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Diffstat (limited to 'source/blender/gpu/intern/gpu_context.cc')
-rw-r--r--source/blender/gpu/intern/gpu_context.cc95
1 files changed, 49 insertions, 46 deletions
diff --git a/source/blender/gpu/intern/gpu_context.cc b/source/blender/gpu/intern/gpu_context.cc
index c3c0863f6cd..9707c32cede 100644
--- a/source/blender/gpu/intern/gpu_context.cc
+++ b/source/blender/gpu/intern/gpu_context.cc
@@ -28,6 +28,9 @@
* - free can be called from any thread
*/
+/* TODO Create cmake option. */
+#define WITH_OPENGL_BACKEND 1
+
#include "BLI_assert.h"
#include "BLI_utildefines.h"
@@ -36,63 +39,25 @@
#include "GHOST_C-api.h"
+#include "gpu_backend.hh"
#include "gpu_batch_private.h"
#include "gpu_context_private.h"
#include "gpu_matrix_private.h"
+#ifdef WITH_OPENGL_BACKEND
+# include "gl_backend.hh"
+# include "gl_context.hh"
+#endif
+
#include <mutex>
-#include <pthread.h>
-#include <string.h>
-#include <unordered_set>
#include <vector>
-#if TRUST_NO_ONE
-# if 0
-extern "C" {
-extern int BLI_thread_is_main(void); /* Blender-specific function */
-}
-
-static bool thread_is_main()
-{
- /* "main" here means the GL context's thread */
- return BLI_thread_is_main();
-}
-# endif
-#endif
-
static std::vector<GLuint> orphaned_buffer_ids;
static std::vector<GLuint> orphaned_texture_ids;
static std::mutex orphans_mutex;
static std::mutex main_context_mutex;
-struct GPUContext {
- GLuint default_vao;
- GLuint default_framebuffer;
- GPUFrameBuffer *current_fbo;
- std::unordered_set<GPUBatch *> batches; /* Batches that have VAOs from this context */
-#ifdef DEBUG
- std::unordered_set<GPUFrameBuffer *>
- framebuffers; /* Framebuffers that have FBO from this context */
-#endif
- struct GPUMatrixState *matrix_state;
- std::vector<GLuint> orphaned_vertarray_ids;
- std::vector<GLuint> orphaned_framebuffer_ids;
- std::mutex orphans_mutex; /* todo: try spinlock instead */
-#if TRUST_NO_ONE
- pthread_t thread; /* Thread on which this context is active. */
- bool thread_is_used;
-#endif
-
- GPUContext()
- {
-#if TRUST_NO_ONE
- thread_is_used = false;
-#endif
- current_fbo = 0;
- }
-};
-
static thread_local GPUContext *active_ctx = NULL;
static void orphans_add(GPUContext *ctx, std::vector<GLuint> *orphan_list, GLuint id)
@@ -142,8 +107,12 @@ static void orphans_clear(GPUContext *ctx)
GPUContext *GPU_context_create(void *ghost_window)
{
- /* BLI_assert(thread_is_main()); */
- GPUContext *ctx = new GPUContext;
+ if (gpu_backend_get() == NULL) {
+ /* TODO move where it make sense. */
+ GPU_backend_init(GPU_BACKEND_OPENGL);
+ }
+
+ GPUContext *ctx = gpu_backend_get()->context_alloc(ghost_window);
glGenVertexArrays(1, &ctx->default_vao);
if (ghost_window != NULL) {
ctx->default_framebuffer = GHOST_GetDefaultOpenGLFramebuffer((GHOST_WindowHandle)ghost_window);
@@ -364,3 +333,37 @@ void GPU_context_main_unlock(void)
{
main_context_mutex.unlock();
}
+
+/* -------------------------------------------------------------------- */
+/** \name Backend selection
+ * \{ */
+
+static GPUBackend *g_backend;
+
+void GPU_backend_init(eGPUBackendType backend_type)
+{
+ BLI_assert(g_backend == NULL);
+
+ switch (backend_type) {
+#if WITH_OPENGL_BACKEND
+ case GPU_BACKEND_OPENGL:
+ g_backend = new GLBackend;
+ break;
+#endif
+ default:
+ BLI_assert(0);
+ break;
+ }
+}
+
+void GPU_backend_exit(void)
+{
+ delete g_backend;
+}
+
+GPUBackend *gpu_backend_get(void)
+{
+ return g_backend;
+}
+
+/** \} */