Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/gpu/intern/gpu_codegen.c')
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index efaae5c2720..a6250650787 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -352,7 +352,7 @@ static char *gpu_generate_function_prototyps(GHash *hash)
GPUFunction *GPU_lookup_function(char *name)
{
if(!FUNCTION_HASH) {
- FUNCTION_HASH = BLI_ghash_new(BLI_ghashutil_strhash, BLI_ghashutil_strcmp);
+ FUNCTION_HASH = BLI_ghash_new(BLI_ghashutil_strhash, BLI_ghashutil_strcmp, "GPU_lookup_function gh");
gpu_parse_functions_string(FUNCTION_HASH, datatoc_gpu_shader_material_glsl);
/*FUNCTION_PROTOTYPES = gpu_generate_function_prototyps(FUNCTION_HASH);
FUNCTION_LIB = GPU_shader_create_lib(datatoc_gpu_shader_material_glsl);*/
@@ -480,8 +480,8 @@ static void codegen_set_unique_ids(ListBase *nodes)
GPUOutput *output;
int id = 1, texid = 0;
- bindhash= BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
- definehash= BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
+ bindhash= BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "codegen_set_unique_ids1 gh");
+ definehash= BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "codegen_set_unique_ids2 gh");
for (node=nodes->first; node; node=node->next) {
for (input=node->inputs.first; input; input=input->next) {
@@ -492,7 +492,7 @@ static void codegen_set_unique_ids(ListBase *nodes)
/* set texid used for settings texture slot with multitexture */
if (codegen_input_has_texture(input) &&
- ((input->source == GPU_SOURCE_TEX) || (input->source == GPU_SOURCE_TEX_PIXEL))) {
+ ((input->source == GPU_SOURCE_TEX) || (input->source == GPU_SOURCE_TEX_PIXEL))) {
if (input->link) {
/* input is texture from buffer, assign only one texid per
buffer to avoid sampling the same texture twice */
@@ -1033,7 +1033,7 @@ static void gpu_node_input_socket(GPUNode *node, GPUNodeStack *sock)
gpu_node_input_link(node, sock->link, sock->type);
}
else {
- link = GPU_node_link_create(0);
+ link = GPU_node_link_create(0);
link->ptr1 = sock->vec;
gpu_node_input_link(node, link, sock->type);
}