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Diffstat (limited to 'source/blender/gpu/intern/gpu_context.cc')
-rw-r--r--source/blender/gpu/intern/gpu_context.cc16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/gpu/intern/gpu_context.cc b/source/blender/gpu/intern/gpu_context.cc
index 119c1ef9c55..a9d32dcf297 100644
--- a/source/blender/gpu/intern/gpu_context.cc
+++ b/source/blender/gpu/intern/gpu_context.cc
@@ -54,7 +54,7 @@
using namespace blender::gpu;
-static thread_local Context *active_ctx = NULL;
+static thread_local Context *active_ctx = nullptr;
/* -------------------------------------------------------------------- */
/** \name gpu::Context methods
@@ -80,12 +80,12 @@ Context::~Context()
delete imm;
}
-bool Context::is_active_on_thread(void)
+bool Context::is_active_on_thread()
{
return (this == active_ctx) && pthread_equal(pthread_self(), thread_);
}
-Context *Context::get(void)
+Context *Context::get()
{
return active_ctx;
}
@@ -98,7 +98,7 @@ Context *Context::get(void)
GPUContext *GPU_context_create(void *ghost_window)
{
- if (GPUBackend::get() == NULL) {
+ if (GPUBackend::get() == nullptr) {
/* TODO move where it make sense. */
GPU_backend_init(GPU_BACKEND_OPENGL);
}
@@ -114,7 +114,7 @@ void GPU_context_discard(GPUContext *ctx_)
{
Context *ctx = unwrap(ctx_);
delete ctx;
- active_ctx = NULL;
+ active_ctx = nullptr;
}
/* ctx can be NULL */
@@ -166,7 +166,7 @@ static GPUBackend *g_backend;
void GPU_backend_init(eGPUBackendType backend_type)
{
- BLI_assert(g_backend == NULL);
+ BLI_assert(g_backend == nullptr);
switch (backend_type) {
#if WITH_OPENGL_BACKEND
@@ -185,10 +185,10 @@ void GPU_backend_exit(void)
/* TODO assert no resource left. Currently UI textures are still not freed in their context
* correctly. */
delete g_backend;
- g_backend = NULL;
+ g_backend = nullptr;
}
-GPUBackend *GPUBackend::get(void)
+GPUBackend *GPUBackend::get()
{
return g_backend;
}