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Diffstat (limited to 'source/blender/gpu/intern/gpu_codegen.h')
-rw-r--r-- | source/blender/gpu/intern/gpu_codegen.h | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.h b/source/blender/gpu/intern/gpu_codegen.h new file mode 100644 index 00000000000..53b52f24f16 --- /dev/null +++ b/source/blender/gpu/intern/gpu_codegen.h @@ -0,0 +1,87 @@ +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Brecht Van Lommel. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __GPU_CODEGEN_H__ +#define __GPU_CODEGEN_H__ + +#include "DNA_listBase.h" + +struct ListBase; +struct GPUShader; +struct GPUOutput; +struct GPUNode; +struct GPUVertexAttribs; + +#define MAX_FUNCTION_NAME 64 +#define MAX_PARAMETER 32 + +#define FUNCTION_QUAL_IN 0 +#define FUNCTION_QUAL_OUT 1 +#define FUNCTION_QUAL_INOUT 2 + +typedef struct GPUFunction { + char name[MAX_FUNCTION_NAME]; + int paramtype[MAX_PARAMETER]; + int paramqual[MAX_PARAMETER]; + int totparam; +} GPUFunction; + +GPUFunction *GPU_lookup_function(char *name); + +/* Pass Generation + - Takes a list of nodes and a desired output, and makes a pass. This + will take ownership of the nodes and free them early if unused or + at the end if used. +*/ + +struct GPUPass; +typedef struct GPUPass GPUPass; + +GPUPass *GPU_generate_pass(ListBase *nodes, struct GPUNodeLink *outlink, + struct GPUVertexAttribs *attribs, int *builtin, const char *name); + +struct GPUShader *GPU_pass_shader(GPUPass *pass); + +void GPU_pass_bind(GPUPass *pass, double time); +void GPU_pass_update_uniforms(GPUPass *pass); +void GPU_pass_unbind(GPUPass *pass); + +void GPU_pass_free(GPUPass *pass); + +/* Material calls */ + +char *GPU_builtin_name(GPUBuiltin builtin); +void gpu_material_add_node(struct GPUMaterial *material, struct GPUNode *node); +int GPU_link_changed(struct GPUNodeLink *link); + +#endif + |