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Diffstat (limited to 'source/blender/gpu/intern/gpu_codegen.c')
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index 470b99de00b..77498835d57 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -82,7 +82,7 @@ typedef enum GPUDataSource {
} GPUDataSource;
static const char* GPU_DATATYPE_STR[17] = {"", "float", "vec2", "vec3", "vec4",
- 0, 0, 0, 0, "mat3", 0, 0, 0, 0, 0, 0, "mat4"};
+ NULL, NULL, NULL, NULL, "mat3", NULL, NULL, NULL, NULL, NULL, NULL, "mat4"};
struct GPUNode {
struct GPUNode *next, *prev;
@@ -291,7 +291,7 @@ static void gpu_parse_functions_string(GHash *hash, char *code)
}
}
- if(strlen(function->name) == 0 || function->totparam == 0) {
+ if(function->name[0] == '\0' || function->totparam == 0) {
fprintf(stderr, "GPU functions parse error.\n");
MEM_freeN(function);
break;
@@ -451,7 +451,7 @@ static int codegen_input_has_texture(GPUInput *input)
else if(input->ima)
return 1;
else
- return input->tex != 0;
+ return input->tex != NULL;
}
const char *GPU_builtin_name(GPUBuiltin builtin)
@@ -880,7 +880,7 @@ void GPU_pass_unbind(GPUPass *pass)
GPU_texture_unbind(input->tex);
if (input->ima)
- input->tex = 0;
+ input->tex = NULL;
}
GPU_shader_unbind(shader);