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Diffstat (limited to 'source/blender/gpu/intern/gpu_codegen.c')
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c15
1 files changed, 0 insertions, 15 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index c1e7933d7ba..1da61efaae4 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -610,21 +610,6 @@ static char *code_generate_fragment(GPUMaterial *material, GPUNodeGraph *graph)
BLI_dynstr_append(ds, "}\n");
- /* XXX This cannot go into gpu_shader_material.glsl because main()
- * would be parsed and generate error */
- /* Old glsl mode compat. */
- /* TODO(fclem) This is only used by world shader now. get rid of it? */
- BLI_dynstr_append(ds, "#ifndef NODETREE_EXEC\n");
- BLI_dynstr_append(ds, "out vec4 fragColor;\n");
- BLI_dynstr_append(ds, "void main()\n");
- BLI_dynstr_append(ds, "{\n");
- BLI_dynstr_append(ds, "\tClosure cl = nodetree_exec();\n");
- BLI_dynstr_append(ds,
- "\tfragColor = vec4(cl.radiance, "
- "saturate(1.0 - avg(cl.transmittance)));\n");
- BLI_dynstr_append(ds, "}\n");
- BLI_dynstr_append(ds, "#endif\n\n");
-
/* create shader */
code = BLI_dynstr_get_cstring(ds);
BLI_dynstr_free(ds);