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Diffstat (limited to 'source/blender/gpu/intern/gpu_codegen.h')
-rw-r--r--source/blender/gpu/intern/gpu_codegen.h22
1 files changed, 13 insertions, 9 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.h b/source/blender/gpu/intern/gpu_codegen.h
index 0f8218c9c15..dab0bc3f8b1 100644
--- a/source/blender/gpu/intern/gpu_codegen.h
+++ b/source/blender/gpu/intern/gpu_codegen.h
@@ -157,25 +157,27 @@ typedef struct GPUInput {
} GPUInput;
struct GPUPass {
- ListBase inputs;
struct GPUShader *shader;
char *fragmentcode;
char *geometrycode;
char *vertexcode;
+ char *defines;
const char *libcode;
+ unsigned int refcount; /* Orphaned GPUPasses gets freed by the garbage collector. */
+ uint32_t hash; /* Identity hash generated from all GLSL code. */
};
typedef struct GPUPass GPUPass;
GPUPass *GPU_generate_pass_new(
- struct GPUMaterial *material,
- ListBase *nodes, struct GPUNodeLink *frag_outlink,
- struct GPUVertexAttribs *attribs,
+ GPUMaterial *material,
+ GPUNodeLink *frag_outlink, struct GPUVertexAttribs *attribs,
+ ListBase *nodes, ListBase *inputs,
const char *vert_code, const char *geom_code,
const char *frag_lib, const char *defines);
GPUPass *GPU_generate_pass(
- ListBase *nodes, struct GPUNodeLink *outlink,
+ ListBase *nodes, ListBase *inputs, struct GPUNodeLink *outlink,
struct GPUVertexAttribs *attribs, int *builtin,
const GPUMatType type, const char *name,
const bool use_opensubdiv,
@@ -186,13 +188,15 @@ struct GPUShader *GPU_pass_shader(GPUPass *pass);
void GPU_nodes_get_vertex_attributes(ListBase *nodes, struct GPUVertexAttribs *attribs);
void GPU_nodes_prune(ListBase *nodes, struct GPUNodeLink *outlink);
-void GPU_pass_bind(GPUPass *pass, double time, int mipmap);
-void GPU_pass_update_uniforms(GPUPass *pass);
-void GPU_pass_unbind(GPUPass *pass);
+void GPU_pass_bind(GPUPass *pass, ListBase *inputs, double time, int mipmap);
+void GPU_pass_update_uniforms(GPUPass *pass, ListBase *inputs);
+void GPU_pass_unbind(GPUPass *pass, ListBase *inputs);
-void GPU_pass_free(GPUPass *pass);
+void GPU_pass_release(GPUPass *pass);
void GPU_pass_free_nodes(ListBase *nodes);
+void GPU_inputs_free(ListBase *inputs);
+
void gpu_codegen_init(void);
void gpu_codegen_exit(void);