diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_codegen.h')
-rw-r--r-- | source/blender/gpu/intern/gpu_codegen.h | 39 |
1 files changed, 25 insertions, 14 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.h b/source/blender/gpu/intern/gpu_codegen.h index 7af17f9122d..328da36c3de 100644 --- a/source/blender/gpu/intern/gpu_codegen.h +++ b/source/blender/gpu/intern/gpu_codegen.h @@ -57,7 +57,8 @@ typedef enum GPUDataSource { GPU_SOURCE_OPENGL_BUILTIN, GPU_SOURCE_TEX_PIXEL, GPU_SOURCE_TEX, - GPU_SOURCE_ATTRIB + GPU_SOURCE_ATTRIB, + GPU_SOURCE_STRUCT } GPUDataSource; typedef enum { @@ -156,35 +157,45 @@ typedef struct GPUInput { } GPUInput; struct GPUPass { - struct GPUPass *next, *prev; - - ListBase inputs; - struct GPUOutput *output; struct GPUShader *shader; char *fragmentcode; char *geometrycode; char *vertexcode; + char *defines; const char *libcode; + unsigned int refcount; /* Orphaned GPUPasses gets freed by the garbage collector. */ + uint32_t hash; /* Identity hash generated from all GLSL code. */ }; typedef struct GPUPass GPUPass; -GPUPass *GPU_generate_pass(ListBase *nodes, struct GPUNodeLink *outlink, - struct GPUVertexAttribs *attribs, int *builtin, - const GPUMatType type, const char *name, - const bool use_opensubdiv, - const bool use_new_shading); +GPUPass *GPU_generate_pass_new( + GPUMaterial *material, + GPUNodeLink *frag_outlink, struct GPUVertexAttribs *attribs, + ListBase *nodes, ListBase *inputs, + const char *vert_code, const char *geom_code, + const char *frag_lib, const char *defines); +GPUPass *GPU_generate_pass( + ListBase *nodes, ListBase *inputs, struct GPUNodeLink *outlink, + struct GPUVertexAttribs *attribs, int *builtin, + const GPUMatType type, const char *name, + const bool use_opensubdiv); struct GPUShader *GPU_pass_shader(GPUPass *pass); -void GPU_pass_bind(GPUPass *pass, double time, int mipmap); -void GPU_pass_update_uniforms(GPUPass *pass); -void GPU_pass_unbind(GPUPass *pass); +void GPU_nodes_get_vertex_attributes(ListBase *nodes, struct GPUVertexAttribs *attribs); +void GPU_nodes_prune(ListBase *nodes, struct GPUNodeLink *outlink); -void GPU_pass_free(GPUPass *pass); +void GPU_pass_bind(GPUPass *pass, ListBase *inputs, double time, int mipmap); +void GPU_pass_update_uniforms(GPUPass *pass, ListBase *inputs); +void GPU_pass_unbind(GPUPass *pass, ListBase *inputs); + +void GPU_pass_release(GPUPass *pass); void GPU_pass_free_nodes(ListBase *nodes); +void GPU_inputs_free(ListBase *inputs); + void gpu_codegen_init(void); void gpu_codegen_exit(void); |