diff options
Diffstat (limited to 'source/blender/gpu/intern/gpu_codegen.h')
-rw-r--r-- | source/blender/gpu/intern/gpu_codegen.h | 16 |
1 files changed, 7 insertions, 9 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.h b/source/blender/gpu/intern/gpu_codegen.h index 328da36c3de..04bee545a7e 100644 --- a/source/blender/gpu/intern/gpu_codegen.h +++ b/source/blender/gpu/intern/gpu_codegen.h @@ -157,33 +157,30 @@ typedef struct GPUInput { } GPUInput; struct GPUPass { + struct GPUPass *next; + struct GPUShader *shader; char *fragmentcode; char *geometrycode; char *vertexcode; char *defines; - const char *libcode; unsigned int refcount; /* Orphaned GPUPasses gets freed by the garbage collector. */ uint32_t hash; /* Identity hash generated from all GLSL code. */ + bool compiled; /* Did we already tried to compile the attached GPUShader. */ }; - typedef struct GPUPass GPUPass; GPUPass *GPU_generate_pass_new( GPUMaterial *material, GPUNodeLink *frag_outlink, struct GPUVertexAttribs *attribs, - ListBase *nodes, ListBase *inputs, + ListBase *nodes, const char *vert_code, const char *geom_code, const char *frag_lib, const char *defines); -GPUPass *GPU_generate_pass( - ListBase *nodes, ListBase *inputs, struct GPUNodeLink *outlink, - struct GPUVertexAttribs *attribs, int *builtin, - const GPUMatType type, const char *name, - const bool use_opensubdiv); -struct GPUShader *GPU_pass_shader(GPUPass *pass); +struct GPUShader *GPU_pass_shader_get(GPUPass *pass); +void GPU_nodes_extract_dynamic_inputs(struct GPUShader *shader, ListBase *inputs, ListBase *nodes); void GPU_nodes_get_vertex_attributes(ListBase *nodes, struct GPUVertexAttribs *attribs); void GPU_nodes_prune(ListBase *nodes, struct GPUNodeLink *outlink); @@ -191,6 +188,7 @@ void GPU_pass_bind(GPUPass *pass, ListBase *inputs, double time, int mipmap); void GPU_pass_update_uniforms(GPUPass *pass, ListBase *inputs); void GPU_pass_unbind(GPUPass *pass, ListBase *inputs); +void GPU_pass_compile(GPUPass *pass); void GPU_pass_release(GPUPass *pass); void GPU_pass_free_nodes(ListBase *nodes); |