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Diffstat (limited to 'source/blender/gpu/intern/gpu_codegen.c')
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c26
1 files changed, 14 insertions, 12 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index 78a99cab447..1c29bdc8741 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -188,8 +188,8 @@ static void BLI_dynstr_printf(DynStr *dynstr, const char *format, ...)
* These are stored in a hash for lookup when creating a material. */
static GHash *FUNCTION_HASH= NULL;
-static char *FUNCTION_PROTOTYPES= NULL;
-static GPUShader *FUNCTION_LIB= NULL;
+/*static char *FUNCTION_PROTOTYPES= NULL;
+static GPUShader *FUNCTION_LIB= NULL;*/
static int gpu_str_prefix(char *str, char *prefix)
{
@@ -299,6 +299,7 @@ static void gpu_parse_functions_string(GHash *hash, char *code)
}
}
+#if 0
static char *gpu_generate_function_prototyps(GHash *hash)
{
DynStr *ds = BLI_dynstr_new();
@@ -346,14 +347,15 @@ static char *gpu_generate_function_prototyps(GHash *hash)
return prototypes;
}
+#endif
GPUFunction *GPU_lookup_function(char *name)
{
if(!FUNCTION_HASH) {
FUNCTION_HASH = BLI_ghash_new(BLI_ghashutil_strhash, BLI_ghashutil_strcmp);
gpu_parse_functions_string(FUNCTION_HASH, datatoc_gpu_shader_material_glsl);
- FUNCTION_PROTOTYPES = gpu_generate_function_prototyps(FUNCTION_HASH);
- FUNCTION_LIB = GPU_shader_create_lib(datatoc_gpu_shader_material_glsl);
+ /*FUNCTION_PROTOTYPES = gpu_generate_function_prototyps(FUNCTION_HASH);
+ FUNCTION_LIB = GPU_shader_create_lib(datatoc_gpu_shader_material_glsl);*/
}
return (GPUFunction*)BLI_ghash_lookup(FUNCTION_HASH, name);
@@ -370,14 +372,14 @@ void GPU_extensions_exit(void)
BLI_ghash_free(FUNCTION_HASH, NULL, (GHashValFreeFP)MEM_freeN);
FUNCTION_HASH = NULL;
}
- if(FUNCTION_PROTOTYPES) {
+ /*if(FUNCTION_PROTOTYPES) {
MEM_freeN(FUNCTION_PROTOTYPES);
FUNCTION_PROTOTYPES = NULL;
- }
- if(FUNCTION_LIB) {
+ }*/
+ /*if(FUNCTION_LIB) {
GPU_shader_free(FUNCTION_LIB);
FUNCTION_LIB = NULL;
- }
+ }*/
}
/* GLSL code generation */
@@ -688,7 +690,7 @@ static char *code_generate_fragment(ListBase *nodes, GPUOutput *output, const ch
DynStr *ds = BLI_dynstr_new();
char *code;
- BLI_dynstr_append(ds, FUNCTION_PROTOTYPES);
+ /*BLI_dynstr_append(ds, FUNCTION_PROTOTYPES);*/
codegen_set_unique_ids(nodes);
codegen_print_uniforms_functions(ds, nodes);
@@ -1393,10 +1395,10 @@ GPUPass *GPU_generate_pass(ListBase *nodes, GPUNodeLink *outlink, GPUVertexAttri
GPUPass *pass;
char *vertexcode, *fragmentcode;
- if(!FUNCTION_LIB) {
+ /*if(!FUNCTION_LIB) {
GPU_nodes_free(nodes);
return NULL;
- }
+ }*/
/* prune unused nodes */
gpu_nodes_prune(nodes, outlink);
@@ -1407,7 +1409,7 @@ GPUPass *GPU_generate_pass(ListBase *nodes, GPUNodeLink *outlink, GPUVertexAttri
/* generate code and compile with opengl */
fragmentcode = code_generate_fragment(nodes, outlink->output, name);
vertexcode = code_generate_vertex(nodes);
- shader = GPU_shader_create(vertexcode, fragmentcode, FUNCTION_LIB);
+ shader = GPU_shader_create(vertexcode, fragmentcode, datatoc_gpu_shader_material_glsl); /*FUNCTION_LIB);*/
MEM_freeN(fragmentcode);
MEM_freeN(vertexcode);