diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_codegen.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_codegen.c | 26 |
1 files changed, 14 insertions, 12 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c index 78a99cab447..1c29bdc8741 100644 --- a/source/blender/gpu/intern/gpu_codegen.c +++ b/source/blender/gpu/intern/gpu_codegen.c @@ -188,8 +188,8 @@ static void BLI_dynstr_printf(DynStr *dynstr, const char *format, ...) * These are stored in a hash for lookup when creating a material. */ static GHash *FUNCTION_HASH= NULL; -static char *FUNCTION_PROTOTYPES= NULL; -static GPUShader *FUNCTION_LIB= NULL; +/*static char *FUNCTION_PROTOTYPES= NULL; +static GPUShader *FUNCTION_LIB= NULL;*/ static int gpu_str_prefix(char *str, char *prefix) { @@ -299,6 +299,7 @@ static void gpu_parse_functions_string(GHash *hash, char *code) } } +#if 0 static char *gpu_generate_function_prototyps(GHash *hash) { DynStr *ds = BLI_dynstr_new(); @@ -346,14 +347,15 @@ static char *gpu_generate_function_prototyps(GHash *hash) return prototypes; } +#endif GPUFunction *GPU_lookup_function(char *name) { if(!FUNCTION_HASH) { FUNCTION_HASH = BLI_ghash_new(BLI_ghashutil_strhash, BLI_ghashutil_strcmp); gpu_parse_functions_string(FUNCTION_HASH, datatoc_gpu_shader_material_glsl); - FUNCTION_PROTOTYPES = gpu_generate_function_prototyps(FUNCTION_HASH); - FUNCTION_LIB = GPU_shader_create_lib(datatoc_gpu_shader_material_glsl); + /*FUNCTION_PROTOTYPES = gpu_generate_function_prototyps(FUNCTION_HASH); + FUNCTION_LIB = GPU_shader_create_lib(datatoc_gpu_shader_material_glsl);*/ } return (GPUFunction*)BLI_ghash_lookup(FUNCTION_HASH, name); @@ -370,14 +372,14 @@ void GPU_extensions_exit(void) BLI_ghash_free(FUNCTION_HASH, NULL, (GHashValFreeFP)MEM_freeN); FUNCTION_HASH = NULL; } - if(FUNCTION_PROTOTYPES) { + /*if(FUNCTION_PROTOTYPES) { MEM_freeN(FUNCTION_PROTOTYPES); FUNCTION_PROTOTYPES = NULL; - } - if(FUNCTION_LIB) { + }*/ + /*if(FUNCTION_LIB) { GPU_shader_free(FUNCTION_LIB); FUNCTION_LIB = NULL; - } + }*/ } /* GLSL code generation */ @@ -688,7 +690,7 @@ static char *code_generate_fragment(ListBase *nodes, GPUOutput *output, const ch DynStr *ds = BLI_dynstr_new(); char *code; - BLI_dynstr_append(ds, FUNCTION_PROTOTYPES); + /*BLI_dynstr_append(ds, FUNCTION_PROTOTYPES);*/ codegen_set_unique_ids(nodes); codegen_print_uniforms_functions(ds, nodes); @@ -1393,10 +1395,10 @@ GPUPass *GPU_generate_pass(ListBase *nodes, GPUNodeLink *outlink, GPUVertexAttri GPUPass *pass; char *vertexcode, *fragmentcode; - if(!FUNCTION_LIB) { + /*if(!FUNCTION_LIB) { GPU_nodes_free(nodes); return NULL; - } + }*/ /* prune unused nodes */ gpu_nodes_prune(nodes, outlink); @@ -1407,7 +1409,7 @@ GPUPass *GPU_generate_pass(ListBase *nodes, GPUNodeLink *outlink, GPUVertexAttri /* generate code and compile with opengl */ fragmentcode = code_generate_fragment(nodes, outlink->output, name); vertexcode = code_generate_vertex(nodes); - shader = GPU_shader_create(vertexcode, fragmentcode, FUNCTION_LIB); + shader = GPU_shader_create(vertexcode, fragmentcode, datatoc_gpu_shader_material_glsl); /*FUNCTION_LIB);*/ MEM_freeN(fragmentcode); MEM_freeN(vertexcode); |