diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_codegen.h')
-rw-r--r-- | source/blender/gpu/intern/gpu_codegen.h | 22 |
1 files changed, 13 insertions, 9 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.h b/source/blender/gpu/intern/gpu_codegen.h index 0f8218c9c15..dab0bc3f8b1 100644 --- a/source/blender/gpu/intern/gpu_codegen.h +++ b/source/blender/gpu/intern/gpu_codegen.h @@ -157,25 +157,27 @@ typedef struct GPUInput { } GPUInput; struct GPUPass { - ListBase inputs; struct GPUShader *shader; char *fragmentcode; char *geometrycode; char *vertexcode; + char *defines; const char *libcode; + unsigned int refcount; /* Orphaned GPUPasses gets freed by the garbage collector. */ + uint32_t hash; /* Identity hash generated from all GLSL code. */ }; typedef struct GPUPass GPUPass; GPUPass *GPU_generate_pass_new( - struct GPUMaterial *material, - ListBase *nodes, struct GPUNodeLink *frag_outlink, - struct GPUVertexAttribs *attribs, + GPUMaterial *material, + GPUNodeLink *frag_outlink, struct GPUVertexAttribs *attribs, + ListBase *nodes, ListBase *inputs, const char *vert_code, const char *geom_code, const char *frag_lib, const char *defines); GPUPass *GPU_generate_pass( - ListBase *nodes, struct GPUNodeLink *outlink, + ListBase *nodes, ListBase *inputs, struct GPUNodeLink *outlink, struct GPUVertexAttribs *attribs, int *builtin, const GPUMatType type, const char *name, const bool use_opensubdiv, @@ -186,13 +188,15 @@ struct GPUShader *GPU_pass_shader(GPUPass *pass); void GPU_nodes_get_vertex_attributes(ListBase *nodes, struct GPUVertexAttribs *attribs); void GPU_nodes_prune(ListBase *nodes, struct GPUNodeLink *outlink); -void GPU_pass_bind(GPUPass *pass, double time, int mipmap); -void GPU_pass_update_uniforms(GPUPass *pass); -void GPU_pass_unbind(GPUPass *pass); +void GPU_pass_bind(GPUPass *pass, ListBase *inputs, double time, int mipmap); +void GPU_pass_update_uniforms(GPUPass *pass, ListBase *inputs); +void GPU_pass_unbind(GPUPass *pass, ListBase *inputs); -void GPU_pass_free(GPUPass *pass); +void GPU_pass_release(GPUPass *pass); void GPU_pass_free_nodes(ListBase *nodes); +void GPU_inputs_free(ListBase *inputs); + void gpu_codegen_init(void); void gpu_codegen_exit(void); |