diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_codegen.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_codegen.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c index efaae5c2720..a6250650787 100644 --- a/source/blender/gpu/intern/gpu_codegen.c +++ b/source/blender/gpu/intern/gpu_codegen.c @@ -352,7 +352,7 @@ static char *gpu_generate_function_prototyps(GHash *hash) GPUFunction *GPU_lookup_function(char *name) { if(!FUNCTION_HASH) { - FUNCTION_HASH = BLI_ghash_new(BLI_ghashutil_strhash, BLI_ghashutil_strcmp); + FUNCTION_HASH = BLI_ghash_new(BLI_ghashutil_strhash, BLI_ghashutil_strcmp, "GPU_lookup_function gh"); gpu_parse_functions_string(FUNCTION_HASH, datatoc_gpu_shader_material_glsl); /*FUNCTION_PROTOTYPES = gpu_generate_function_prototyps(FUNCTION_HASH); FUNCTION_LIB = GPU_shader_create_lib(datatoc_gpu_shader_material_glsl);*/ @@ -480,8 +480,8 @@ static void codegen_set_unique_ids(ListBase *nodes) GPUOutput *output; int id = 1, texid = 0; - bindhash= BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp); - definehash= BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp); + bindhash= BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "codegen_set_unique_ids1 gh"); + definehash= BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "codegen_set_unique_ids2 gh"); for (node=nodes->first; node; node=node->next) { for (input=node->inputs.first; input; input=input->next) { @@ -492,7 +492,7 @@ static void codegen_set_unique_ids(ListBase *nodes) /* set texid used for settings texture slot with multitexture */ if (codegen_input_has_texture(input) && - ((input->source == GPU_SOURCE_TEX) || (input->source == GPU_SOURCE_TEX_PIXEL))) { + ((input->source == GPU_SOURCE_TEX) || (input->source == GPU_SOURCE_TEX_PIXEL))) { if (input->link) { /* input is texture from buffer, assign only one texid per buffer to avoid sampling the same texture twice */ @@ -1033,7 +1033,7 @@ static void gpu_node_input_socket(GPUNode *node, GPUNodeStack *sock) gpu_node_input_link(node, sock->link, sock->type); } else { - link = GPU_node_link_create(0); + link = GPU_node_link_create(0); link->ptr1 = sock->vec; gpu_node_input_link(node, link, sock->type); } |