54
1 files changed, 54 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_capabilities_private.hh b/source/blender/gpu/intern/gpu_capabilities_private.hh
new file mode 100644
index 00000000000..ec387555bfe
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_capabilities_private.hh
@@ -0,0 +1,54 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2020, Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "GPU_platform.h"
+
+namespace blender::gpu {
+
+/**
+ * This includes both hardware capabilities & workarounds.
+ * Try to limit these to the implementation codebase (i.e.: gpu/opengl/).
+ * Only add workarounds here if they are common to all implementation or
+ * if you need access to it outside of the GPU module.
+ * Same goes for capabilities (i.e.: texture size)
+ **/
+struct GPUCapabilities {
+ int max_texture_size = 0;
+ int max_texture_layers = 0;
+ int max_textures = 0;
+ int max_textures_vert = 0;
+ int max_textures_geom = 0;
+ int max_textures_frag = 0;
+
+ /* OpenGL related workarounds. */
+ bool mip_render_workaround = false;
+ bool depth_blitting_workaround = false;
+ bool use_main_context_workaround = false;
+ bool broken_amd_driver = false;
+};
+
+extern GPUCapabilities GCaps;
+
+} // namespace blender::gpu \ No newline at end of file